compile error (Vol. 2), with errorlog and prntscrn's of the 'optoins' dialog.


greyhound
02-15-2004, 12:12 PM
Hello,
It's Sunday and I have managed to get the errorlog and two printscreens of the 'option' dialog box.
I really hope there's an answer hidden in here somewere!
Thanks in advance!

Greyhound.


P.S:
I you guys would like to see a few printscreens from worldcraft of the map I am busy with, I could post them...If you would like to...

Errorlog:

** Executing...
** Command: C:\zhlt\hlcsg.exe
** Parameters: "c:\sierra\half-life\dod\maps\tryout"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe c:\sierra\half-life\dod\maps\tryout
Entering c:\sierra\half-life\dod\maps\tryout.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (3.62 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (3.63 seconds)

Using Wadfile: \sierra\half-life\dod\dod_anzio.wad
- Contains 8 used textures, 7.08 percent of map (133 textures in wad)
Using Wadfile: \sierra\half-life\dod\decals.wad
- Contains 0 used textures, 0.00 percent of map (238 textures in wad)
Using Wadfile: \sierra\half-life\dod\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_avalanche.wad
- Contains 7 used textures, 6.19 percent of map (110 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_caen.wad
- Contains 12 used textures, 10.62 percent of map (100 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_charlie.wad
- Contains 6 used textures, 5.31 percent of map (50 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_donner.wad
- Contains 11 used textures, 9.73 percent of map (124 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_flash.wad
- Contains 5 used textures, 4.42 percent of map (71 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_forest.wad
- Contains 5 used textures, 4.42 percent of map (71 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_glider.wad
- Contains 9 used textures, 7.96 percent of map (362 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_jagd.wad
- Contains 23 used textures, 20.35 percent of map (111 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_kalt.wad
- Contains 6 used textures, 5.31 percent of map (85 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_kraftstoff.wad
- Contains 12 used textures, 10.62 percent of map (70 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_narby.wad
- Contains 6 used textures, 5.31 percent of map (76 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_zalec.wad
- Contains 3 used textures, 2.65 percent of map (75 textures in wad)
Using Wadfile: \sierra\half-life\dod\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \sierra\half-life\dod\hlbasics.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \sierra\half-life\dod\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----




** Executing...
** Command: C:\zhlt\hlbsp.exe
** Parameters: "c:\sierra\half-life\dod\maps\tryout"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe c:\sierra\half-life\dod\maps\tryout
>> There was a problem compiling the map.
>> Check the file c:\sierra\half-life\dod\maps\tryout.log for the cause.

----- END hlbsp -----



** Executing...
** Command: C:\zhlt\hlvis.exe
** Parameters: "c:\sierra\half-life\dod\maps\tryout"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe c:\sierra\half-life\dod\maps\tryout
>> There was a problem compiling the map.
>> Check the file c:\sierra\half-life\dod\maps\tryout.log for the cause.

----- END hlvis -----



** Executing...
** Command: C:\zhlt\hlrad.exe
** Parameters: "c:\sierra\half-life\dod\maps\tryout"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe c:\sierra\half-life\dod\maps\tryout
>> There was a problem compiling the map.
>> Check the file c:\sierra\half-life\dod\maps\tryout.log for the cause.

----- END hlrad -----



** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\dod\maps\tryout.bsp" "C:\Sierra\Half-Life\dod\maps\tryout.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\dod\maps\tryout.pts" "C:\Sierra\Half-Life\dod\maps\tryout.pts"


** Executing...
** Command: C:\Sierra\Half-Life\hl.exe
** Parameters: +map "tryout" -dev -console

greenhorn
02-15-2004, 12:28 PM
there are 2 self-explanatory errors
both are listed in plain english
a google search for MAX_MAP_MIPTEX yeilds 107 results
if you cant get past these, i would suggest uninstalling valve hammer editor, and playing supermario bros instead

skdr
02-15-2004, 12:33 PM
You have way too many wads listed in Hammer config.

Make one wad where you put all the used textures only.

greyhound
02-15-2004, 12:36 PM
NO, that wasn't the main problem. And YES, I know the error but the problem still exists when this is solved. The cause herefor lies by the fact that I have changed my configs to make a printscrn and tried to run the map again to copy the errorlog.
The main problem is: the compiler is not able to create a .bsp file.

And NO, I allready have played Super Mario to the end (it's a good game tough!),

Greyhound.

Apoc
02-15-2004, 12:41 PM
when you compile:
type -texdata 8192 in the csg-parameter

greyhound
02-15-2004, 12:47 PM
Thanks, I'll try that one (right now),

Greyhound.

greyhound
02-15-2004, 01:40 PM
Allright,
the texdata thing didn't help alot... Thanks anyway.
When I have removed all my textures but one and make a small room and compile it says: 'couldnt fint map on server'... or:'couldn't find anzio.wad!'.

I yust would like to make maps for dod, but it seems it allmost impossible, like allmost every thing one really want's...

Are there any more suggestions?

Greyhound.

greenhorn
02-15-2004, 03:52 PM
you are booting half-life not dod
the map file is in your dod maps folder, but its looking in your valve/maps folder when it boots hl, this is why it cant find the wad either
add "-game dod" to the last command string

skdr
02-15-2004, 03:58 PM
also place your wad files to easier location path like:

c:\wads\

greyhound
02-16-2004, 01:33 AM
Allright, I'll try that, thanks you two,

Greyhound.

greyhound
02-16-2004, 12:06 PM
I did followed up both your'e advices. And now...It works!
Thanks a heap!

Greyhound.

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