Bullpup from CS


Captain Dan
02-04-2004, 08:13 PM
Hey, can someone convert the Bullpup from CS 1.6 to DoD to replace the Thompson? I'm trying to modernize all of my weapons.

Thank You.

Sincerely,
Captain Dan

DreadLord
02-05-2004, 04:14 AM
I'll do it, gimme a min

DreadLord
02-05-2004, 04:44 AM
ok, alllll set, that was easy enough lol

Download Here! (http://www.d3-designz.com/Tommy AUG.zip)

anyways.. mdl's in ur models directory, wav's in ur sounds/weapons directory, yadda yadda yadda enjoy!

Billie|Joe
02-05-2004, 07:40 AM
i believe he ment that he wants dod hand etc on it

Captain Dan
02-05-2004, 04:18 PM
THANKS D00D U IZ D@ B0MBZ0RZ!!!!

I'm gonna re-origin it so its being held on the right, is that ok with you?

Thanks again :)!

Sincerely,
Captain Dan

DreadLord
02-05-2004, 07:05 PM
no probs here.. glad u didnt want he DOD hands.. as that is a supreme pain in the arse to do lol.. anyways, u could have technically just renamed that particular file.. all the sequences were surprisingly the same except for number 6 which is empty_idle for the thompson, and shoot3 for the AUG.. so when u ran out of ur last clip on the tommy.. ur gun would have started shooting lol..

Captain Dan
02-05-2004, 08:06 PM
LOLLERS!!!!!:D!

Terminator 4: Rise of the Bullpup :D!!!!!!!lol!!!!!!!!!

Thanks again,
Sincerely,
Captain Dan

ez
02-06-2004, 01:31 AM
So can you do any weapon like this from CS or other HL mods?

DreadLord
02-06-2004, 04:26 AM
yep, it's fairly easy actually... I'll tell ya how a bit more..

Get the qc files for the gun ur converting, and the gun it's replacing.. so in this case u need the v_aug.qc and v_tommy.qc at the bottom is the animation sequences, what i do is basically make the tommy's match the AUG's... so the tommy's goes like this:

// 6 animation sequence(s)
$sequence "idle" "idle" fps 12
$sequence "reload" "reload" fps 45 { event 5004 24 "weapons/1337tommy_clipout.wav" } { event 5004 100 "weapons/v.wav" }
$sequence "draw" "draw" fps 45 { event 5004 1 "weapons/1337tommy_select.wav" }
$sequence "shoot1" "shoot1" fps 25 { event 5001 1 "31" } { event 6002 1 "0" }
$sequence "shoot2" "shoot2" fps 30 { event 5001 1 "31" } { event 6002 1 "0" }
$sequence "empty_idle" "empty_idle" fps 30

and the AUG's Looks like this:

// 6 animation sequence(s)
$sequence "idle" "idle" fps 30
$sequence "reload" "reload" fps 40 {
{ event 5004 10 "weapons/aug_boltpull.wav" }
{ event 5004 50 "weapons/aug_clipout.wav" }
{ event 5004 88 "weapons/aug_clipin.wav" }
{ event 5004 112 "weapons/aug_boltslap.wav" }
}
$sequence "draw" "draw" fps 35 { event 5004 9 "weapons/aug_forearm.wav" }
$sequence "shoot1" "shoot1" fps 35 { event 5001 0 "22" }
$sequence "shoot2" "shoot2" fps 35 { event 5001 0 "22" }
$sequence "shoot3" "shoot3" fps 30

This is an EXTREMELY easy conversion because it goes like this in order:

Tommy- Idle Reload Draw Shoot Shoot Idle (empty)
Bullpup- Idle Reload Draw Shoot Shoot Shoot

So as u can see they all match up except for the last one.. the Idle empty would be shooting! so what u have to do is take an idle that is already in the sequences like:
$sequence "idle" "idle" fps 30
and paste it over Shoot3.. so now it matches the tommy perfectly! Compile the qc file.

Now for the sounds! You basically need the GCF Extractor for any conversions because most games dont just have the sounds sitting there.. i only get the necessary ones.. in this case.. the Shooting sound.. and the ones listed in the reload sequence

$sequence "reload" "reload" fps 40 {
{ event 5004 10 "weapons/aug_boltpull.wav" }
{ event 5004 50 "weapons/aug_clipout.wav" }
{ event 5004 88 "weapons/aug_clipin.wav" }
{ event 5004 112 "weapons/aug_boltslap.wav" }
}

So u need to extract those 4 sounds.. dont change the name UNLESS you changed the name in the qc file also..
Now for the shooting sound... it's listed as AUG-1 in CS, in DoD they are usually listed as XXX_shoot.wav anyways, you're replacing the tommy so grab AUG-1 and rename it Tommy_shoot.wav and ur all set!!

Hope this helps a bit.. bare with me... im not a great teacher lol

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