[Mreq] Tutorial

01-31-2004, 12:54 AM
I know this is the DoD Forums. Shaddap.

Now that that's out of the way.....

I just DLed Natural Selection and I like it lots! however...I'd like it lots more with better models. I have a copy of deus ex (not the new one....the ooooolllld one.) and I'd like to convert a few models from there to NS.

How can I convert a DX model to NS? and....is it gonna be a pain in the ass?

01-31-2004, 12:15 PM
Milkshape may have the ability to import Deus Ex models, otherwise you would probably do better looking around on the dues ex website for info about how to get at their models.

01-31-2004, 01:50 PM
Deus Ex runs on the unreal engine, so you can probly find some way of importing into milkshape.

Then (assuming you have basic hack-job knowledge):

-decompile DX model
-decompile NS model
-import NS skeleton
-import DX triangles
-assign the vertexes on the DX model with the right bones on the NS skeleton
-export the whole thing as a NS reference .smd
-compile new model
-check its animation sequences in hlmv to make sure you didnt screw up
-spend a few hours tweaking bone assignments until the animations sequences look right


01-31-2004, 02:34 PM
Ok, can't find the proper files for DX. So bork it, I'm using a CS model.

I decompiled both, and imported the skeleton for NS and the triangles for CS. Now, I have no fecking clue what the rest means. Feel like going into detail/hooking me up with a link for a tutorial?

01-31-2004, 03:30 PM
I'll have a nice tutorial for ya as soon as I put it together.

01-31-2004, 05:01 PM
NS has always been lacking in the custom skins/model department imo, it'd be nice to see some skins that are not either crap, or shoddy m4a1 conversions.

01-31-2004, 09:16 PM
Imma reskin the hell outta this SAS guy I have and use him as the reg. marines, it may just work, too.

02-01-2004, 01:18 PM
Tutorial is done:

Clicky (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=27588)

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