gabagoo
02-21-2004, 05:29 PM
ok im working on a low poly set and need to know what takes performance hits so i can make them as best as possible.
so far i think the model looks pretty good for being about 300 polys (260 without helmets)
does having 5 submodel heads(helmets) in a mdl affect memory/framrate etc. ?
does having a seperate texture for each one affect anything aswell ?
should i cut textures down in size from 512 to 384 or 256 ? will that really help performance ?
and any other tips you can give meh so i can make a decent low poly set that doesnt look too weird and plays well
thanks
so far i think the model looks pretty good for being about 300 polys (260 without helmets)
does having 5 submodel heads(helmets) in a mdl affect memory/framrate etc. ?
does having a seperate texture for each one affect anything aswell ?
should i cut textures down in size from 512 to 384 or 256 ? will that really help performance ?
and any other tips you can give meh so i can make a decent low poly set that doesnt look too weird and plays well
thanks