Genie
04-03-2004, 05:05 PM
I was looking at some 1.1 player models, checking out the animations and such, when it kinda struck me how bland the death animations are. The grenade ones are great, but the bullet deaths are just kinda weak. It seems like they are too slow and when they get shot, they don't recoil enough from the impact.
Example - Player is shot, bends at the waist a little, brings hand from gut area to face ,*Oh-dear-I-appear-to-have-been-shot-sort-of-look*, then he slowly slumps to the ground.
It just doesn't feel like he got hammered by a .30 and fell to the ground in pain. I'm not saying the defaults are horrible, because I can't animate at all so It's not like I can do better. I know this is a rather small thing to complain about, but the way they die doesn't make the game very intense, it's like you're shooting bean bags and not bullets.
Example - Player is shot, bends at the waist a little, brings hand from gut area to face ,*Oh-dear-I-appear-to-have-been-shot-sort-of-look*, then he slowly slumps to the ground.
It just doesn't feel like he got hammered by a .30 and fell to the ground in pain. I'm not saying the defaults are horrible, because I can't animate at all so It's not like I can do better. I know this is a rather small thing to complain about, but the way they die doesn't make the game very intense, it's like you're shooting bean bags and not bullets.