03-24-2004, 06:57 PM
Karbiner 43 Reskin
Model: DoD Team, (Sling by Shrike/The_AiM), MaRzY's awesome Sleeves
Skin: pvt.Malarkey based on AJjer62nd's reskin (also used a small part of his on my skin, the bullet part); edited cod sleeve texture :o, MaRzY's brit sleeve texture, oh and back slash for the original wood texture
new host would be appreciated
the zip comes with matching p/w models :P
03-24-2004, 07:04 PM
God thats sexy.
03-24-2004, 07:08 PM
That is exactly what I wanted.
03-24-2004, 07:13 PM
03-24-2004, 07:35 PM
Nice work, but it's too dark for me.
Nice but the promblem with your model is that u have no pee wees:(
03-24-2004, 08:06 PM
03-24-2004, 08:45 PM
It has them, you m0tard.
03-24-2004, 08:55 PM
03-24-2004, 09:33 PM
lol @ engineer
swat, matching p and w models are included in the .zip
a gun model is naked w/out them.
03-25-2004, 10:40 AM
awesome work, IŽd like to see more weapons with those sleeves. The compilation you did on the K43 is excellent as well.
However, there is a small bug, youŽre missing some sounds which were edited in for the animations by Klown. Without them , there are no sounds while reloading and inserting the new magazine.
03-25-2004, 10:43 AM
Here are the sound files. They need to be extracted into dod/sound/weapons/dch/
Download additional sounds (http://stats.dodmaps.com/DCH.zip)
I suggest you include those in your release as well. :)
03-25-2004, 11:01 AM
nice, a little dark but i like it cos its schoo schmoove like a babysh bumb.
Download also :
03-25-2004, 12:05 PM
Awesome, I just rediscovered the joy of using the k43 recently, and thought the default k43 needed something more.
03-25-2004, 02:08 PM
Quite good man... liked that wood, nice work there.
03-25-2004, 05:08 PM
Beautiful as always. I was using a 3.1 k43 that had a sling....i'll be using this now....
03-25-2004, 07:49 PM
Looks nice, love that wood, goes well good job once again, i starting to love your work
03-29-2004, 05:20 PM
I recently changed back to the default and realized how good that model actually is. But if I ever chaneg it again (which I surely will cause I get so easily bored) I'll use this.
03-29-2004, 05:53 PM
Good work Malarkey, I'm using this :) :cool:.
03-31-2004, 10:24 AM
i have a problem which isn't really related to this, but it was brought on after d/ling the sounds hosted for this k43 weapon model.
sometimes when i transfer new sounds to dod (be it gun shots or reloading sounds) it comes out as really muffled. when i play the sound on my desk top it sounds ok, but as soon as i play it in dod its muffled.
i ask this because this is what happened when i d/led the reload sounds for the k43 being hosted on this thread.
the strange thing is that this only happens sometimes. usually my sound replacements are as crisp in-game as they are on the desk top via windows media player or Win Amp or what have you.
03-31-2004, 12:42 PM
I tihnk its the sound processing engine in the HL engine. Its not the greatest. Some sounds are poorer in HL than in Winamp and such. But some sounds are. There may be other reasons
04-03-2004, 08:47 PM
Originally posted by UTFRekoil
God thats sexy.
I thought the same thing. GET OUT OF MY MIND!
04-04-2004, 04:21 AM
Animate the sling.
04-05-2004, 05:02 PM
Superb Model, but horrendous animations IMHO.
04-28-2004, 07:50 PM
Sorry for the somewhat revival of an old thread, well it couldn't hurt since it is such a great model, but I simply cannot get the custom sounds to work.
04-28-2004, 10:22 PM
i believe sushi included them in his release (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=841)
04-29-2004, 10:35 PM
05-24-2004, 03:48 PM
Malarkey, i realy wanna use your reskin, it's the best i've seen so far. Reload animation is cool. The only request i have is; could you please PM me a V model without the sling? I will be very greatfull if you could.
Thanks in advance
Can sombody make this work with 1.2? Thanks in advance.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.