British Submodels...


Strider
03-02-2004, 02:29 PM
Can someone please do this for me...

I need the Default British models, wiht a sub group for each class...

Therefore, each class can have it's own uniform...

waffle-SS
03-02-2004, 03:30 PM
just use the gear submodels to make them different, you can attach body parts to the gear smd's, delete from the body smd's, and it will be fine

Strider
03-02-2004, 03:49 PM
I would, but unfortunately, my Milkshape refuses to function properly...

waffle-SS
03-02-2004, 04:18 PM
tell me what you want to do and i might be able to help you out

Strider
03-02-2004, 04:31 PM
No big change really...

Just duplicate the uniform for each class, and attach the unifrom to the gear sub group...I think...

I want them looking the excate same, just that now I can customize each uniform per class...

waffle-SS
03-02-2004, 07:28 PM
you only need notepad for this really.

the qc in notepad, you should have this (this is just the relevant stuff):

//reference mesh(es)
$bodygroup "body"
{
studio "body"
blank
blank
blank
blank
blank
}

$bodygroup "helmet"
{
studio "brit-inf_helmet"
studio "brit-inf_sniperhelmet"
studio "brit-inf_hair0"
studio "brit-inf_hair1"
studio "brit-inf_hair2"
studio "brit-inf_hair3"
blank
blank
}

$bodygroup "head"
{
studio "brit-inf_head0"
studio "brit-inf_head1"
studio "brit-inf_head2"
studio "brit-inf_head3"
blank
blank
blank
}

$bodygroup "gear"
{
studio "enfieldgear"
studio "stengear"
studio "brengear"
studio "snipergear"
blank
blank
blank
}

waffle-SS
03-02-2004, 07:33 PM
what you now need to do is change it to this (replace relevant sectiuons only, not the entire thing)

//reference mesh(es)
$bodygroup "body"
{
studio "body1"
studio "body2"
studio "body3"
studio "body4"
blank
blank
}

$bodygroup "helmet"
{
studio "brit-inf_helmet"
studio "brit-inf_sniperhelmet"
studio "brit-inf_hair0"
studio "brit-inf_hair1"
studio "brit-inf_hair2"
studio "brit-inf_hair3"
blank
blank
}

$bodygroup "head"
{
studio "brit-inf_head0"
studio "brit-inf_head1"
studio "brit-inf_head2"
studio "brit-inf_head3"
blank
blank
blank
}

$bodygroup "gear"
{
studio "enfieldgear"
studio "stengear"
studio "brengear"
studio "snipergear"
blank
blank
blank
}

waffle-SS
03-02-2004, 07:35 PM
then you need to copy your original "body.smd" file in windows explorer and just make 4 copies.

Rename each of them one by one to be...

body1.smd
body2.smd
body3.smd
body4.smd

waffle-SS
03-02-2004, 07:37 PM
now in windows explorer again,

find the bmp file called "main(1).bmp"

now make four copies and rename each of them one by one to be...

main1.bmp
main2.bmp
main3.bmp
main4.bmp

waffle-SS
03-02-2004, 07:43 PM
now, open "body1.smd" using notepad.

you'll see heaps of number and "main(1).bmp"'s written right?

you need to replace (use edit menu options to do this)

ALL "main(1).bmp" and 'replace with' "main1.bmp"
and then save and close this file.

now, open "body2.smd" using notepad.

replace ALL "main(1).bmp"'s 'replace with' "main2.bmp"
and then save and close this file.


do the same for "body3.smd" and "body4.smd"
replacing "main(1).bmp" in each with "main3.bmp" and "main4.bmp" RESPECTIVELY

waffle-SS
03-02-2004, 07:44 PM
now recompile and you're done!


now each class has it's own uniform texture but you will have to make your own textures as per usual via HLMV importing.

Strider
03-02-2004, 07:47 PM
I'll give it a whirl...

Strider
03-03-2004, 04:16 PM
Nope didn't work, did exactly what you said and the model still uses main(1).bmp and nuts, i'm stumped...

waffle-SS
03-03-2004, 04:44 PM
have you opened it in HLMV and seen if main1, main2, main3 and main4 bmp's are used?


if they are, its working and you'll just need to import new textures over those.

Strider
03-03-2004, 06:27 PM
Nope, only main(1) is being used...

Strider
03-03-2004, 07:46 PM
Ok, there seems to be an error when compiling but i can't waht is the error b4 the screen closes...

Trigger
03-03-2004, 09:36 PM
That won't work, your best bet if you can't use milkshape is to copy/paste the body ref into the gear refrence files and compile it like that. Be sure to replace the bodygroup with all blanks.

Strider
03-03-2004, 10:19 PM
Nuts at the moment, I simply don't have the time for this, could someone who aint' too, too busy, please try and put this togather...

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.