What Is Wrong With This Qc !!!
mXed.dk
03-03-2004, 09:36 AM
here it is !!!
// Output .MDL
$modelname "C:\mdl-compiler\gleis_sign.mdl"
// Directory of .SMD
$cd "C:\mdl-compiler\"
// Directory of .BMP
$cdtexture "C:\mdl-compiler\"
$cliptotextures
// Write textures into a ???T.mdl
// $externaltextures
$scale 1.0
// 1 hit boxes
$hbox 0 "joint1" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
// bodygroups: use relative path from $cd
$bodygroup gleis_sign
{
studio "gleis_sign_1"
studio "gleis_sign_2"
studio "gleis_sign_3"
studio "gleis_sign_4"
}
// sequences: all sequences are in $cd
$sequence idle "idle" fps 1
Trp. Jed
03-03-2004, 01:17 PM
Add quotes?
// bodygroups: use relative path from $cd
$bodygroup "gleis_sign"
{
studio "gleis_sign_1"
studio "gleis_sign_2"
studio "gleis_sign_3"
studio "gleis_sign_4"
}
- Jed
mXed.dk
03-04-2004, 06:04 AM
it still dont work
Trp. Jed
03-04-2004, 06:41 AM
No base body group?
$body "base" "basic"
$bodygroup "gleis_sign"
{
studio "gleis_sign_1"
studio "gleis_sign_2"
studio "gleis_sign_3"
studio "gleis_sign_4"
}
- Jed
Trigger
03-04-2004, 05:06 PM
Have you tried to compile it in a dos window or through a batch file so that you can just see what the error is?
MaRzY
03-04-2004, 06:30 PM
What is it your trying to compile, is it a single vertex...:), because looking at your hitbox sizes, something appears odd. Try deleting this line from your QC file, then try.
$hbox 0 "joint1" 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
Good luck...:).
mXed.dk
03-05-2004, 11:03 AM
mayby im useing a wrong compiler
im useing studiomdl
my qc. file now looks like this
// Output .MDL
$modelname "C:\mdl-compiler\gleis_sign.mdl"
// Directory of .SMD
$cd "C:\mdl-compiler\"
// Directory of .BMP
$cdtexture "C:\mdl-compiler\"
$cliptotextures
// Write textures into a ???T.mdl
// $externaltextures
$scale 1.0
$body "base" "basic"
// bodygroups: use relative path from $cd
$bodygroup "gleis_sign"
{
studio "gleis_sign_1"
studio "gleis_sign_2"
studio "gleis_sign_3"
studio "gleis_sign_4"
}
// sequences: all sequences are in $cd
$sequence idle "idle" fps 1
molotov_billy
03-07-2004, 02:54 AM
Originally posted by mXed.dk
mayby im useing a wrong compiler
im useing studiomdl
my qc. file now looks like this
// Output .MDL
$modelname "C:\mdl-compiler\gleis_sign.mdl"
// Directory of .SMD
$cd "C:\mdl-compiler\"
// Directory of .BMP
$cdtexture "C:\mdl-compiler\"
$cliptotextures
// Write textures into a ???T.mdl
// $externaltextures
$scale 1.0
$body "base" "basic"
// bodygroups: use relative path from $cd
$bodygroup "gleis_sign"
{
studio "gleis_sign_1"
studio "gleis_sign_2"
studio "gleis_sign_3"
studio "gleis_sign_4"
}
// sequences: all sequences are in $cd
$sequence idle "idle" fps 1
Instead of
$bodygroup "gleis_sign", try
$bodygroup studio
Leave out the $body base stuff, and see if that will compile.
Other than that, what kind of error message are you getting?
Also, unless you really need a custom hitbox (player models, basically), just delete those hitbox lines. The compiler automatically does it.
mXed.dk
03-07-2004, 09:35 AM
i get no error thats wired about it
it runs and then its done, no error
but no model is createt
mXed.dk
03-07-2004, 09:52 AM
now it gives me error but only for 1/1000 sek
pretty hard to see .....
but i think got it
*****ERROR*****
grabing bmp "C:\mdl-compiler\/gleis_sign_1.bmp"
or something like that .....
Trp. Jed
03-07-2004, 02:58 PM
Well basically its telling you that you that it cant find a texture.
*Tip* when running studiomdl from DOS try this:
studiomdl.exe your.qc > log.txt
That will write all the text from the compile to a text file called log.txt which you can read with notepad.
- Jed
mXed.dk
03-08-2004, 05:30 AM
how do i start it in dos ??
i normaly just drag the qc file into it
Trp. Jed
03-08-2004, 09:45 AM
Oh lord...
Start -> Run
then in the box type cmd then hit O.K.
You'll need to navigate to the folder where you QC, SMD's, BMP and Studiomdl is. I would put them in something like c:\compile.
So to get there type
cd c:\compile
And hit return.
Then type the command in my last message.
- Jed
mXed.dk
03-09-2004, 12:04 PM
i found the prob ....
my skins was 16bit
and the needed to be 8bit
so thats in order .....
but now the models looks like crap .....
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