Ultra Super Mega High Resolution Garand


Grain
02-14-2004, 02:19 PM
This is MaRzYs Enhanced high poly Garand That I modified for No FOV.

Now I have split the wood in to 3 textures in stead of one. A 256X512 for the butt, a 512X512 for the two forward pieces of the barrel and a 256X1024 for the mid section.

The mesh is completed and I am working on the skin now. If your a skinner and would like to skin it as well, I can mail it to you.

waffle-SS
02-14-2004, 02:26 PM
good plan, good job so far

Forral
02-14-2004, 02:29 PM
Come on! skin it skin it skin it!

Divium
02-14-2004, 02:57 PM
Nice, very nice. :)

Billie|Joe
02-14-2004, 03:12 PM
wow...very nice

Mortar
02-14-2004, 06:02 PM
good plan im waiting for it :D

say...
What lowers the frame rate more ? high resolutions or lots of polys ? my guess is the high poly count but i really do not know.

Silverghost
02-14-2004, 10:06 PM
It's poly's

Trp. Jed
02-14-2004, 10:14 PM
And higher resolution + bit depth = more pixels for the CPU/GPU to process per cycle hence lower fps.

- Jed

Grain
02-15-2004, 12:06 AM
It really depends on your hardware which hurts your frames more and the engine counts also. Textures are handled by the graphics card and on the HL engine and polys are done on the CPU. On newer engines polys are also done on the graphics card.


Since this is HL if your CPU is really slow polys will hurt you. If your Graphics card is crap textures will hurt you.



I made some changes. I moved one of the forwards sections (the one just in front of the receiver) to the same texture as the butt and made that texture 512 square. it made them more proportional in size then I had them before

Here is a zip file with the 3 UV maps for those interested.

Mortar
02-15-2004, 09:49 AM
i see... that's why i can handle all those high poly models :-)
Thanks for the info.

blyind420
02-15-2004, 11:43 AM
so basically 500 mhz with 256 mb ram and a built in 11 mb video memory card thing isnt gonna cut it for dod any more, oh well i can still play ns in 640x480 at 10 fps, just need gagaboo to give me those damn low poly models arghhh

Silverghost
02-15-2004, 01:08 PM
Yeah, I think its time for you to start saving up ;)

Grain
02-16-2004, 02:54 PM
*Update*

I’ve made some head way on the forward and rear sections, adding lighting and shadows. I haven’t done the middle yet.

Comments, criticism, suggestions welcomed.


Side note: Is there a way to use contrast/brightness & hue/saturation like it was a brush, you know, use your mouse curser to “paint” levels of contrast/brightness & hue/saturation instead of just blanketing the whole texture.

Billie|Joe
02-16-2004, 03:18 PM
i like the metal :p

although instead hacking someone's skin on there i'll probably get my lazy but to reskin the metal :eek:

wood looks good

Mortar
02-16-2004, 03:55 PM
OMFG ! That's T-H-E B-E-S-T LOOKING GARAND I EVER SAW !
Holy shi7, that owns man... you rock!

the wood is so nice and the metals too... just need to get the metals near the butt in a higher resolution and you got a master piece.

Billie|Joe
02-16-2004, 08:50 PM
hey, i finished reskinning all the metal parts: the 2 main one's *(at 1000x1000 :eek:) , and the bullet clip (at 471x1000). Took me about 4 hours lol :D gimme a pm if you want it

=[L*H]=Hitman
02-16-2004, 09:28 PM
Off topic, but why does everyone hate FOV? What is FOV?

me = nub

and dude im lovin the skin mucha! Great job!! only thing i gotta say is: is the metal supposed to be black? shouldn't it be more of a shiny, chromed color?

Billie|Joe
02-16-2004, 09:48 PM
it was a crappy skin hackjob i did >_<

but now i reskinned it from scratch and based it off of it and it looks better :eek:

FOV=field of view, model is stretched and scaled so that the barrel would look more "realistic" ingame

MaRzY
02-16-2004, 09:57 PM
Grain is that the last enhanced Garand i released, because it does not look like it to me, the rear sight looks blocky, as do some other parts, i think version 3 was the last one i released. Check to see if it looks like this pic in wire frame, it may just be the angle of your pic, but if you look how round the rear sight is in my wire frame pic, your sight does not seem to appear as round.

Enhanced v3 (http://homepage.ntlworld.com/scitzo/garandwirev3.gif)

Skins coming on nice keep with it

Grain
02-16-2004, 10:21 PM
Originally posted by Mortar
OMFG ! That's T-H-E B-E-S-T LOOKING GARAND I EVER SAW !
Holy shi7, that owns man... you rock!

the wood is so nice and the metals too... just need to get the metals near the butt in a higher resolution and you got a master piece. I could increase the size of the UV map easy enough but I am afraid I am no good at skinning metal. Which brings me to....Originally posted by Pvt.Malarkey
hey, i finished reskinning all the metal parts: the 2 main one's *(at 1000x1000 :eek:) , and the bullet clip (at 471x1000). Took me about 4 hours lol :D gimme a pm if you want it I don’t think 1000X1000 works in HL. It can’t be more than 512X512 or any rectangular equivalent. Such as 1024X256.

Originally posted by MaRzY
Grain is that the last enhanced Garand i released, because it does not look like it to me, the rear sight looks blocky, as do some other parts, i think version 3 was the last one i released. Check to see if it looks like this pic in wire frame, it may just be the angle of your pic, but if you look how round the rear sight is in my wire frame pic, your sight does not seem to appear as round.

Enhanced v3 (http://homepage.ntlworld.com/scitzo/garandwirev3.gif)

Skins coming on nice keep with it Hmm.. I honestly don’t know. Take a look at the No FOV one I already released, I’m using the same model, you should be able to tell.

MaRzY
02-16-2004, 10:32 PM
I've just had a look myself, and with a skin on it, it does not seem to appear as round as what it does in wire frame, i may have to redo that if no one else does, i never noticed it before.

MaRzY
02-17-2004, 08:49 AM
Ok Grain seeing as your communicating so well with me.:)...i've rebuilt the rear sight, it's much neater now, so if you would like to use it here is the link, just delete the rear sight from your ref file and then merge it with this one, and all should be fine.

Redone rear sight. (http://homepage.ntlworld.com/scitzo/rear_sight.zip)

Mortar
02-17-2004, 09:14 AM
Marzy brother sorry if i take this a lil off topic but is there any progress with the sleeve thingy :D ? you had a ready alternative texture i remember and a fix for the sleeve for areas you could see through.

not anything argunt, niether you owe me something im just a fan of your work.

Grain, if the receiver will be 512x512 it's gonna be high res. enough.

MaRzY
02-17-2004, 09:22 AM
Originally posted by Mortar
Marzy brother sorry if i take this a lil off topic but is there any progress with the sleeve thingy :D ? you had a ready alternative texture i remember and a fix for the sleeve for areas you could see through.

All good things come to those that wait....or so my mother use to tell me..:), and i would not want anyone to think i was holding back on the sleeves for the hell of it, because i'm not like that. There is a good reason to why i've not released them yet, which i hope that you and others waiting for the sleeves will find out very soon what that reason is, trust me i've not let you down yet...:)..but i am sorry for the delay.

Mortar
02-17-2004, 11:00 AM
Very cool, keep up the good work buddy :-)

Grain
02-17-2004, 01:17 PM
Originally posted by MaRzY
Ok Grain seeing as your communicating so well with me.:)...i've rebuilt the rear sight, it's much neater now, so if you would like to use it here is the link, just delete the rear sight from your ref file and then merge it with this one, and all should be fine.

Redone rear sight. (http://homepage.ntlworld.com/scitzo/rear_sight.zip) Ok I merged it but I don’t see the difference. :confused:

Mortar. If someone makes a 512x512 receiver skin ill include it, but as i said before I’m not too good with metal skins. Since I haven’t changed the metal UV map you could always add one later by decompiling and recompiling with the larger texture replacing the old ones.

Mortar
02-17-2004, 01:31 PM
yesterday i talked to malarkey, he said he will scale down his skin, you can also do it... that's a piece of cake.

Billie|Joe
02-17-2004, 04:27 PM
:D sent

MaRzY
02-17-2004, 05:01 PM
Originally posted by Grain
Ok I merged it but I don’t see the difference. :confused:
.

Well Grain me old mate, if you can't tell the difference, then you should seriously go and see an opticians.......lol.

Here is a pic showing the difference

PIC (http://homepage.ntlworld.com/scitzo/difrontsight.jpg)

Billie|Joe
02-17-2004, 09:06 PM
picz0r >_<

Ikujinonai
02-17-2004, 09:15 PM
My prayers have been answered.

Grain
02-17-2004, 10:33 PM
Originally posted by MaRzY
Well Grain me old mate, if you can't tell the difference, then you should seriously go and see an opticians.......lol.

Here is a pic showing the difference

PIC (http://homepage.ntlworld.com/scitzo/difrontsight.jpg) The one I had on there and the one you sent me both looked exactly like the one on the right. I looked closely before I replaced it.

Originally posted by Pvt.Malarkey
:D sent Wow those are big. Gonna have to scale them down to 512X512. I fear they may lose some of the finer details in the process.

MaRzY
02-17-2004, 11:24 PM
Originally posted by Grain
The one I had on there and the one you sent me both looked exactly like the one on the right. I looked closely before I replaced it.


Well thats really odd Grain, because i download it again from the Dod Editing Centre and it say V3 in the readme, and the rear sight is the same as the one on the left. And the one in your pic looks like the one on the left to me...lol, anyway not to worry it's no biggy, and me slaps myself for releasing shabby work in the first place.....:).

Pvt.Malarkey thats a good start, lighting looks a bit odd in places though, and the groves in the knobs look a little messy to me, and it could do with the edges highlighting in places, and some different tones for certain parts of the model would look better IMO.

Loooking foward to your next pic, stick with it...:).

Grain
02-18-2004, 01:05 AM
Well I did the middle section so I'll post a pic late tomorrow. Can't now, I have to go to sleep, being past 3 am here.


Malarkey, there are a few issues: 1) there are major alignment errors. 2) The serial number engraving is way too narrow it should be broader. And 3) As I predicted when shrinking the size it loses a good deal of detail. They should have been shrunk to 512x512 before adding the scratches and grit, and even the S.N.

I could send you the model so you would have the UV maps and could test as you go right on the model to see if it aligns correctly. Or I could try and manually adjust the UV coordinates but that’s not something I look forward to doing and would delay me a great deal.

Billie|Joe
02-18-2004, 04:47 PM
ahhh i just remember i skinned it on the default meshes so that maybe part of the reason.

for example the sight adjustment thingy's wheren't circles, they were like hexagons :S

Grain
02-18-2004, 08:50 PM
Here is that pic MaRzY.

waffle-SS
02-18-2004, 08:59 PM
holy crap holy crap holy crap

thats is just awesome awesome awesome!!!


good job guys but my computer is gonna cry if I use it. Too many polys and too hi-res :(

however, a lot of people are gonna be happy with this

Silverghost
02-18-2004, 10:15 PM
that is a very sharp looking Garand :cool:

=[L*H]=Hitman
02-18-2004, 10:39 PM
*creams himself*

Brutal
02-19-2004, 12:33 AM
wow that is one job well done, Im gunna skin that....maybe

StormimOn
02-19-2004, 03:52 AM
Amazing, Grain is a God :D

And no FOV rox :D

Strider
02-19-2004, 12:12 PM
Yay, now that we have the 1 billionth Garand made can somone start working on a Bren or an Enfiled...arrghghghghg

j/k

Nice work...

kleinluka
02-19-2004, 01:29 PM
I see a ton of problems with that skin.
The most obvious one being that your lighting doesn't line up and looks completely unreal. The highlights on your skin are placed randomly - When you highlight pieces on your UV, have the light coming from one or two source points at the most, then paint in your shadows and highlights accordingly. On your current skin I can see light coming from the side, from the top, and from behind. Just looks wrong.

The metallic elements look completely flat, they are just plain grey and lack any sort of depth and color variation.

The wood is pretty well done, although on the barrel - again, lighting doesn't line up and there's a heavy and creates a nasty seam.

keep practicing

Grain
02-19-2004, 03:04 PM
:confused: I only have light coming from the top and slightly to the left. Where do you see it coming from behind and the side?

The metal isn’t mine. I can’t skin metal. Malarkey is doing the metal. And he’s not finished.

I don’t see the seam your talking about. Where exactly do you see it?

kleinluka
02-19-2004, 03:55 PM
see below

Billie|Joe
02-19-2004, 04:27 PM
ahhhhh i have to redo it anyways >_<

Bert2546
02-19-2004, 05:10 PM
That looks like it has fov to me...

Billie|Joe
02-19-2004, 05:47 PM
^lol.............................................. ........silly goose




finished .......again

>_<

(btw darkened the overkilled lighting)

Pvt.Jackson
02-19-2004, 05:50 PM
lol when your done with that one and release it,

can you release a FOV version?

Bert2546
02-19-2004, 05:51 PM
I'm serious... your kidding me if you call that no FOV

Billie|Joe
02-19-2004, 06:21 PM
compare it to the original............

Otacon
02-19-2004, 06:56 PM
Originally posted by Bert2546
I'm serious... your kidding me if you call that no FOV

It's reduced fov, not completly removed
hmmm, the text on the back there looks a little big, but otherwise looks nice...

Billie|Joe
02-19-2004, 07:51 PM
ahhh "too small" "too big" noooOoO

Billie|Joe
02-19-2004, 09:59 PM
ok.........fixed...........i hope

Grain
02-19-2004, 10:50 PM
Originally posted by kleinluka
see below The "seam” is supposed to be there. On a real Garand it has a seam in that spot because its separate pieces of wood. And those flat spots have been fixed, I had the layers in the wrong order. The layer with the metal bands was accidentally in front of the lighting layer.

The things I marked with a Green M are what Malarkey is working on, and judging from the pics he’s posted allot of it appears to be fixed.


BTW Malarkey, send me the updated textures.

I PM’ed you.

Grain
02-19-2004, 10:53 PM
Originally posted by Otacon
It's reduced fov, not completly removed
hmmm, the text on the back there looks a little big, but otherwise looks nice... I used a Pic of a real Garand as Background in milkshape to get the proportions correct. What more to you want, If that’s FOV than real Garands must be FOV'ed as well.

Splinter
02-19-2004, 11:46 PM
Is it me or is t hat Sleeve a little bit too big for the hand/arm?
:p
GJ BTW

=[L*H]=Hitman
02-20-2004, 12:56 AM
Originally posted by -Sp|inter
Is it me or is t hat Sleeve a little bit too big for the hand/arm?
:p
GJ BTW

EXACTLY WHAT I WAS THINKING!!

Grain
02-20-2004, 01:42 AM
The left hand was FOV'ed so I shrunk it a bit. Otherwise it looked like he wasn’t actually holding the rifle just encircling it with his fingers.

Ill have to see how it looks if I shrink the left sleeve model and check if there is any clipping during the animations.

MaRzY
02-20-2004, 01:53 AM
I never noticed the hand until it was mentioned, but looking at it now, the hand looks to small for the model IMO. I think it would look better if the hand was scaled back to the original size, and the anim's tweaked so they grip the rifle correctly.

Billie|Joe
02-20-2004, 11:36 PM
sry was kinda bust today >_<

(sent to grain couple seconds ago)

joint
02-21-2004, 08:40 AM
Originally posted by Grain
I used a Pic of a real Garand as Background in milkshape to get the proportions correct. What more to you want, If that’s FOV than real Garands must be FOV'ed as well.

Yeah they kinda are FOV'ed, the garand is a big ass rifle in real life so the reduced FOV does it justice.

The only thing that could use some work is the stamp on the reciver heel, its font isnt quit right and the serial number is long enough to someones phone number, but im nit picking over little things, it looks great.

Grain
02-21-2004, 11:48 AM
Here's the latested, with Malarkey's updates.

I still have to see about that sleeve and hand later today.

Steel Blade
02-21-2004, 11:55 AM
Huge grin forms on the face, looking good :D

Fiblah
02-21-2004, 01:02 PM
That HUGE dodge line going down the whole thing looks hidious.

Grain
02-21-2004, 02:46 PM
Smaller sleeve.

Pvt.Jackson
02-21-2004, 02:51 PM
Originally posted by Grain
Smaller sleeve.
well it looks to me that the gun is too big..

but thats me

Mortar
02-21-2004, 02:54 PM
The metal contrast is way to high for an avarage real world lighting in open spaces.

Also it looks wierd that the High areas are dark while the lower middle is lighter.

Fiblah
02-21-2004, 02:55 PM
Originally posted by Pvt.Jackson
well it looks to me that the gun is too big..

but thats me

Dont you understand? The "Ultra Super Mega" in the thread title stands for the SIZE of the gun! Its like a "Cannon Garand"! Thats what makes it "Ultra", "Super", and "Mega".

Pvt.Jackson
02-21-2004, 02:57 PM
Originally posted by Fiblah
Dont you understand? The "Ultra Super Mega" in the thread title stands for the SIZE of the gun! Its like a "Cannon Garand"! Thats what makes it "Ultra", "Super", and "Mega".

OOOOOOHH

i get it now srry for being so dense

Fiblah
02-21-2004, 06:43 PM
;)

Billie|Joe
02-21-2004, 10:12 PM
less exagerated >_<

Splinter
02-21-2004, 11:23 PM
But the "Ultra,Mega" refers to the resolution of the garand not the actual Model itself .
"Ultra Super Mega High Resolution Garand"

Im still confuse as why the garand is so big.

Grain
02-21-2004, 11:41 PM
Originally posted by -Sp|inter
But the "Ultra,Mega" refers to the resolution of the garand not the actual Model itself .
"Ultra Super Mega High Resolution Garand"

Im still confuse as why the garand is so big. I take my screen shots in 1600x1200 desktop resolution so when you view it in a smaller desktop resolution it looks much bigger.

Silverghost
02-21-2004, 11:47 PM
It's just the way it gets cropped, thats all.

Grain
02-22-2004, 01:57 AM
OK I'll leave lots of room of to the left and use a smaller desktop res.

This is probably the last update before release, unless someone has any more serious concerns. Speak now or forever hold your peace.

Splinter
02-22-2004, 02:04 AM
The two circles by the Rear esight,. The indents where u twist off,
Too high-contrast.

Billie|Joe
02-22-2004, 06:07 PM
there isn't 2 circles in the rear sight >_< that's the inside of it, you know, at an angle

Otacon
02-22-2004, 07:03 PM
Originally posted by Pvt.Malarkey
there isn't 2 circles in the rear sight >_< that's the inside of it, you know, at an angle

I think he meant the adjustment knobs.

Silverghost
02-22-2004, 10:34 PM
these

Mortar
02-22-2004, 11:07 PM
Wanted to say that too...

Steel Blade
02-23-2004, 09:08 AM
Really looking forward to this :)

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