couldn't exec map.cfg
chuwawa
05-07-2003, 12:12 AM
I can't figure out what this error means...
I've tried compiling both with hammer and nem compiler but they both give the exact same error. I thought I had a leak so I enclosed the entire map with a big box but its still there.
Please help
P.S. Do I have to download models of tanks/foliage from somewhere?
Edit: What does it mean when it says Warning: larger than expected texture or something? Is it serious?
Cracker
05-07-2003, 01:15 AM
Larger than expected texture
This is a warning that you are using a larger sized texture in your level than some older video cards can handle. You must decide if you are going to abandon those players, or use another texture.
I'm not sure about the other error. What did you name your map? If you named your map with the dod_ in front of the name, that might be causing the error.
Cyber-Surfer
05-07-2003, 01:23 AM
Ok..
This is gonna sound like a obvious, and dumb question but...
Did you create a dod_<mapname>.cfg file for your map? And if so did you put it in the proper directory?
For example..
If your map is named: dod_mymap.bsp
Then you have to have a: dod_mymap.cfg
in the proper Direcorty (Where all the other <mapname>.cfg files are.
If not, then that is why it can't exec it... exec = execute, and if it doesn't exist then naturally it can't exec it. :)
Hope this helps..
Thursday
05-07-2003, 02:22 AM
its just all the info for the splash screen when you first connect to a map on a server, its got nothing to do with your actual map, just the credits and what not.... i think
the cfg goes in the map folder, if you notice, there is an accompaning cfg for every map taht you have installed, in your regular dod folder.
Cyber-Surfer
05-07-2003, 03:22 AM
Incorrect..
<mapname>.cfg is in the DOD directory... whereas <mapname>.txt is in the DOD/MAPS directory...
dod_charlie.cfg:
//blank for now
dod_charlie.txt:
DOD_CHARLIE by Joel "c0w" Weech (cow@shaw.ca)
June 6TH, 1944, Normandy
D-Day
Today is the turning point of the war! Failure is
not an option - move up the beach, or perish!
Allied Objectives:
- Destroy the sea wall to move up the beach
- Destroy the two 88 'flak' guns
- Destroy the Axis radio tower
- Destroy the artillery bunker
Axis Objectives:
- Defend the beach
- Once the beach defenses are breached, fall back and defend
Textures: Chad "Masako" Barnsdale
If you're getting that error when you're loading up your map in DoD/HL, and it's showing couldn't exec mapname.cfg in the console, don't worry, it just means you havn't made your .cfg file yet, it's nothing actually to do with the map itself, and it's not a problem.
Cyber-Surfer
05-07-2003, 06:00 AM
As another example..
Here's the dod_caen2.cfg file:
echo dod_caen2.cfg loaded
//Allies
mp_limitallieslight -1
mp_limitalliesassault -1
mp_limitalliesheavy -1
mp_limitalliessniper -1
mp_limitalliesmg -1
//Axis
mp_limitaxislight -1
mp_limitaxisassault -1
mp_limitaxisheavy -1
mp_limitaxissniper -1
mp_limitaxismg -1
chuwawa
05-07-2003, 12:35 PM
Alrite thanks everyone. No, I named the file, 'map'. I'm just fiddling with the features and trying to figure out how to make certain things.
According to the window after I compile there are no errors/leaks except that warning about textures. Yet halflife freezes everytime I try to compile it. The console screen starts going up (as when you join a server) but then it just freezes.:mad:
How can I fix that?
Cracker
05-07-2003, 01:08 PM
Try not running the map immediately after compiling. Meaning, don't let the compiler start HL and run the map. Make sure you place your map.bsp in the dod/maps folder, and start DOD go to multiplayer, then start a Lan game and see if your map is available in the list.
chuwawa
05-07-2003, 02:06 PM
Thanks Cracker. That worked and the map then loads fine and all.
So why would it freeze when I compile the map using hammer/batch compiler?
Cracker
05-07-2003, 02:50 PM
Probably because hammer is'nt saving the .bsp to your map folder.
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