Bren Reskin
Billie|Joe
04-09-2004, 11:25 PM
Picture (http://dodec.hlgaming.com/images/bren_malarkey.jpg)
(w and p models included)
Model: DoD Team, Sling by Shrike/The_AiM, British Sleeve model by MaRzY, (EDIT) Rabid Whale for the high poly p and w models (sry)
Animations: Glimpsharp
Skin: pvt.Malarkey, British Sleeve texture by MaRzY
Download (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1098)
:/ :\ :/ :\ :/ :\
;[
wow thats freakin amazing, im using. o and hows the sling animated???
Brutal
04-09-2004, 11:28 PM
Strike me blimey!
THAT IS GREAT, nice work mate, *downloads*
Dillinger
04-10-2004, 01:23 AM
Most excellent!
BrewHaHa
04-10-2004, 02:18 AM
Originally posted by Pvt.Malarkey
Picture (http://home.comcast.net/~pvt.malarkey/bren.jpg)
(w and p models included)
Model: DoD Team, Sling by Shrike/The_AiM, British Sleeve model by MaRzY
Animations: Glimpsharp
Skin: pvt.Malarkey, British Sleeve texture by MaRzY
(eek forgot the guy who made the high poly p/w models)
Download (http://home.comcast.net/~pvt.malarkey/Bren.zip)
:/ :\ :/ :\ :/ :\
;[
Why the hell arent u in MSA right now? Awesome skin.
Rotkopf
04-10-2004, 02:38 AM
this is definately a winner ;o
MaRzY
04-10-2004, 03:54 AM
I really like the base metal texture, which IMO your getting much better at, but where your skins let you down IMO is the lighting, and edges not being highlighted etc. I've edited your picture to try and help you see what i mean, i hope you don't mind. If you take a look at this picture you can see where you have added some highlights in some places but not in others, where there should be highlights. Parts of the model just run into other parts, but with the use of highlights you could add more definition to the model, so parts stand out from other parts, edges etc. In the picture i've just highlighted some parts, but if you take a good look theres many more places this skin could be improved on. I hope you don't take this the wrong way as i'm just trying to offer some constructive criticism, because i really do think if you was to slow down a little and think more about lighting when skinning a model, your work would come out looking much better.
PIC (http://homepage.ntlworld.com/scitzo/brenlighting.jpg)
Multiple Wounds
04-10-2004, 05:32 AM
Exactly what I was thinking, nice job.
Ginger Lord
04-10-2004, 08:09 AM
Nice reskin, the filesize is a bit steep though isnt it? 5mb for a model? Guess my 56k will have to melt.
rotzbua
04-10-2004, 08:28 AM
looking sweet mate :D
I like it the way it is. Its got enough lighting details to please me. Great Job.:cool:
Billie|Joe
04-10-2004, 02:49 PM
thx MaRzY, i'll be sure to have a little more patience and think things out when i skin :)
oh and the file size is probably because of all the p models :/ :\
Mortar
04-10-2004, 03:21 PM
Great work malarkey, and stop being so depressed lol.
Octivus
04-10-2004, 06:30 PM
What I CAN see looks good, but it's too shadowy to fully see the gun. Can you make the sample pic brighter?
Billie|Joe
04-10-2004, 06:47 PM
err..
gabagoo
04-10-2004, 08:17 PM
shveet >_<
Rabid Whale
04-10-2004, 08:21 PM
I did the High Poly P_ and W_ models.
Looks great.
Splinter
04-10-2004, 09:10 PM
Nice malarky, very nice.
I really like the Black Matte finish on the metal. Good quality.
Billie|Joe
04-10-2004, 09:52 PM
eeek sry rabid, i'll update the zip when i get home >_<
Rabid Whale
04-11-2004, 12:09 PM
Thanks Malarkey. (BTW, it's Rabid, not Rabit :D).
Koala
04-11-2004, 12:51 PM
What a fantastic Bren!
Hmm... does Malarkey put some lucky charms in every reskin? As soon as I started using it, my flag capture/kill score went through the roof!
Looking forward to more of your work,
Koala
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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.