[WIP] Scoped k98 with bipod and camo [hackjob]
mXed.dk
04-02-2004, 10:32 AM
im making this ....
but .... in game it looks like this
WHY !!!
i just took the original model and puted the bipod from the bar in ...
Mortar
04-02-2004, 10:59 AM
simply don't compile with milkshape.
mXed.dk
04-02-2004, 11:43 AM
i didnt ....
i used studiomdl.exe
Nordvolk
04-02-2004, 12:08 PM
i had the same problem when i tried to replace the brit sleve smd file with the US or the Axis sleeve smd - maybe this helps u.
as for the bipod i think its a great idea - could u add bipods to some other sniperrifles aswell ?
Cheeto
04-02-2004, 12:42 PM
Origins origins origins. There's a tutorial somewhere around here.
mXed.dk
04-02-2004, 12:47 PM
Originally posted by Nordvolk
i had the same problem when i tried to replace the brit sleve smd file with the US or the Axis sleeve smd - maybe this helps u.
as for the bipod i think its a great idea - could u add bipods to some other sniperrifles aswell ?
yes i could
mXed.dk
04-02-2004, 12:54 PM
i have made a little render ....
mXed.dk
04-02-2004, 01:35 PM
it works now thx to jeds HLMV :D
MaDStaN
04-02-2004, 01:48 PM
did they even use bipods back then? ive never seen one on a k98 sniper gun
Mortar
04-02-2004, 02:16 PM
when you import a model part you need to save it, close the whole thing and open it again and then you can start working again, if not you will get some parts to be flat shaded.
check the hands...
mXed.dk
04-03-2004, 12:18 AM
Originally posted by MaDStaN
did they even use bipods back then? ive never seen one on a k98 sniper gun
no i dont think so ...
but it looks cool !! :D
mXed.dk
04-03-2004, 03:29 AM
whats the code for transperency in the .qc ?
i cant remember it ...
mXed.dk
04-03-2004, 03:37 AM
nevermind i found it at VERC
mXed.dk
04-03-2004, 04:49 AM
WEEEE wot u think
mXed.dk
04-03-2004, 08:12 AM
now i think im done :D
Model: DoD Team, MaRzY's awesome Sleeves
Skin: DoD Team, edited cod sleeve texture, MaRzY's brit sleeve texture (I darkned the wood a little, made the camonet and camopices)
Animations: DoD Team
Weee !
Trigger
04-03-2004, 03:50 PM
If those are the origins you're using, I'd suggest moving it way over to the left, it looks like he's holding it at arms length out to his side. You could use a little more detail in the cammo too, looks a little sparse at the moment.
MaDStaN
04-03-2004, 04:18 PM
its good, but i just hate that deployed bipod, just isnt my taste, the camo net could look nice though
mXed.dk
04-05-2004, 06:31 AM
i does need a lot of work
i have removed the camonet, and im making a new bipod thats not deployed. and im gonna make a reskin of the wood.... i think ... lets see how it goes ...
Nordvolk
04-05-2004, 06:35 AM
please let the bipod deployed , maybe u can make 2 versions so everyone can choose if it shall be deployed or not
mXed.dk
04-05-2004, 10:03 AM
ok ... ill do so
mXed.dk
04-08-2004, 06:35 AM
Yo update time ! :D
well the scoped k98 pack hads turned into a kar98 pack
with both the kar and the scoped kar ....
i have "made a new model" for the kar
well not a new one, i have taken Ls3' very nice kar model and
remeshed it (ALOT ! it god damn took me 2 days ... :mad: )
so it wouldnt be entirely wrong to say that i made a new model.
but it would be wrong not to give him credit, because he saved me alot
of work.
i have a little problem, a bone problem ....
i need a bone/animation tutorial for a kar :)
got one ???
Nordvolk
04-20-2004, 11:39 AM
is it dead ?
i really like this
http://www.dayofdefeat.net/forums/attachment.php?s=&postid=397281
mXed.dk
04-21-2004, 08:21 AM
well the idea is not dead
but the model is
i made a new one, tjeck the new topic.
i can put a bipod on it just for u :)
if u want it with a bipod
Nordvolk
04-21-2004, 09:23 AM
yeah - do so - if its not to much work for u - i really liked that one from the pic - but only if u see bullets flying away - i only use wepon models where u can see bullets flying away when shooting !!!!!!!!!
ps : where is the new thread
mXed.dk
04-21-2004, 10:01 AM
here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=31604)
Nordvolk
04-21-2004, 01:03 PM
hmm i saw this thread but thats not what i wanted - its not even skinned yet - i hope u havent delete that one from the pic
http://www.dayofdefeat.net/forums/attachment.php?s=&postid=397281
mXed.dk
04-22-2004, 11:25 AM
i have deleted the camo
Nordvolk
04-24-2004, 12:00 PM
the camo doesnt matter - can i have this model ?
can u make a alternate version with silencer too and maybe with laserpointer and nightvision "scope" - its meant serious dont laugh at me and maybe u can change the wood to some kind of dark plastic and darken the metal and make a nice scope - i know i want much but it shall become something like a "night - stealth-assasination-badass-rifle"
Steel Blade
04-24-2004, 12:14 PM
Or how about one just with out a scope :)
mXed.dk
04-24-2004, 12:29 PM
lol maybe i should convert the sniper from AAO for ya
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.