bogart
03-03-2004, 12:13 AM
well im thinking about making a map...
the premis is basically 1 fort in the middle of the map, each spawn exit is a bridge that leads to the fort.
there is 1 flag, which is a giant area capture that takes quite a while to cap
the enemies bridge can be blown with tnt charges (blowing the bridge will be amazingly difficult)
a full cap is capping the fort and blowing the enemy bridge, 30 points
holding the fort will gain a team 2 points every 30 seconds
if a team's bridge is blown, their team cannot exit the spawn, so they will basically just stay dead, making it amazingly easy for the other team to cap the fort.
if both bridges are blown, and every player is dead, the round is a draw and it starts over
this is basically a mix between objective and flag maps
(since the objective has to be completed and the fort flag has to be capped for a fll capture)
and spawning and para style play, since once a team's bridge has been blown up, they will no longer spawn until the round is over
i have limited mapping knowledge, but i'm willing to put work into this if this map is possible, but if it isnt i wont bother
so is mixing flag and objective style maps, and spawning and para style play possible?
the premis is basically 1 fort in the middle of the map, each spawn exit is a bridge that leads to the fort.
there is 1 flag, which is a giant area capture that takes quite a while to cap
the enemies bridge can be blown with tnt charges (blowing the bridge will be amazingly difficult)
a full cap is capping the fort and blowing the enemy bridge, 30 points
holding the fort will gain a team 2 points every 30 seconds
if a team's bridge is blown, their team cannot exit the spawn, so they will basically just stay dead, making it amazingly easy for the other team to cap the fort.
if both bridges are blown, and every player is dead, the round is a draw and it starts over
this is basically a mix between objective and flag maps
(since the objective has to be completed and the fort flag has to be capped for a fll capture)
and spawning and para style play, since once a team's bridge has been blown up, they will no longer spawn until the round is over
i have limited mapping knowledge, but i'm willing to put work into this if this map is possible, but if it isnt i wont bother
so is mixing flag and objective style maps, and spawning and para style play possible?