WIP Flakvierling 20mm

04-10-2004, 08:13 PM
Mapmodel, 1150 faces. It's currently being textured.

04-10-2004, 10:06 PM
Looks coo :)

04-10-2004, 10:16 PM
Great stuff, looking forward to seeing this finished, does it include a submodel that shows it destroyed.

04-10-2004, 10:22 PM
Looks real good so far.

04-11-2004, 11:47 AM
Yes Marzy... and several other submodels (because Im a mapper before anything else :p ):
normal/nobase/gun only/nobasenogun/destroyed/gib1/gib2.
I can already see the gibs flying from the env_shooter ;) LOL

Milkshape was installed 3 days ago...The mesh was made in Max...If someone wants to texture it...

04-11-2004, 12:31 PM
Very nice handling of a complicated subject, especially for the poly count. I think that MaRzY has a good point regarding the destroyed sub-model, as it would make a very good map objective.

04-14-2004, 04:04 PM
One more... 12 submodels so far.

04-14-2004, 09:07 PM
very nice. i noticed in the last pic that the gun turrets were aimed up in one of em, which mean that the thing could move, which means that WE CAN CONTROL IT???

04-14-2004, 10:17 PM
Think hes just showing different angles. I dont think you could control it.

04-15-2004, 02:31 AM
thats nice, it will be pukka to see soem of them in maps, gj

=DD=Wolf Kahler
04-15-2004, 02:51 AM
Straight outta Star Wars. Beautiful. Wonderful work.

04-15-2004, 08:56 AM
good work

did you model that from scratch ?

04-22-2004, 03:54 AM
wow dude.. thats sweet !

@slyYou will never control such a model in Dod...
I can remember a controllable mortar in opposing force, I thing this is the maximum of what is possible in this direction.

hmmm.... buit they also said you will never drive a tank in a game based on the HL engine.... and then Gunman was released :D

anyway !

Some time ago I made a controlable one, but of course it was brush based ;) I made a new sprite with 4 muzzflashes so it was looking like all four barrels were shooting. I also did 20mm shells which were flying out of the 4 guns :D

It was fun to play around with that one :) But of course no serius mapper would ever include such a thing in a Map..
( I mean the brush based one, your model is very fine );)

Sly Assassin
04-22-2004, 05:26 AM
looks dam nice so far boss :)

You could actually make it fire though, if someone animated it to show it firing then all the mapper would need to do is add a series of entitys to trigger the firing animation when a player hits their use key by it. I've already got a firable 88 on one of my maps so it wouldn't be to hard to do one for this either if it was animated ;)

04-22-2004, 06:59 AM
is it the one made by fuzzdad ?

Sly Assassin
04-22-2004, 04:41 PM
it might of been poly, thats why i needed those 8 shells off ya for.

04-22-2004, 09:03 PM
wow, looke really good.

04-23-2004, 04:16 AM
whooops :D

04-24-2004, 01:11 PM
So when it will be finished, I want to steal it for my maps :)

04-29-2004, 08:18 PM
Well, thanks for support guys. Been not posting for a while because Steam refuses to run properly (the computer reboots as soon as i join a map, lan or internet). Searched in the Steam forum, no joy. 10 reinstall and 3 HDD format did not help. What drives me crazy is that steam worked, but one day it decided not to anymore on this config. Tried about 20 fix including buying more RAM.

So I reinstalled HL1+patch1110+dod1.0 it works like a charm on WON, but for now i'm quite disapointed by mapping and modeling since steam sucks really hard and i can't develop anything on a retarted platform, would be useless.

Control it? Hmm player can't control anything in dod maps. Could be triggered to fire something, but...the purpose of this gun is rotation and aiming... Krug knows HL entities very well, and he can't figure what could this model do else than eye-candy, or tnt objective. Placed on the ground, on HK's Pz4 chassis, or a cement bunker.

Yes i made it from scratch. There's a tutorial in the MSA forum "how to make a MP40 with Max". So i created a box, some cylinders and so on :p LOL

So far the model is textured, but it could be much better.
12 submodels (complete set: with base, without, 2 destroyed, a gib, different vertical angles for gun). Some maps were compiled but im not satisfied with the color, the bmp should be edited.
If one of you want the model send PM we can work on it together but it'll have to get my agreement before release. Please understand my position towards steam.

04-30-2004, 02:28 AM
It really boggles my mind everytime I see someone *STILL* complaining about how steam 'sucks' or allegedly does not work on their machine. My steam has been working fine on my machine since day one and I really cannot understand how you have yet to figure out what is wrong, and fix it.

05-03-2004, 06:31 PM
So what your saying is that I should learn c++ and edit steams errors that cause lock-ups myself? Hm not a bad idea...oh wait it is. :mad:

05-04-2004, 05:02 PM
Ease up Felix. For some people, Steam just doesn't work well. (or at all)

Can't wait to see it finished, I'm itching to put it in a new map.

Sly Assassin
05-11-2004, 04:40 PM
any new news on this? coming along nicely or is it scraped?

05-13-2004, 10:40 PM
Hi! I still ain't satisfied with the textures. beach map pic (http://perso.wanadoo.fr/kruger/flak.jpg)

05-13-2004, 10:48 PM
i can fix that Mythic_Kruger. Ill skin it/=. As long as it gets released :)
Contact me on AIM (if u have AIM)


Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.