British Para Weapons Pack
MaRzY
03-04-2004, 08:44 AM
Ok all, i thought it was about time i let you all know what i've been upto, yes you got it, not just sleeves but a full weapons pack to go with Jed's Para models. Still WIP, although i'm nearly done. I've made many changes and enhancements to the weapons, some more then others, also i've redone some of the anim's.
Here is a list of the models, although not sure if all will make it into the pack yet.
Mills Nade custom
Sten Mk2 custom
Sten Mk5 custom
Sten Mk2S custom
Bren default
Bren 3arm Glimy's anim's default & custom
Webley default & custom
Enfield scoped default & custom
Enfield default & custom
PIAT default & custom
Knife default
Preview Pic (http://homepage.ntlworld.com/scitzo/parapreview.jpg)
:D
Nordvolk
03-04-2004, 08:55 AM
their great - i hate the default brit sleeves
Rotkopf
03-04-2004, 08:55 AM
:eek:
Trp. Jed
03-04-2004, 09:06 AM
I love you son of Roy.
- Jed
Ska Wars
03-04-2004, 09:16 AM
Bout time that bloody mills nade got an airing lol Bloody nice work mate,
If you're after a decent custom pistol Devin and Bots both did a pretty goo one.
Nice work mate,
- Ska
Mortar
03-04-2004, 09:25 AM
Marzy, you should get paid !
absolutly amazing, im stuned :O !
MaRzY
03-04-2004, 09:39 AM
Originally posted by Ska_Wars
Bout time that bloody mills nade got an airing lol Bloody nice work mate,
If you're after a decent custom pistol Devin and Bots both did a pretty goo one.
Nice work mate,
- Ska
Yes i finally got the nade sorted....lol, not sure if thats the finished skin yet though.
What you on about a pistol for, theres not a chance in hell i'm going to give up my Webley........:D
Webley preview (http://homepage.ntlworld.com/scitzo/webleypara.jpg)
Ska Wars
03-04-2004, 12:35 PM
Looks good but you know, there's summat missing........
Oh yeah... WHERES THE BLOODY LEWIS GUN DAMMIT!!!! lol
Great job mate, but please finish the Lewis gun before i break down and cry lol
- Ska
Peril
03-04-2004, 12:57 PM
Very nice, I already use your Sten MkV and Bren, and those sleeves are fabulous. :) All you need is Bots' Webley and I'll use every single one there. ;)
Otacon
03-04-2004, 01:00 PM
*bows*
I was wondering when something on this pack would be mentioned(Jed commented somewhere you were putting the enhanced sniper rifle into a pack) :D It's gonna be hard to wait...
MaRzY
03-04-2004, 01:02 PM
Originally posted by Trp. Jed
I love you son of Roy.
- Jed
I lov you to son of a Polish man.
Originally posted by Mortar
Marzy, you should get paid !
absolutly amazing, im stuned :O !
Thanks Mortor, it would be nice to get paid for something i enjoy, now that would be a first.....lol.
Originally posted by Ska_Wars
Looks good but you know, there's summat missing........
Oh yeah... WHERES THE BLOODY LEWIS GUN DAMMIT!!!! lol
Maybe V2 of the pack will include the Lewis, we will see...:).
Mortar
03-04-2004, 01:03 PM
That's the coolest reload animation ever ! damn !
But i agree about bots' webley... that's class, especialy with his custom sounds that go with it, but it's an easy copy paste in the qc.
btw, marzy you showed us some time ago another sleeve texture ready to go, will you include it in this pack too ?
P.S
Originally posted by MaRzY
Thanks Mortor, it would be nice to get paid for something i enjoy, now that would be a first.....lol.
heh :D :D :D
I think you need to make it more than just a habbit, you can easly work in a some development mod team i dunno... try R&L maybe for HL2 and although it look real hard to join them i think you have what it takes, you skin pretty well, you animate great and your models are amazing :-)
BTW, the enfields will be the ones you and jed worked on ? (Jed's i mean... you know...)
Quakah
03-04-2004, 02:17 PM
ownage!
*edit* now some polish airborne models :p
Silverghost
03-04-2004, 02:28 PM
MaRzY > all
{tBs}IamDoydy
03-04-2004, 03:04 PM
there nice, real nice. all the different variants of the sten are cool. Releasage soonage pleaseage? ;)
Omni One
03-04-2004, 04:02 PM
Awesome!!! I've been waiting a long time for this. How close to release are you?
Editor321
03-04-2004, 04:49 PM
so this is the pack you spoke of in the email, which means, that "it" which will remain secret will be started soon :)
btw great work, email me once you start "it"
Trp. Jed
03-04-2004, 05:00 PM
Originally posted by Quakah
*edit* now some polish airborne models :p
Soon(ish)...
- Jed
Otacon
03-04-2004, 07:05 PM
Originally posted by Editor321
so this is the pack you spoke of in the email, which means, that "it" which will remain secret will be started soon :)
btw great work, email me once you start "it"
dammit, why do you people keep teasing us XD
Quakah
03-04-2004, 11:37 PM
Originally posted by Trp. Jed
Soon(ish)...
- Jed
sweet(ish) :D
MaRzY
03-05-2004, 07:35 AM
Here is some info about some of the changes i have made to the default models.
All transparent textures have been remapped to there own UV maps, except the bren, which has had the transparences removed, by adding some extra polys to the model.
The enfields have been reskined by Jed, and he remeshed the wood, to use one UV map instead of the original two. I've added my Hi poly scope to the scoped version, which Jed remeshed to fit Rustys scope texture. I've then rearranged the UV map, which left enough room to blend this with skin5 UV map, making the model a little more efficient.
I've also redone the right hand bones, so there smaller, to compensate for FOV, and reworked the shoot, reload anim's and also the draw anim for the scoped version.
The webley has had many changes, i've totally rebuilt the hammer and pin, added cylinders for the bullet chambers, and a slot for the pin to pass through, these use transparences, to make it more efficient. I've then added another 16 bones to the model, for the individual bullets and bullet ends, and speed loader to be animated. All the anim's have been reworked or tweaked in some way. I also UV mapped and skinned the Speed loader and release catch to a new UV map, other UV maps have also been changed a little in places from the default. Some custom sounds have been added, although these might change before the release.
The Knife is default, but i've used the enhanced Hand model originally edited by ripa, and re edited by me, from Triggers elite tommy knife, that i released sometime ago.
The PIAT has been enhanced, by making the main tube, and main dome of the bomb rounder.
Most sleeves have been tweaked for the individual models, and some thumb ends have been enhanced.
I'm not sure at this point when they will be released, one of the reasons i held back on a WIP thread, was because i did not want a repeat of things being dragged out like the MK5 was. So i've waited till i'm nearlly done this time before letting on what i've been upto. In the hope that things will move quicker for you all. I would like to see this weapons packed released with updated para models from Jed, but as some of us know Jed is busy on other projects at the min, so we will just have to see how things pan out.
Cheeto
03-05-2004, 08:03 AM
Originally posted by MaRzY
I'm not sure at this point when they will be released, one of the reasons i held back on a WIP thread, was because i did not want a repeat of things being dragged out like the MK5 was. So i've waited till i'm nearlly done this time before letting on what i've been upto. In the hope that things will move quicker for you all. Just like HL2. ;)
Strider
03-05-2004, 12:23 PM
Veyr imprssive, thought we would see your bren here though...
Strider
03-06-2004, 01:05 PM
bump...
Mortar
03-06-2004, 02:15 PM
Im impressed, time has passed since my first release of your garand marzy and when i looked back at the thread i laughed so hard, i knew **** back then and now it's a diffrent world, i can now understand what you acctualy do and it's just make me more impressed seeing those kinds of releases every time :-)
MaRzY
03-10-2004, 07:23 PM
Thanks for your kind words Mortar, it was the same for me when i first started, i use to think, i wish i could do that when someone released a good model etc. I was known as the flag man when i first started..:), anyway enough of that.
Lets all blame Canuck for possibly setting the release of this pack back.
Why..?.
Well he's right, it's about time we see the Bren released.
It had been along time since i last worked on it, and when i loaded it up and had a good look at it, i was not to happy with the way i had originally constructed it, and some parts just did not look quite like the photo's i had been working from. So i've rebuilt around 35% of it again, and gone a little mad on detail. Anyway i'm happy with it now, bar maybe a few little tweaks. The thing is though that it's 2716 polys..:o gosh what will Jed say.:).LOL. Although keep this in mind, that no unseen polys have been removed yet, and if i use default anim's i could delete most of the right hand side, which will help bring it down for lower end users. And if i also release using Glimmys anim's or maybe even new one's, this should work out ok for higher end users.
Here is a pic showing the latest build, it's flat shaded though, so looks a little dog, as the smoothing groups have yet to be sorted aswell.
WIP Rebuild (http://homepage.ntlworld.com/scitzo/BRENLATWIP.jpg)
And here is a pic of the last render i made before making the changes, ill sort the smooth groups out, and make a render of the new build and post you up a new pic or two soon.
Old Render (http://homepage.ntlworld.com/scitzo/mybrenwipradRAD.jpg)
Edit:
If anyone owns a Bren or has seen one close up, and can see anything wrong with my model, please let me know before it gets meshed, as working from photo's can be guess work sometimes.
Thanks.
Billie|Joe
03-10-2004, 07:36 PM
/me dies
:D
Trp. Jed
03-10-2004, 07:38 PM
I've got some good close-up's mate - I'll send you a link a bit later.
BTW, any chance you could make an option for a MkI? Call me nostalgic but I just like the sight on the MkI better. Probably because that was my weapon in the ACF.
Anyways, did you know the IWM in London will actually give you access to their weapons if you arrange a visit? :)
- Jed
P.S. Sorry I've been a bit quite - working on some stuff for 1.2
Strider
03-10-2004, 08:28 PM
Thank you Marzy, I myself have been using the Bren since 1.0 release and would take it over a BAR, STG and KAR...
But as Jed said an Mk1 wit a drum sight would be nice chang of pace, plus Glimshapr released a BAR/Bren back in 3.1 with some nice animatios included a take out anim which fiddles with the drum sight...
Otacon
03-10-2004, 08:45 PM
Doh! oh well, new bren would be nice...if I may make another suggestion, maybe use the enfield with a sling that splinter just released in the pack as well, or maybe just hack the sling on to the one you've already made? I just really like slings... :rolleyes: Take your time, I'm sure it will be worth the wait...
btw, I didn't notice till today that the mouths on Jed's paras moved. I just happened to be spectating somone who was using their mic and was surprised to see it =P
Trp. Jed
03-10-2004, 08:49 PM
Originally posted by Otacon
btw, I didn't notice till today that the mouths on Jed's paras moved. I just happened to be spectating somone who was using their mic and was surprised to see it =P
You ain't seen nothing yet ;)
- Jed
Otacon
03-10-2004, 08:52 PM
Almost done redoing all the face animations I take it?
MaRzY
03-10-2004, 09:13 PM
Originally posted by Trp. Jed
You ain't seen nothing yet ;)
- Jed
He speaks the truth....:)
Yes Jed, you have hounded me for months on and off for a Mk1, and i've got some really good reference pic's of a Mk1, although it's broken in half. Just looking at them, i notice there is no hole drilled out in the mag release catch, and theres no cut out in the receiver where the Mk2 sights fit when laid down. So by reworking the model and removing these polys, and the Mk2 sight, I should be able to make a really detailed sight adjusting wheel, maybe even with the little nicks cut out. But before i do that i would like to get the Mk2 ready for skinning first.
Otacon i might if i find the time, make a sling for the un scoped enfield, and try my hand at animating it, i can't promise anything though.
Trp. Jed
03-10-2004, 09:20 PM
Don't stress about the MkI mate - its more for my own amusement. I want to use the MkI p_model I had for the original 3.1 beta Airborne model I made - you know, the one Leroy humped about.
Oh theres quite a few Hi-Res Bren MkI pics here if it helps.
http://www.pbase.com/mrclark/rifles_and_machine_guns
I know the MK2 has some differences but it might help with some details.
- Jed
Otacon
03-11-2004, 12:52 PM
Originally posted by MaRzY
Otacon i might if i find the time, make a sling for the un scoped enfield, and try my hand at animating it, i can't promise anything though.
Works for me :D
MaRzY
03-11-2004, 10:44 PM
A pic showing the bren as a halflife model for the first time, using the default origins and anim's. I left the right hand out for this compile, because i need to make some FOV edits, and as it is now, it was clipping through the barrel release catch. Ill start having a crack at the UV maps then, which i hope will be sometime tomorrow.
Bren first look as a HL model (http://homepage.ntlworld.com/scitzo/brenwip.gif)
Omni One
03-12-2004, 03:07 PM
Looking great, I can't wait for this release.
MaRzY
03-13-2004, 06:20 AM
I've been playing around with FOV edits for the custom Bren, and after trying many different variations, i've come up with this. The model sits lower then the default, and the mag takes up less of your few. I'm still not sure if i'm 100 % happy with it yet, but here is a pic showing the difference between the default FOV bren to mine, as they would look ingame.
Bren FOV edits (http://homepage.ntlworld.com/scitzo/BrenFOV1.gif)
Whats your thoughts..
Looks perfect to me and this entire pack looks awesome altogether.
Are we getting P and W models as well?
Mortar
03-13-2004, 08:46 AM
the bren looking better.
Nice work ;]
Strider
03-13-2004, 11:01 AM
Mint!
Otacon
03-13-2004, 01:44 PM
looks great, no complaints here :D
MaRzY
03-16-2004, 01:44 PM
OK i've done the UV mapping for the Bren, it's worked out 4 textures at 512x512, which i was thinking is quite alot, but when i checked the default bren it uses the equivalent of 4 textures at 256x256. So i guess it's got to be, not unless i size them down to 256x256, but i can hear peeps swearing at me already...:).
Ill post some more pic's soon.
Mortar
03-16-2004, 02:44 PM
How about a high resolution and a low resolution version ?
that's what sad about the default dod models i think, it's obvious the skiner did not made them so low res. and they release it in 128x128 and such :/ that's sad, i wish there was a high resolution pack or something.
same here.
P.S
Marzy i want you in the MSA MIRC CHANNEL !!!!!!!!!!!!!!!!!! :D :D :D !
MaRzY
03-16-2004, 11:09 PM
I don't really bother with MIRC, I'm nutty enough with out making it worse..........lol.:)
Forgot to mention, i've also deleted most of the unseen faces and it's now standing at 2356 polys instead of 2716 polys, this is if i was to use glimmy's anims with it. So you can expect quite a few more polys removed for the default anims, not sure weather ill use the 3 arm version though, because 3 high poly custom sleeves and 3 hands might be pushing it with this model.
Strider
03-16-2004, 11:22 PM
Forget about them bums, make it as high a s possible....
What I see lacking in the dod community and what i see thriving in the Cs community are high poly and high resolution models...
Go all out, you'll regret cutting corners...
MaRzY
03-16-2004, 11:35 PM
That might be true, but CS does not run like a bag of sh@t..lol.
The thing is when i first started modeling for Dod, it was in it's beta days, and FPS where not a real issue. The good custom models of that time where around 2200 to 2600 without hands and sleeves, and with no unseen faces removed. So my idea when i first started these models, was to build models that where around 2200 to 2600 but with unseen faces removed. Thus making a more detailed model because i've used all the polys on parts you do see. The problem now though, is dod has raised the polycount of the hands and sleeves since then, and the game also runs poorly to how it use to, which is a bit of a kick in the knackers.
I will make a 3 arm version, but this one may not make the pack, but maybe released at the same time for high end users.
But having said that, i might release the pack before this model is finished, it depends if Jed gets his para models finished first. Because as soon as there done we will release whats ready and the rest will follow with updates.
Custom models to follow after the release of this pack.
Lewis
Enfield
PIAT
Knife
and maybe a Delisle Carbine
Trp. Jed
03-17-2004, 12:04 AM
Originally posted by MaRzY
But having said that, i might release the pack before this model is finished, it depends if Jed gets his para models finished first. Because as soon as there done we will release whats ready and the rest will follow with updates.
RELEASE!
Nah, seriously my airborne models v2 are going to be a while yet.
- Jed
MaRzY
03-17-2004, 12:16 AM
Originally posted by Trp. Jed
RELEASE!
Nah, seriously my airborne models v2 are going to be a while yet.
- Jed
Me cry's ::confused:
Trp. Jed
03-17-2004, 12:26 AM
I've just got to much on my plate to start v2 yet. That and I *still* havent got around this bloody studioMDL bug...
I *will* do them, just got to clear some other stuff out the way first.
- Jed
Effexx
03-17-2004, 02:44 AM
Originally posted by Trp. Jed
That and I *still* havent got around this bloody studioMDL bug...
If you mean the 'cliptotextures' one then I believe you speak for all of us ...
...
MaRzY
03-17-2004, 10:39 PM
Well with the bren meshed and ready for skinning, i thought i would make a start at getting the enfield finished. The models not quite finished though, but here is a first look at what it looks like as a halflife model. Needs some smoothing groups sorting, meshing and unseen polys removed and some FOV edits, and it also will be ready for skinning, ill need to edit the anim's a little aswell be the looks of it.
Enfield fist look as Halflife model (http://homepage.ntlworld.com/scitzo/enfirstlook.jpg)
Cheeto
03-17-2004, 10:44 PM
Enfield looks a bit fat, don't it?
MaRzY
03-17-2004, 10:45 PM
Originally posted by MaRzY
and some FOV edits,
:)
Cheeto
03-17-2004, 10:46 PM
Wasn't sure what you mean by that.
MaRzY
03-17-2004, 10:52 PM
I normally tapper a model from the barrel end first down to the stock, and then tapper it again from the stock to the end of the barrel, so it should sort out that chunky look before i'm finished....:).
Or if you mean the amount of wood showing down the edge, next to the bolt housing, thats how a real enfield looks, well on the ref pics ive used it does..:).
Here is one of the ref pics i've worked from.
Ref pic (http://homepage.ntlworld.com/scitzo/18045.jpg)
Trp. Jed
03-18-2004, 03:10 AM
Are you going to try and fit my skin on it Marzy?
- Jed
MaRzY
03-18-2004, 08:03 AM
Originally posted by Trp. Jed
Are you going to try and fit my skin on it Marzy?
- Jed
I would like to, but not sure all will fit without stretching, as my enfield seems to differ quite a bit from the default as in shape. The rear sight is different, so that will have to be re-textured. What i might do is reshape mine to as close as i can to the default, to improve the chances of the textures fitting properly. If you like, once i've finshed the FOV edits and removed the unseen faces you can have a crack at it yourself if you want.
Anyway theres no rush with these custom model for now, as i'm going to release the models that are finished soon, and these custom ones can follow on sometime later, maybe when you have updated your para's, well one's hoping.:). BTW you still up for having a crack at skinning the Bren..?.
Trp. Jed
03-18-2004, 09:08 AM
Yeah I'll give the Bren a go. I'll try and fit it in around everything else I have on. :)
Who knows, might even have a crack at the Lewis... ;)
(I keep thinking of Inspector Morse when I hear that..."Leeeeeeeewis!")
- Jed
Strider
03-18-2004, 09:48 AM
Marzy, I have alittle bit of of a request...
On the Enfield Draw animation, can you make user flip up the Rear sight..
MaRzY
03-18-2004, 11:10 AM
Thanks Jed, ill be in touch soon..:).
Canuck i might try that, trouble is the time scale for the draw anim is so short, it may look pants, but we will see.
To be honest i'm really finding it a game trying to reshape it to a similar shape and size as the default enfield. Even though i used two pic's, one from the side and one from the top as background templates to work to, the difference between the two models is massive. Anyway after much messing around i've come up with this, do you think this is looking better cheeto.
Latest FOV edits (http://homepage.ntlworld.com/scitzo/enfirstlookfov.jpg)
Mortar
03-18-2004, 11:15 AM
This is going to be the mother of all enfields, amazing marzy! really nice ! btw can you use ripa's high poly hand model please?
One thing you didn't answer me yet, are you going to include the second sleeve texture in the pack ?
ohh and what i really want from you is to release an uncompiled pack too, i just hate remapping :-[ !
MaRzY
03-18-2004, 11:43 AM
Originally posted by Mortar
This is going to be the mother of all enfields, amazing marzy! really nice ! btw can you use ripa's high poly hand model please?
One thing you didn't answer me yet, are you going to include the second sleeve texture in the pack ?
ohh and what i really want from you is to release an uncompiled pack too, i just hate remapping :-[ !
No i don't think ill be using ripa's hands with these models, because these custom models are high poly, and i have to think of lower end users that may like to try my models. I will be editing the odd thumb end here and there though.
I've no plans to release the 1st patten sleeve model and texture with this pack, as Jeds models don't use them. And seeing as this pack is to complement his models there seems no need for them. However i may release the smd file for others that which to use them.
I doubt i will release an uncompiled pack, the normal pack will be big enough i think, i'm not sure why you would want it though, what do you mean by remapping.?.
Originally posted by Kiff
Looks perfect to me and this entire pack looks awesome altogether.
Are we getting P and W models as well?
Thanks Kiff, to be honest i've no intrest in P or W models, not unless there is no P or W model for a certian V_model already. When i'm playing dod (Which has not been for months now), the only models i care about are the v_models, flag models, player models and the odd map model, the rest i don't really notice.
Grain
03-18-2004, 12:30 PM
Originally posted by MaRzY
I doubt i will release an uncompiled pack, the normal pack will be big enough i think, i'm not sure why you would want it though, what do you mean by remapping.?. When you decompile it messes up the UV map, so if you want to align the textures properly you have to 'remap' it, or reskinn it. If you just include the reference.smd (that’s where the UV map is stored) that would be sufficient to preserve the UV mapping. I did this with the ultra hires Garand I released. This way all they need to do is decompile then replace the reference file they decompiled with the one you include in the zip.
Trp. Jed
03-18-2004, 12:33 PM
Or give them the LithUnWrap UV file so they can import the UWVMap correctly ;)
- Jed
Silverghost
03-18-2004, 01:01 PM
You gonna make a mesh like Grains uber Garand?
Pleeeeaaase :D
MaRzY
03-18-2004, 01:30 PM
Originally posted by Grain
When you decompile it messes up the UV map, so if you want to align the textures properly you have to 'remap' it, or reskinn it. If you just include the reference.smd (that’s where the UV map is stored) that would be sufficient to preserve the UV mapping. I did this with the ultra hires Garand I released. This way all they need to do is decompile then replace the reference file they decompiled with the one you include in the zip.
Oh i see you mean realign not remap, the thing with LithUnWrap Jed is it skrews smoothing groups..:(, or the method you have mentioned, would this not count. The funny thing is i have to offset my UV maps to the right a little before i compile, so they line up once compiled. Would this be the same for everyone, because if i release the main ref files they will be offset.
Originally posted by Silverghost
You gonna make a mesh like Grains uber Garand?
Pleeeeaaase :D
Do you mean the Dev teams and mine enhanced default Garand with Grains remapping and FOV edits and skins, if so then no...because that would leave nothing for Grain to hack..lol. Be the looks of it, Jed or me will attempt to remap it to Jed's Enfield skins, which are mainly the same UV maps as the default, apart from the wood.
Trp. Jed
03-18-2004, 02:00 PM
Actuall LithUnWrap can export a file with JUST the UV co-ordinates which can be imported into Milkshape. It wont touch anything but the UVMap.
- Jed
MaRzY
03-18-2004, 02:31 PM
I never knew that Jed, and it sounds like the file would be small, so ill have to look into it before the release.
Thanks for the info.....:).
Mortar
03-18-2004, 03:04 PM
That's good to hear ;]
Amazing, I love you, have some babies :D !
As for the lewis gun... my model is sitting here collecting dust *nudge* *nudge* *wink* *wink*
:rolleyes:
MaRzY
03-20-2004, 05:46 PM
LOL JoJo...:), i've not forgot about you, shall be in touch soon.
Ok I've just finshed off some tweaks, and have now zipped it all up into one file, just need to sort out a readme, and V1 of this pack will be ready for a release, so not long now.....:).
Dying Robot
03-20-2004, 06:27 PM
This sounds peachy...I'm ready when you are.
By the way, MaRzy...very very nice job on that enfield. I've always hated that default model's positioning and the FOV on it just plain ruins it.
Grain
03-30-2004, 10:45 PM
umm.. so how’s it going with these?
MaRzY
03-31-2004, 12:10 PM
Well it's still on going at the min Grain, but we are getting closer all the time to a release date.
Silverghost
03-31-2004, 12:13 PM
He's now adding those new hands to the pack. Then something else will come up, and he'll add those as well :p
NuTSymPToM
03-31-2004, 02:09 PM
hmmm no p and w's ey...thats a major bummer...
perhaps a devout p and w modeller (cor [ez] perhaps) would like to get in the pack and make some p and w's?...consider it marzy...im a believer in p and w models (however i have not a clue how to make them)
ask around and see if anyone will do them for you to go with the pack
/pokes cor[ez] with a pointy stick
Strider
04-03-2004, 12:10 AM
Bumpage...
HomeSlice
04-03-2004, 12:24 AM
Any new news?
Otacon
04-03-2004, 09:58 AM
MArzy is putting new hands on all the weapons
*edit
He's now adding those new hands to the pack. Then something else will come up, and he'll add those as well
ok, nevermind, no new news then =P
Omni One
04-04-2004, 10:28 AM
I've been waiting for the completion of this awesome pack for a long time.
LoNe_SuRvIVoR
04-09-2004, 03:43 AM
Originally posted by Omni One
I've been waiting for the completion of this awesome pack for a long time.
Yeah what he said!
Brutal
04-09-2004, 06:52 AM
:eek: :eek: :eek: :eek: :D
Oh My God!
I cant beleive i havnt been following this thread since the start:eek:
These are 1 000 000% ****ing great models your got going there MARZYKING.
Say that enfield isnt using the same mesh as the default is it?
The bren id sure like to make a skin of one day
GREAT JOB. KEEP IT UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MaRzY
04-09-2004, 08:55 AM
Thanks BruT, the Enfield has not been meshed as yet, and Jeds working on a skin for the Bren. I was holding back on releasing this pack because Jed had started work on a V2 of his para models, but now his getting bogged down with other projects, so i'm thinking i might release these before dod 1.2 comes out. Then follow up with a V2 of this pack, which will including more of my custom models when Jeds finished his V2 para set.
LoNe_SuRvIVoR
04-09-2004, 05:15 PM
Originally posted by MaRzY
Thanks BruT, the Enfield has not been meshed as yet, and Jeds working on a skin for the Bren. I was holding back on releasing this pack because Jed had started work on a V2 of his para models, but now his getting bogged down with other projects, so i'm thinking i might release these before dod 1.2 comes out. Then follow up with a V2 of this pack, which will including more of my custom models when Jeds finished his V2 para set.
W00T!:D
I'm all excited now!!!!!!!!
Silverghost
04-09-2004, 05:25 PM
yay your gonna release the skins seperatly.
So its now all on Jed.
/whips Jed. Skin faster!
Mortar
04-09-2004, 06:14 PM
Imo you should release each model when it's ready and finished, while packs are nice and all not everyone will use each and every model from the pack, packs should be done after you finish all the of the work and you make some upgrades here and there and you want to pack it so people will have the same style + the player models or guys that make russian packs... conversions and stuff for those i would pack it up... but that's really only what i would do, if you want those big pack droping go HF ;]
btw, what about releasing a meshed model and make a skiners party thread ? like you did with the sten :D
that was very cool, kept the whole community on it's feet and the final result was one of the best custom releases ever.
no disrespect to jed's skinning powers though :-D
Cheers.
Brutal
04-09-2004, 06:45 PM
Originally posted by Mortar
btw, what about releasing a meshed model and make a skiners party thread ? like you did with the sten :D
that was very cool, kept the whole community on it's feet and the final result was one of the best custom releases ever.
no disrespect to jed's skinning powers though :-D
Cheers.
Sounds like a great idea, as i said i cant wait to get my skinning mits on both that enfield and bren:)
NuTSymPToM
04-09-2004, 09:23 PM
only 2 things that afaik arent in it that i really would love to see is
1. p and w models....if anyone knows how to make these would get in on the pack and make p and w's that'd make my lifetime
2. i like the bren where the ?handle? is not straight up (ie: when its down against the gun)...imho it looks better and is less obtrusive to your view in-game
other than that....
/whips out massive dual tipped pointy stick and incessantly pokes marzy and jed until my grimy american mits are on these models
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.