AllocBlock:Full ?


05-07-2003, 08:28 AM
I am in the process of re-texturing my map to new DoD 1.0 wad files.

I have make a fast compile of the map without all textures reassigned.

When runnning DoD, it says this ALLOCBLOCK:FULL and back to windows.

What does this mean? It is a error because some textures doesnt exist or is something else????

haircut
05-07-2003, 10:17 AM
Don't know ... but maybe tommy14 does:

http://www.slackiller.com/tommy14/errors.htm#allocblock

I hope this helps.

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