Model Compiling for v1.1 steam Hlep! ><


Geemge
04-10-2004, 05:42 PM
Now, I've sadly run through the boards for quite some time now today. I have been looking for how to resolve the compilation issue I have with my newly created model.
I've downloaded the newer version of studiomdl.exe that supports more than 256 animations for the DOD standards, but as it begins to write the models themselves, I get the hated windows error and close now or die pop up box(Just write at the end you know ? )

I read one forum on where a person compiled through Milkshape and used "muzzleflash compiler" pack? But Milkshape only allowed 256 animations to me, and I was unable to find these muzzleflash compiler pack. If that were to solve my problem, I location of this pack would be greatly appreciated.

Anyway, can someone legitimately tell me and show me what I need to get my model successfully compiled and ready for use, it's a player model btw?


I realize I may have missed this topic's answer through post searching, so sorry for the duping if it has occurred in advance.

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