{GL}DoubleD
03-23-2004, 04:59 PM
after reading about the "alamo" gameplay style mentioned in another post, I had a few ideas... I have a finished map that could easily be turned into that style...
dod_burgandy (copyright - ME, suckafoo!)
Basically, the axis spawn on either side of a low-ground vineyard. Up a large hill (almost beach map style), lay a large chateau. Behind this chateau the allies spawn. To the left of the chateau there's a small stream, to the right there's a small grove of trees.
Currently, the map is set up where the Axis are counter-assaulting the chateau (which was taken earlier by the allied forces). They must capture the grove, the vineyard, and the front and rear sections of the chateau. After the Axis capture the vineyard, their spawns are moved to "surround" the defending Allies. The Axis spawn both in the stream, and in a small area behind the grove. At all times, the Allies may NOT leave the chateau and grove areas.
It's all against time at the moment, but I can easily make rid of the capture points (except for the vineyard, which would simply prove as a method of getting your troops to spawn around the defender) and add "lives" to the Allies side.
Story will change to something like: "A small group of US soldiers have taken refuge in a hillside chateau during a midnight artillery raid, with the plans to ship out and join the rest of their unit at sunrise. However, as the sun peaks over the landscape, a large group of Fallschrimjager (sorry, sp?) march towards the chateau. Their intentions are to set up a radio HQ."
.. I can do that fairly easily... though, I would rather rebuild the entire map from scratch, as it has some pretty bad brushwork, and some nasty r_speed hits..
..anyway, if anyone thinks this is interesting, let me know, and I'll be glad to start work on it. Also, feel free to post any other map gameplay ideas or alamo-style maps you yourself feel like making.
dod_burgandy (copyright - ME, suckafoo!)
Basically, the axis spawn on either side of a low-ground vineyard. Up a large hill (almost beach map style), lay a large chateau. Behind this chateau the allies spawn. To the left of the chateau there's a small stream, to the right there's a small grove of trees.
Currently, the map is set up where the Axis are counter-assaulting the chateau (which was taken earlier by the allied forces). They must capture the grove, the vineyard, and the front and rear sections of the chateau. After the Axis capture the vineyard, their spawns are moved to "surround" the defending Allies. The Axis spawn both in the stream, and in a small area behind the grove. At all times, the Allies may NOT leave the chateau and grove areas.
It's all against time at the moment, but I can easily make rid of the capture points (except for the vineyard, which would simply prove as a method of getting your troops to spawn around the defender) and add "lives" to the Allies side.
Story will change to something like: "A small group of US soldiers have taken refuge in a hillside chateau during a midnight artillery raid, with the plans to ship out and join the rest of their unit at sunrise. However, as the sun peaks over the landscape, a large group of Fallschrimjager (sorry, sp?) march towards the chateau. Their intentions are to set up a radio HQ."
.. I can do that fairly easily... though, I would rather rebuild the entire map from scratch, as it has some pretty bad brushwork, and some nasty r_speed hits..
..anyway, if anyone thinks this is interesting, let me know, and I'll be glad to start work on it. Also, feel free to post any other map gameplay ideas or alamo-style maps you yourself feel like making.