greyhound
03-10-2004, 10:22 AM
For awhile now, I've been busy on a map. For this map I used textures from a self-compiled WAD-file, with textures from official dod_maps. Everything went just great, untill now.
This is the problem;
When I start compiling, nothing goes wrong, dod starts and I can choose wich side I want to be on. I have only one info_player_allies placed, so I choose the allies. From the moment the map starts, I notice a slight flickering in the screen, just like texture clipping, If you know what I mean. Then between 3-12 seconds I can look around the map, Alltough its unusually shocky and flickering screen. Then the screen holds and the PC crashes.
The strange thing is that the compiler does it's work fine, the map is completely compiled and the compile log does not give any error...
Here are some specifications of my map:
Entity report:
4 x env_model
10 x func_illusionary
1 x func_wall
1 x info_player_allies
8 x light
1 x light_envoirement
Map info:
Solids : 503
Faces: 2976
Point entities: 14
Solid entities: 11
Unique entities: 60
Texture memory: 7,42 MB (two WADS are used)
Well, I hope I gave a good image of my situation.
Thanks in advance,
greyhound
This is the problem;
When I start compiling, nothing goes wrong, dod starts and I can choose wich side I want to be on. I have only one info_player_allies placed, so I choose the allies. From the moment the map starts, I notice a slight flickering in the screen, just like texture clipping, If you know what I mean. Then between 3-12 seconds I can look around the map, Alltough its unusually shocky and flickering screen. Then the screen holds and the PC crashes.
The strange thing is that the compiler does it's work fine, the map is completely compiled and the compile log does not give any error...
Here are some specifications of my map:
Entity report:
4 x env_model
10 x func_illusionary
1 x func_wall
1 x info_player_allies
8 x light
1 x light_envoirement
Map info:
Solids : 503
Faces: 2976
Point entities: 14
Solid entities: 11
Unique entities: 60
Texture memory: 7,42 MB (two WADS are used)
Well, I hope I gave a good image of my situation.
Thanks in advance,
greyhound