tree model tweak :)

03-05-2004, 12:31 AM
Yo, very easy edit for any modeler that has even remotely newb skills.

Take the lovely Holly's chainsaw (texas chainsaw massacre):

And then, use it like this:

ON these:

and then thank you a short time later :)

Btw, to anyone who does this, I'd be happy to host files or pics for you as a favor in return if you so desire. Thanks guys I really am clueless with models right now.

03-05-2004, 08:00 AM
I dunno if it's what you want, but did you see the tree model I released that was blown apart in the middle?

03-05-2004, 08:35 AM
cheeto, link me, that'd be sweet.

But yes, thats what I want. Those trees are too tall for my taste.

Someone chop em!

I cant use MS3d for squat. I mean, no 3d view selection?? No 3d view highlights when a poly is selected??? how the hell do u guys do without that???


Trp. Jed
03-05-2004, 09:05 AM
Use 1.7.0 - it has all of the above.

- Jed
03-05-2004, 09:06 AM
yes then u are uset to use 3dsmax
then it is bretty anoying
03-05-2004, 09:06 AM
w00t ???
i cant select in 3d view in 1.7.0 ????

03-05-2004, 11:18 AM
In Hammer, can't you just set how tall or short these trees look, by using the options to set where the models root bone is set in relation to the floor, as in higher or lower.......?.

Use Lightwave, it has far more then the above.......;)

03-05-2004, 08:43 PM
In hammer, yes I could lower the trees into the ground, but I dont like doing that, becuase it makes you put a large skybox underneath the ground to makes sure no entities are out in "space" so to speak.

Rather annoying and a poorly constructed.

It's too bad they cant be shrunk, not that I know of at least. I believe only sprites can be changed in size because they are 2d bitmaps.

Anywayz, can someone just hack off 1/3 of that trunk plz?

03-08-2004, 06:04 PM
*grabs holly's breas-- chainsaw*
*cuts up the trees*
*uploads the files*
tree1 (!!!_1.mdl)
tree2 (!!!_2.mdl)

Cheers! :p

03-08-2004, 07:26 PM
Thank you very much dude, im sure I wont be the only one using these.

Much obliged,


(oh, check your PM's Marionopicco)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.