[MREQ]US-Para High Poly Helmet & Scrim


VoodooChild
02-06-2004, 12:34 PM
Anyone have a high poly Helmet & Scrim? This has often been left out of player packs.

If your feeling lazy, could someone just put some better scrim on the default player helmet and do a recolor that isnt turquoise. Link to model or Post?

Ty
VoodooChild

Cheeto
02-12-2004, 07:47 AM
What do you mean like high poly scrim? Like the crap using transparencies on tanks? Wouldn't actually be a bad idea.

VoodooChild
02-13-2004, 12:07 AM
Well Cheeto and company, heres an example:

See attachment

(edit) some transparent brushes wouldnt be too bad of an idea, prob not too thrilling, I just think more earthy, mossy like stuff looks killer on player models. Someone try it out, it doesnt have to be ultra l33t, I just wanna see it done!

.....And by high-poly, im referring to higher detailed, which is more likely to have a higher poly count, my mistake for the confusion. Anywayz, just look at the pic. (edit)

Cheeto
02-13-2004, 09:46 AM
Personally I think the scrim on the Para models is good already, maybe ask Genie or Strider.

Swedish
02-13-2004, 02:57 PM
Come out with a British helmet version of it too please. :)

Divium
02-14-2004, 03:00 AM
Helmet from scratch, all textures made by me:

Divium
02-14-2004, 03:03 AM
Here's a pic without all the crazy netting and scrim:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.