jcb
03-01-2004, 10:14 PM
Greetings,
I used to do a lot of maps for doom and doom2, and haven't done anything since then. Long story short, I'm trying to get back into the habit (and addiction!). I see the BSP and WAD concept is still going at it. That's cool, at least it isn't all foreign to me right now... :)
Anyway, I got valve hammer editor, and set it up accordingly (or so I believe), and then found a simple tutorial map to try and build/play/experiment with.
When executing File->Run, The hammer editor reaches a fatal error: "the memory cannot be read"
So, I copied the debugging information from the compile window:
** Executing...
** Command: Change Directory
** Parameters: E:\Program Files\Games\Halflife
** Executing...
** Command: Copy File
** Parameters: "E:\Download4\flag_tut\j1.map" "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.map"
** Executing...
** Command: C:\PROGRA~1\HALF-L~1\APPLIC~1\VALVEH~1\tools\qcsg.exe
** Parameters: "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
WARNING: couldn't open \program files\games\halflife\counter-strike\dod\decals.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\HALF-L~1\APPLIC~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.prt
0 seconds elapsed
** Executing...
** Command: E:\PROGRA~1\Games\Halflife\COUNTE~1\hl.exe
** Parameters: +map "j1"
WARNING: couldn't open \program files\games\halflife\counter-strike\dod\decals.wad
0 seconds elapsed
^^ was the first thing I noticed. Am I doing something wrong there? First of all, the path isn't complete.. it looks like it's missing the E:\ prefix to the path. But of course in the textures options configuration, the path seems to be right (of course, it's impossible to see the whole path inside the window that won't resize!!)
I kind of get the idea that these aren't the wad's I need to use, despite what the Valve Hammer Editor Setup Reference says? Should I be using other wad's here? Explain please... right now all I have specified is decals.wad, because the others wad's present there (minus the ones the setup reference for Hammer said not to add) gave me the same errors, so I eventually tried it with just decals.wad, but the problem persisted..
I just want to get this tutorial map to compile :rolleyes:
Cheers,
Joshua
PS: The FAQ on this website contains links to wad's, but the site for every one i tried is nonexistant..
I used to do a lot of maps for doom and doom2, and haven't done anything since then. Long story short, I'm trying to get back into the habit (and addiction!). I see the BSP and WAD concept is still going at it. That's cool, at least it isn't all foreign to me right now... :)
Anyway, I got valve hammer editor, and set it up accordingly (or so I believe), and then found a simple tutorial map to try and build/play/experiment with.
When executing File->Run, The hammer editor reaches a fatal error: "the memory cannot be read"
So, I copied the debugging information from the compile window:
** Executing...
** Command: Change Directory
** Parameters: E:\Program Files\Games\Halflife
** Executing...
** Command: Copy File
** Parameters: "E:\Download4\flag_tut\j1.map" "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.map"
** Executing...
** Command: C:\PROGRA~1\HALF-L~1\APPLIC~1\VALVEH~1\tools\qcsg.exe
** Parameters: "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
WARNING: couldn't open \program files\games\halflife\counter-strike\dod\decals.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\HALF-L~1\APPLIC~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.prt
0 seconds elapsed
** Executing...
** Command: E:\PROGRA~1\Games\Halflife\COUNTE~1\hl.exe
** Parameters: +map "j1"
WARNING: couldn't open \program files\games\halflife\counter-strike\dod\decals.wad
0 seconds elapsed
^^ was the first thing I noticed. Am I doing something wrong there? First of all, the path isn't complete.. it looks like it's missing the E:\ prefix to the path. But of course in the textures options configuration, the path seems to be right (of course, it's impossible to see the whole path inside the window that won't resize!!)
I kind of get the idea that these aren't the wad's I need to use, despite what the Valve Hammer Editor Setup Reference says? Should I be using other wad's here? Explain please... right now all I have specified is decals.wad, because the others wad's present there (minus the ones the setup reference for Hammer said not to add) gave me the same errors, so I eventually tried it with just decals.wad, but the problem persisted..
I just want to get this tutorial map to compile :rolleyes:
Cheers,
Joshua
PS: The FAQ on this website contains links to wad's, but the site for every one i tried is nonexistant..