Vampir Night Vision Scope

03-01-2004, 12:21 AM
This is the Vampir night vision scope developed by the Germans originally for their tanks, and then modified to work for the infantry. The big lamp on top emitted infra red light, the scope under it allowed the shooter to see the light. This was issued primarily to StG troopers, snipers with K-43's, and MG's. It was powered by a big battery worn on the back (wooden case + lead battery = heavy f*cker). Maybe I'll make another version mounted to a K-43 sniper rifle. :D I plan to add a wire on the p_model leading to the back pack ONLY for when the StG is in the firers hands. Basically what I'll do is instead of just binding the wire to the same bone as the gun, I'll bind it to one of the spine bones so it follows the back pack and stretches to the gun.

Comments and constructive criticism welcome.

03-01-2004, 12:24 AM
very nice

03-01-2004, 12:39 AM
NIZE!!! now just get a great skin and its a WINNER!

03-01-2004, 01:22 AM
Anyone interested in skinning this beast, send me an email or PM. My email is

03-01-2004, 03:16 AM
It's a shame all the maps in dod are daytime, and i thought the bren was a pig for blocking your view, but this takes first place..:).

Ska Wars
03-01-2004, 06:56 AM
Pfff looks ****! :D lol

Nice work mate, I still cant find that book with more pics in but I'll keep looking for you.

If its any help to the skinner apparently the wire going from the lamp was always a dark green one lol

You gotta make a MG version for a laugh too :p

- Ska

03-01-2004, 10:00 AM
Awesome, I've always wanted a Vampyr scope!

03-01-2004, 10:25 AM
I'm also thinking of sticking it on the FG-42, MG's, and K43 (as a sniper rifle). If I do that, I need some custom red scope sprites made. Anyone up for it?

03-01-2004, 01:30 PM
Looks great Cheeto, too bad it doesn't actually illuminate in game like the real deal. Sweet anyhow.

OT- Ska, best.sig.editing.job.ever.

Ska Wars
03-01-2004, 02:13 PM
Originally posted by Genie
OT- Ska, best.sig.editing.job.ever.

erm. Cheers i think lol

- Ska

03-01-2004, 03:50 PM
Cheeto, you think you might be able to apply this to Mixels MP44...

03-01-2004, 04:26 PM
Originally posted by Ska_Wars
erm. Cheers i think lol

- Ska

Sorry, now that I look at it closer, is the moustache painted on the window? I don't know what that clip is from, but when I first looked at it, it looked like you put it in the clip.

(back on topic)

Can't wait to see it skinned!

Ska Wars
03-01-2004, 05:02 PM
Aye, theres a black spec of dirt on the window. Its a joke from the series Father Ted. He's shouting at some Chinese people outside but because of the dirt on the window everyone thinks hes a facist/racist.

- Ska

03-01-2004, 05:24 PM
Just finished skinning it, C/C

03-01-2004, 05:48 PM
Hot, splint. I suggest re-skinning the 44 a bit though, the default is mad fugly.

03-01-2004, 05:56 PM
de fov it >_<

03-01-2004, 09:02 PM
use fekin Mixel's MP44...

03-01-2004, 10:02 PM
Link me to Mixel's MP44.

03-01-2004, 11:24 PM
Ingame pic. Scope is much bigger than I thought it'd be...

03-01-2004, 11:39 PM
o that looks so much better on the sight, might wanna fix how the mount is. looks kinda unrealistic :confused:

but good job :D

03-02-2004, 12:36 PM
So any other comments or suggestions? Or do you guys think it's pretty much ready for release?

03-02-2004, 02:26 PM

Mixel MP44...

Ska Wars
03-02-2004, 02:30 PM
Its missing the lamp wires coming outta the side of it (usually one dark green, one red if i remember right)

Other than that i think that baby is ready for some action :p

- Ska

03-06-2004, 04:44 PM
prety orignal, and nicely done though blocks alot of view =0

03-06-2004, 06:54 PM
Originally posted by Cheeto
Link me to Mixel's MP44.

How about attaching it to the hack of mixels that just got released by peril, it's on the top of the release page...

03-06-2004, 07:57 PM
Very nice work, Btw what axis models are you using ? they look really nice.

03-21-2004, 10:44 AM
UPDATE: I put it on Devin/Mixel's StG, used Sushis anims, shrunk the scope and lamp a bit, changed origins, and added a wire. I still have to futch with a p_model with a backpack battery, but it shouldn't take too long, I'm just lazy. :)

03-21-2004, 10:48 AM
neat :D

03-21-2004, 11:01 AM
Have you thought about adding a big cone from the light, and then adding an additive texture to it, it may look pants, or it may not, but might be worth ago.

03-21-2004, 11:17 AM
Hmmm, not a bad idea, but I don't think that it'd go over to well in dark places since it wouldn't cast light and then it'd look pantsy. Can always give it a go.

03-21-2004, 03:49 PM
isn't it infrared anyway? I didn't think it was visible light...

03-21-2004, 05:18 PM
Yes i've just read Cheeto's first post, that i had forgoten about, and he says it was infa red, so i guess that kicks that idea right out of the window....:).

03-21-2004, 05:51 PM
Could you have the gun off to the side during idle, then looking through the scope when shooting?

03-22-2004, 12:46 AM
Originally posted by Bert2546
Could you have the gun off to the side during idle, then looking through the scope when shooting? That's actually not too bad an idea... I may have to try this...

03-22-2004, 10:20 AM
Only problem with that is it would snap a bit whenever you shot, there wouldn't be a smooth transition between having it shouldered and looking through the scope.

03-22-2004, 10:35 AM
Originally posted by Trigger
Only problem with that is it would snap a bit whenever you shot, there wouldn't be a smooth transition between having it shouldered and looking through the scope. Actually it's possible that it would be smooth. I've been messing with the old iron sight 30cal and it's only positioned in ironsight mode in the deployed anims, but the deploying anims are the standard ones, so they end in the non-ironsight positon, meaning there's a big jump between them. But ingame, when I deploy, it moves smoothly to the iron sight position, in total contradiction of how the anims work, because of the animaiton blending in HL. So it's possible it would go smoothly.

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