[MREL] FX - GI Joe Infantry Pack for 1.1


Effexx
02-06-2004, 10:23 AM
Updated for DoD 1.1 ... A few minor changes were made to some of the models, but for the most part they have remained the same... All credits are in the ReadMe file as usual... Enjoy GI Joe fans... Sorry for the inconvnience to all those that downloaded the craptastic earlier version that didn't work.. and thanks to Trigger for helping debug...


http://home.comcast.net/~effexx1/Images/FX-GIJoeInfantryPack-1.1.jpg

* Download FX - GI Joe Infantry Pack * (http://home.comcast.net/~effexx1/Files/FX-GIJoeInfantryPack-1.1.rar)


...

b0r
02-06-2004, 01:42 PM
they look very cool

ez
02-06-2004, 03:16 PM
Your wrong. They dont "look" cool- THEY ARE COOL.:cool:

ez
02-06-2004, 03:47 PM
We got a problem w/ the Joes. The file consistancy isnt the same. Most servers wont let you play w/ them. And the ones that do, you can only see Gung Ho. The rest of the models are invisible. All you see is the gun in the air as they run. Hopefully it isnt something big that has to be fixed.

b0r
02-06-2004, 03:58 PM
im not english... so feel free to correct me :]

strider_d_3000
02-06-2004, 04:54 PM
Originally posted by b0r
im not english... so feel free to correct me :]
this is how you say it
"me no hablo ingles"

b0r
02-06-2004, 05:28 PM
yes ive learned spanish in school too :) for a half year.:D

ez
02-06-2004, 10:31 PM
The Joes have be fixed by Trigger. Come to #dod-msa to get the fixed version.

Effexx
02-07-2004, 12:20 AM
whoa.. weird... I didn't know there was a problem with them.. They were invisible? hmm.. I must have fudged something along the way.. my apologies for the inconvienience... How did Trigger fix the issue?...


...

[TRS]Janobi
02-07-2004, 01:22 AM
You released them too fast, give word when they work right :)

Effexx
02-07-2004, 02:10 AM
Originally posted by [TRS]Janobi
You released them too fast, give word when they work right :)

There's a little truth to that... Actually.. All I did was change a few small details, and recompile... I didn't test them online... I just assumed that they would work since they are basically the same models that worked fine in 3.1 ... <shrug> ...


...

Trigger
02-07-2004, 03:38 PM
You had the bodygroups wrong in the qc, here's what they should look like:

//reference mesh(es)
$bodygroup body
{
blank
blank
blank
blank
blank
blank
}
$bodygroup helmet
{
blank
blank
blank
blank
blank
blank
blank
blank
}
$bodygroup head
{
blank
blank
blank
blank
blank
blank
blank
}
$bodygroup gear
{
studio "FX-FOOTLOOSE"
studio "FX-FLINT"
studio "FX-DUSTY"
studio "FX-ROADBLOCK"
studio "FX-LOWLIGHT"
blank
blank
}

ez
02-07-2004, 06:20 PM
Nice sig janobi

[TRS]Janobi
02-07-2004, 09:36 PM
hehe thanks, put it together myself :D

ez
02-07-2004, 09:56 PM
I didnt know you were a G.I. Joe fan.

Sgt. Rogacz
02-08-2004, 03:58 AM
They`re great, M-Gunner looks awesomish ;>

Effexx
02-08-2004, 07:52 PM
OK.. I'm getting a little frustrated.. I've taken the original model smd's and compiled them again with the additions to the QC, but the model consistency error still exists when joining servers... The reason I used the original smd's was to fix the "texture drifting" from the decompile... Did you do anything else to the models Trigger to get them to work?


...

Effexx
02-09-2004, 10:45 AM
YARR! .. I got it.. It must have been the skeletons.. I decompiled a working para model and compared skeletons.. SUre enough they were different... The original Joe pack used 3.1 skeletons... so I just imported the newer skeleton, edited the smd's in notepad to accomodate for the different arm positions, and recompiled... Bam! ... I was able to join servers, and even host one without that damn consistency error... I'm in the process of sweeping up the drifting, and should get a working download link very soon.. :D


...

ougijoe
02-09-2004, 10:52 AM
I love you.

Effexx
02-09-2004, 01:20 PM
OK.. the download link is up and working.. Again sorry to all who downloaded the first version that sucked... I've tested these online so they shouldn't (crosses fingers) give you an more troubles...

Thanks again Trigger...


...

ez
02-09-2004, 03:22 PM
Do we use the same download link from the first post?

Effexx
02-09-2004, 03:51 PM
yeah.. same link.. ;)


...

ez
02-09-2004, 06:30 PM
The models work great. Thanks Effexx.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.