Grain
02-26-2004, 12:57 PM
Ok, here you go kiddies, have fun.
As stated in the WIP, I have split the Wood mesh in to 3 separate textures 2 512x512's and one 256x1024 a vast improvement over a single 256x512. The metal textures have been bumped up to 512x512 each and to top it all off I am using Dillingers Hi-res sleeve textures.
This zip file also contains some extra goodies. namely matching P & W models, as well as the reference smd, QC file and the UV maps for the wood in Bitmap format. so any one looking to mod this doesn’t have to worry about decompiling and messing up the texture alignment.
Credits:
Model: DOD Team, MaRzY, Grain.
Animations: DOD team, Cpt Glimsharp.
Wood skin: Grain.
Metal skin. Pvt. Malarkey, Small adjustments by Grain.
Sleeve models: MaRzY, Marksman.
Sleeve skins: Dillinger.
P&W models
Model: Nomad.
Wood skin: Grain.
Metal skin: Polygon.
Download (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1022)
Image 1 (http://dodec.hlgaming.com/images/SuperHiResGar-Grain.JPG)
As stated in the WIP, I have split the Wood mesh in to 3 separate textures 2 512x512's and one 256x1024 a vast improvement over a single 256x512. The metal textures have been bumped up to 512x512 each and to top it all off I am using Dillingers Hi-res sleeve textures.
This zip file also contains some extra goodies. namely matching P & W models, as well as the reference smd, QC file and the UV maps for the wood in Bitmap format. so any one looking to mod this doesn’t have to worry about decompiling and messing up the texture alignment.
Credits:
Model: DOD Team, MaRzY, Grain.
Animations: DOD team, Cpt Glimsharp.
Wood skin: Grain.
Metal skin. Pvt. Malarkey, Small adjustments by Grain.
Sleeve models: MaRzY, Marksman.
Sleeve skins: Dillinger.
P&W models
Model: Nomad.
Wood skin: Grain.
Metal skin: Polygon.
Download (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=1022)
Image 1 (http://dodec.hlgaming.com/images/SuperHiResGar-Grain.JPG)