Vampir Night Vision Scope
Cheeto
03-01-2004, 12:21 AM
This is the Vampir night vision scope developed by the Germans originally for their tanks, and then modified to work for the infantry. The big lamp on top emitted infra red light, the scope under it allowed the shooter to see the light. This was issued primarily to StG troopers, snipers with K-43's, and MG's. It was powered by a big battery worn on the back (wooden case + lead battery = heavy f*cker). Maybe I'll make another version mounted to a K-43 sniper rifle. :D I plan to add a wire on the p_model leading to the back pack ONLY for when the StG is in the firers hands. Basically what I'll do is instead of just binding the wire to the same bone as the gun, I'll bind it to one of the spine bones so it follows the back pack and stretches to the gun.
Comments and constructive criticism welcome.
Brutal
03-01-2004, 12:24 AM
very nice
A.F.Dizzle
03-01-2004, 12:39 AM
NIZE!!! now just get a great skin and its a WINNER!
Cheeto
03-01-2004, 01:22 AM
Anyone interested in skinning this beast, send me an email or PM. My email is loganalex@comcast.net
MaRzY
03-01-2004, 03:16 AM
It's a shame all the maps in dod are daytime, and i thought the bren was a pig for blocking your view, but this takes first place..:).
Ska Wars
03-01-2004, 06:56 AM
Pfff looks ****! :D lol
Nice work mate, I still cant find that book with more pics in but I'll keep looking for you.
If its any help to the skinner apparently the wire going from the lamp was always a dark green one lol
You gotta make a MG version for a laugh too :p
- Ska
Divium
03-01-2004, 10:00 AM
Awesome, I've always wanted a Vampyr scope!
Cheeto
03-01-2004, 10:25 AM
I'm also thinking of sticking it on the FG-42, MG's, and K43 (as a sniper rifle). If I do that, I need some custom red scope sprites made. Anyone up for it?
Genie
03-01-2004, 01:30 PM
Looks great Cheeto, too bad it doesn't actually illuminate in game like the real deal. Sweet anyhow.
OT- Ska, best.sig.editing.job.ever.
lol
Ska Wars
03-01-2004, 02:13 PM
Originally posted by Genie
OT- Ska, best.sig.editing.job.ever.
lol
erm. Cheers i think lol
- Ska
Strider
03-01-2004, 03:50 PM
Cheeto, you think you might be able to apply this to Mixels MP44...
Genie
03-01-2004, 04:26 PM
Originally posted by Ska_Wars
erm. Cheers i think lol
- Ska
Sorry, now that I look at it closer, is the moustache painted on the window? I don't know what that clip is from, but when I first looked at it, it looked like you put it in the clip.
(back on topic)
Can't wait to see it skinned!
Ska Wars
03-01-2004, 05:02 PM
Aye, theres a black spec of dirt on the window. Its a joke from the series Father Ted. He's shouting at some Chinese people outside but because of the dirt on the window everyone thinks hes a facist/racist.
- Ska
Splinter
03-01-2004, 05:24 PM
Just finished skinning it, C/C
Vandal
03-01-2004, 05:48 PM
Hot, splint. I suggest re-skinning the 44 a bit though, the default is mad fugly.
Billie|Joe
03-01-2004, 05:56 PM
de fov it >_<
Strider
03-01-2004, 09:02 PM
use fekin Mixel's MP44...
Cheeto
03-01-2004, 10:02 PM
Link me to Mixel's MP44.
Cheeto
03-01-2004, 11:24 PM
Ingame pic. Scope is much bigger than I thought it'd be...
o that looks so much better on the sight, might wanna fix how the mount is. looks kinda unrealistic :confused:
but good job :D
Cheeto
03-02-2004, 12:36 PM
So any other comments or suggestions? Or do you guys think it's pretty much ready for release?
Strider
03-02-2004, 02:26 PM
http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=331
Mixel MP44...
Ska Wars
03-02-2004, 02:30 PM
Its missing the lamp wires coming outta the side of it (usually one dark green, one red if i remember right)
Other than that i think that baby is ready for some action :p
- Ska
prety orignal, and nicely done though blocks alot of view =0
Otacon
03-06-2004, 06:54 PM
Originally posted by Cheeto
Link me to Mixel's MP44.
How about attaching it to the hack of mixels that just got released by peril, it's on the top of the release page...
Mortar
03-06-2004, 07:57 PM
Very nice work, Btw what axis models are you using ? they look really nice.
Cheeto
03-21-2004, 10:44 AM
UPDATE: I put it on Devin/Mixel's StG, used Sushis anims, shrunk the scope and lamp a bit, changed origins, and added a wire. I still have to futch with a p_model with a backpack battery, but it shouldn't take too long, I'm just lazy. :)
Otacon
03-21-2004, 10:48 AM
neat :D
MaRzY
03-21-2004, 11:01 AM
Have you thought about adding a big cone from the light, and then adding an additive texture to it, it may look pants, or it may not, but might be worth ago.
Cheeto
03-21-2004, 11:17 AM
Hmmm, not a bad idea, but I don't think that it'd go over to well in dark places since it wouldn't cast light and then it'd look pantsy. Can always give it a go.
Otacon
03-21-2004, 03:49 PM
isn't it infrared anyway? I didn't think it was visible light...
MaRzY
03-21-2004, 05:18 PM
Yes i've just read Cheeto's first post, that i had forgoten about, and he says it was infa red, so i guess that kicks that idea right out of the window....:).
Bert2546
03-21-2004, 05:51 PM
Could you have the gun off to the side during idle, then looking through the scope when shooting?
Cheeto
03-22-2004, 12:46 AM
Originally posted by Bert2546
Could you have the gun off to the side during idle, then looking through the scope when shooting? That's actually not too bad an idea... I may have to try this...
Trigger
03-22-2004, 10:20 AM
Only problem with that is it would snap a bit whenever you shot, there wouldn't be a smooth transition between having it shouldered and looking through the scope.
Cheeto
03-22-2004, 10:35 AM
Originally posted by Trigger
Only problem with that is it would snap a bit whenever you shot, there wouldn't be a smooth transition between having it shouldered and looking through the scope. Actually it's possible that it would be smooth. I've been messing with the old iron sight 30cal and it's only positioned in ironsight mode in the deployed anims, but the deploying anims are the standard ones, so they end in the non-ironsight positon, meaning there's a big jump between them. But ingame, when I deploy, it moves smoothly to the iron sight position, in total contradiction of how the anims work, because of the animaiton blending in HL. So it's possible it would go smoothly.
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