05-07-2003, 08:28 AM
I am in the process of re-texturing my map to new DoD 1.0 wad files.
I have make a fast compile of the map without all textures reassigned.
When runnning DoD, it says this ALLOCBLOCK:FULL and back to windows.
What does this mean? It is a error because some textures doesnt exist or is something else????
I have make a fast compile of the map without all textures reassigned.
When runnning DoD, it says this ALLOCBLOCK:FULL and back to windows.
What does this mean? It is a error because some textures doesnt exist or is something else????