Jin Roh update

04-10-2004, 03:28 AM
Can anyone convert these 3.1 Jin Roh MGer models (http://www.the-level.net/blitz/jinrohmg.zip) to 1.1 models for all classes? My room-mate and I would appreciate it a TON! <3

04-10-2004, 09:33 AM
i did it , was quite easy but when i wanted to try them ingame this message came and i also couldnt start a lan game

04-10-2004, 08:40 PM
psst.. you might want to replace the 3.1 skeleton with a 1.0 or 1.1 skeleton, and then recompile with the newest animations... I had that same thing happen when I tried compileing a 3.1 skeleton with the 1.1 animations... ;)

If that doesn't work then damned if I know..


04-11-2004, 11:28 PM
As I understand it, that error message is determined by file sizes, if your model is outside of a certain range of file size, it won't work.

04-12-2004, 08:48 PM
So models cant be over a certain MB?

04-12-2004, 09:12 PM
Or under a certain MB.

04-13-2004, 12:27 AM
If you have a full body .smd for each class then I could see getting up there in file size, but that's not really stopped anyone beofre form doing it that way... However, aside from different gear the Jin-Roh all look the same so you could easily get away with one body .smd repeated in the .qc file, and separate .smd's for each classes' gear... <shrug> ...

(my bet is still on the 3.1 skeleton thingy)


04-13-2004, 01:22 AM
every body is one smd file and they have only 2 textures one for the body and one for the glowing eyes .
they have no gear or something like that - but im not so experienced yet to make them work right.
maybe someone of u could cause i wanna play with them too

04-23-2004, 07:14 PM
So has anyone had any success yet? Please guys, if you can make this work at all, I will worship you like a God!

04-24-2004, 11:52 AM
i tried it again and this time the model only few mb - but it didnt work again ?
When i can see them doing correct all the animations in the modelviewer then i guess the skeletons must be alright ?

so were is the problems - ive seen those 2 allies sets from 3.1 - so i guess its possible to convert them or dont they work also - i never tried.
but when it was possibel there why dont works it here ?

04-24-2004, 02:32 PM
It's a file consistancy thing. It's a server side option if I recall correctly. Try joining a different server?

04-25-2004, 03:33 AM
who wants a model which he cant play on the most servers
and it didnt work on lan also - can anyone help ?
How can i remove this file consistency error

04-25-2004, 03:44 PM
Ok.. I converted these over just fine.. All I did was load up a 1.1 skeleton, import the Jin-Roh mesh, edit the .qc file, and compile...

I was able to have my own LAN game as well as join to several online servers.... Seems to be working fine..

I didn't amke any changes to the model itself... I only updated the skeleton, and compiled it with the 1.1 anims... Thta's pretty much what I was saying needed to be done all along ...

Here's a download link.. Now worship your God Blitzkrieg !!!

* Axis Jin-Roh for DoD 1.1 * (http://home.comcast.net/~effexx2/Files/Jin-Roh_1.1.rar)


04-26-2004, 02:20 AM


06-09-2004, 07:29 PM
Rather than create yet another jin roh thread, do these need to be converted for use in 1.2? If so, we can just use this thread :D

Jin Roh must live on until the end of time, or DoD. Holding bets to see which comes first :p

06-10-2004, 03:53 PM
::bows down::

They work great with 1.2


Brenden Azevedo
06-11-2004, 02:50 AM
Great model, however, I think there is a problem with the left leg hitbox.

06-11-2004, 08:41 AM
Oh wow... that model looks sick and downtrodden :(

The shoulder pads look sunken/deflated, and the waist would make barbie proud!

This is how it should look! :D

06-12-2004, 02:22 AM
Holy crap! :eek:

Release, please? :D :D :D

Brenden Azevedo
06-12-2004, 05:04 PM
Originally posted by Lord_Blitzkrieg
Holy crap! :eek:

Release, please? :D :D :D

Err, check the previous page of this thread...

06-12-2004, 11:34 PM
Yeah, I know. I'm hoping that updated version Burncycle just posted a picture of has been released, instead of the converted version posted a month and a half ago by Effexx?

06-17-2004, 12:29 AM
I just recompiled the old version for 1.1 ... I didn't make the model... <shrug>


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