where has all of the msa community gone?
blyind420
01-30-2004, 03:44 PM
when i first started hanging around here for the first time there was so many releases and new wip's and stuff, but now this forum seems to be rather, dead.was it all of the new intilectual property stuff?i know poly moved to a different mod, dunno where glimsharp went, man i loved his animations.the only people i recognize from b4 is dances with wolves, and blackheart73.
is there another forum for this stuff now i wasnet clued in on?
oh any does anyone know what happened to that 3rd person samari mod that sum people were working on, it looked awsome.
Trp. Jed
01-30-2004, 04:14 PM
I think most of it was displeasure with 1.0 and waiting around for things like the compilers.
Some of the technical changes in 1.0 limited what some people could do and the need to go low poly rather than high-poly went against most peoples desires to make things look "better".
- Jed
|0see3|
01-30-2004, 06:07 PM
There are limits placed on models already, but there are ways around it, but the added groups have made high poly stuff difficult. Shame really. I can still run 1.1 with an average of 60 fps, unless I decide to jump into a bazooka plume, then it starts ticking down.
High poly models would be nice :\
Vandal
01-30-2004, 06:12 PM
Guys who do alot of the releasing around here now:
Strider
Mortar
Myself
Jed
Editor321
Dread
Cor Ez
Splinter
Cheeto
There are more, but who is listed above have done more than one release somewhat recently, so...as you can see the community is not what it once was, yet I can garuntee there is more work done here than any other half-life mod forum out there. Even CS forums don't get this kind of work done.
RockStar
01-30-2004, 06:18 PM
unfortunatly Jed is right, I think.
I got active in this forum just 2 or 3 month ago, so I did not get most of what was happening here, for sure.
but I switched over from a german forum where I remember a time when people where hot - mapping modelling skinning!
with DoD 1.x the activity in this german forum nearly broke down.
with the new compiler compatibel with DoD 1.1 models a few (very few) people started out working again, but the feedback is kinda - well, it' not there.
most of DoD players have machines which are about several years old. normally HL and its Mods were running well on those machines, but DoD is searching for limits. so people are searching for low poly model packs or simple reskins. a sad thing... I was very happy about every new model released and I used tons of several skins just for some variety ingame. today it is impossible to get custom design in DoD without loosing fps.
another point could be that some of the oldschool crew (not in customers' community only) got too old and lost interest in working on stuff for DoD.
damn... things always change, it will never be again the good old days we are dreaming of.
Trigger
01-30-2004, 06:56 PM
Where have all the flowers gone?
Divium
01-30-2004, 08:03 PM
Originally posted by Trigger
Where have all the flowers gone?
I picked them all...Then I salted the earth so that nothing will ever grow again. muahahahahahahahahahaha
edit1: muahahahahahahahahahahahahahahahaha
edit2: muahahahahahahahahahahahahahahahahahahahahahahaaha hhahaahahahahahahahah
MaRzY
01-30-2004, 09:40 PM
It's all gone tits up, i think the forum layout should go back to having all threads under one forum, at least it would look a little more busy. It used to be a good place for fishing around here, now it's more like a dried up water hole.
I feel it's a real shame it's going this way, it used to be heaving with creativity and releases, and was a great place for newbee's wishing to learn about customizing there game.
I can't see it ever being the same again, not in less they sort dod out, and get it running like 3.1 again and include individual player models and bleeding ...:)........................... ......................................oh yeah and gibs...:D.
Cheeto
01-31-2004, 09:23 AM
Yeah, definitely there were fewer people here from 3.1, because of the major shifts in gameplay, and the major limits imposed on the player models. But there were fewer people in 3.1 from 3.0, and 2.1. THough 2.1 was definitely the peak of the community, and I'm kind of inclined to say that it was the best version. *sigh* *reminisces*
Hey Jed what ever happened to brit model with Animated Expressions?
Trp. Jed
01-31-2004, 03:54 PM
Originally posted by SWAT
Hey Jed what ever happened to brit model with Animated Expressions?
Im still working on them. I couldnt do anything until I got the 1.1. compiler.
- Jed
Cs42886
01-31-2004, 03:59 PM
I think its my fault the community died. I was first to go. Then everyone else followed. Sorry.:(
Brutal
01-31-2004, 04:11 PM
I remember before i actualy signed up for the forum, i used to browse around and it was bumbling with life, a new release worth dl every single week (no offence to anybody). That was back in the days before it went retail. Im talking 2.1 - 3.1 days, I was inspired to start skinning by Polygon but hes on RO and isnt coming back. Nor are any other greats and i can name a few. Since the release of 1.0 it disapointed many, myself included and then after the release of call of duty, more people have now gone. I like to think of the days when dod was still alive and hope that one day it will recover from this depression.
I now see why the old fogies whinge about the old days all the time:)
Sushi
02-01-2004, 01:20 AM
Modders have other things to attend to...
Flammenwerfer
02-01-2004, 03:09 AM
Alot of it has to do with waiting around for a compiler.
Rancid Coleslaw
02-01-2004, 12:06 PM
Originally posted by BruTaLiz@tioN
I remember before i actualy signed up for the forum, i used to browse around and it was bumbling with life, a new release worth dl every single week (no offence to anybody). That was back in the days before it went retail. Im talking 2.1 - 3.1 days, I was inspired to start skinning by Polygon but hes on RO and isnt coming back. Nor are any other greats and i can name a few. Since the release of 1.0 it disapointed many, myself included and then after the release of call of duty, more people have now gone. I like to think of the days when dod was still alive and hope that one day it will recover from this depression.
I now see why the old fogies whinge about the old days all the time:)
I know what you mean. I used to browse this forum all the time "back in the day", there was hardly anything in my dod folder that wasn't custom. Now that i've finally signed up, everything's dead. Especially the sound and models forums. And general is just full of questions asking "why", and the steam forum is kind of a joke. We all know what goes in there.
Editor321
02-01-2004, 12:15 PM
its truly is a pitty what has happened to dod. but what can we do?
Cheeto
02-01-2004, 12:17 PM
Originally posted by Rancid Coleslaw
and the steam forum is kind of a joke. We all know what goes in there. Lockdowns for anti-Steam 'propoganda' or 'subversive comments' against Steam?
Rancid Coleslaw
02-01-2004, 01:03 PM
Originally posted by Cheeto
Lockdowns for anti-Steam 'propoganda' or 'subversive comments' against Steam?
http://www2.freepichosting.com/Images/421442762/1.jpg
I remember in 3.1, we had more models/sprites than you could shake a stick at. But I'm going to try to keep pushing out sprites and reskins (even though some are not "historic"). I'm just tryin' to give you folks something different to play with.
Mortar
02-01-2004, 01:53 PM
Well i tried boosting things up with #MSA @ gamesnet, i just don't see people there... marzy, dillinger, bruta... editor123 you just enter and quit, idle for a little, guys like splinter, sushi, Flammenwerfer and more and more are never there, if we could all gether there even if you are not really active in customizing right now we can all help each other, also i know many people around got lots of stuff unfinished, unskined and so and so and you leave it to dry out in the sun sadly :-/
I know that i don't model from scratch and also my skins are usualy heavy edits of anothers but i try to inovate and bring new stuff to this forum, if we will all try we can bring this forum back to track.
Talking about noobs... i remember just starting NOT so long ago, from chaning textures in HLMV (jeds :P) to working and editing models, remaping and much more and now i control milkshape in a level that i can create models although not as good as guys like marzy and jed but i do the best i can :/
All the guys who download and never create... you can learn and you can do great, just ask.
Do Not Give Up Here !
Capt. Glimsharp
02-01-2004, 02:20 PM
I remember spending countless hours animating custom models.
At one point I had so many requests I lost track of who had asked for what !
Back then, I worked from home. This gave me alot of free time.
Next thing I knew, I had to change jobs (needed extra cash!)
That was 16 months ago......
I have only released ONE custom anim since then (re-animated Bren)
I miss those days......
I was playing RO other other day - I mentioned that I was Capt. Glimsharp while chatting and shooting.
The replys I got were amazing !! Lots of people remembered me from the old days.
For old times sake - if you have an animating request - gimme a PM ! :p
Take care all.....
Editor321
02-01-2004, 02:34 PM
check your pm mr.glimsharp :p
All I can say is keep on keeping on.
Brutal
02-01-2004, 04:08 PM
I'll be posting my anti steam poster soon.
Id stay in the irc but the only people who talk is editor, trigger and malarky.
I call this the great depression of dod.
Russ. Conscript
02-01-2004, 04:11 PM
We all went home. Some of us got lives, or got boreed with skinning & modding..
i got bored with dod, it went to hell..
2.0 and 3.1 were THE DAYS..
1.0 just kind of sucked the motivation out of me for some reason.. :(
Trp. Jed
02-01-2004, 04:51 PM
To be really honest there are other factors which have dulled my interest in modding for DoD.
Up to 3.1 before it went retail, as it was the DoD teams "pet project" it felt as if we were contributing to something worthwhile. The HL engine was at that point primitive but on the emergine hardware it was racing along so we could afford to eek more and more detail into our customisations.
Then there was the fact that the way DoD was built back there we hard more room to innovate. People were always finding little hidden nuggets left over from the original HL code we could use, like attatching sprites, events, etc. so there was always something new.
Also, the signal-to-noise ratio of the forums back in 3.1 and before was higher. The forums weren't full of crap, one word posts and spam.
Since 1.0 the custom community has kind of been shut out by technical changes within DoD. Valves "improvements" to the HL engine have infact not created any percievable benefit to anyone (its still the HL engine, its still old and a bit crappy looking so did you really think the naff "particle effects" would make you compete with games like CoD???) and as a result have wedged us into a narrow range of what we can actually do.
When you have spent the time between 2 or 3 versions of a game, learning and honing the craft of custom modelling, you really *dont* like it when suddenly you have to take a big backwards step when it comes to applying your skills.
As with Valve "absorbing" DoD (for want of a better word) sure, the DoD team deserve some reward for their efforts but the transition from a team of people doing it for love, to having a company motivated, mainly, by making money having a fairly large say in what happens to DoD hasn't in the eyes of many been a positive and pro-active development.
Personally, the only reason I haven't moved on to another game/mod is that nothing else has the blend of realism/gameplay DoD has. Games like CoD/MOH:AA and ET don't absorb me like DoD does and despite the engines, I dont think look that good.
Only HD2 has come close to DoD for me but theres hardly any modding community for that right now and there isn't much I'd want to change.
If a mod came about that could emulate the feel of DoD with an engine like Q3 and I felt their team was motivated right - I'd be gone like a shot.
- Jed
Trigger
02-01-2004, 06:52 PM
Originally posted by Trp. Jed
If a mod came about that could emulate the feel of DoD with an engine like Q3 and I felt their team was motivated right - I'd be gone like a shot.
- Jed Amen to that, I'd be right on your heels.
Brutal
02-01-2004, 08:55 PM
I'll second that
Trigger
02-01-2004, 09:16 PM
I was just thinking about this problem, and perhaps the issue is just that the custom community has shrunk so much that people have forgotten about us all together.
To remedy this, we need to advertise the custom community, and I have two ideas to achieve this: First, there could be an official stickied release thread in the general forum that links to all the custom stuff released in the msa, sound, and map forums, or at least the best/most recent stuff.
The second idea is more of a one time big news thing, where we here in the community, or a few people with feedback, create as complete a custom DoD pack as we can with the content available and send it out to PHL and all the DoD and HalfLife websites that will post a link to it.
Obviously the goal here is to bring attention of the average DoD player that there is a custom community, and that we're active and capable of creating cool stuff. This will invariably draw other talented and enthusiastic people into the community and help us to get out of our rut.
Cheeto
02-01-2004, 10:22 PM
I know the reason I'm here is actually DoD's fairly limited scope. We don't have a ton of Brit weapons, we don't have any British para's or commandos. We don't have Russians, we don't have Maquis (French Resistance). We don't have a whole variety of uniform styles for the troops. We have Germans, FJ, Americans, GI Paras, and Brits. Which leaves us quite a bit of room to play with. As opposed to, say, CoD, which has Russians, allied Paras of both nations, allied infantry of both western nations, as well as Russians and hell knows how many German variants. So why go to an engine that has most everything already?
As for how to promote the community, for one, we have to make it easier to get into this business. Either by being willing to train new people, or making the modding easier to figure out on your own. Secondly, we definitely need to make people aware that there's useful stuff here. Binding a simple saying to keys to say things like 'Wanna trade that Enfield for a Mosin? Head over to the Day of Defeat forums and check out the Modelling, Skins, Animations section to find a whole new armoury for yourself!' and piping up a few times during a game session would be a start. It'd also be nice if the team would detail more community news on the front page like they did before. I remeber at one time they actually put up a new post advertising the latest Brit Pack release back in the day.
Damn, you are going way back in tha day Cheeto. Thanks for reminding me how old I really am. *shakes dust of myself*
blyind420
02-02-2004, 01:48 AM
i wasent here when 1.0 came out(i left sumwhrere between when the mg class was added and 3.1, was here prior to thatsince 1.3b)so i dont knowq what affect the logn wait for the compiler had.i agree with whoever said that we need to let people know whats here and how good it is, most games i go into and ask has anyone got any new custom models latly they dont even respond or ask where there at.
and hello again glim, nice to see you make a post in this forum.im sure u dont remember me but i was around when u used to work at home n make kick ass animations =)
i dont know what else to say cept "keep on keepin on" -sum1 who posed on this thread
and visit dod-msa on gamesnet
ps i had no clue this thread would have so many posts.
and by the way i saw some server runnign a map called dod_hill_classic or something i used to love that map, does anyone know where ican get it at?
Brutal
02-02-2004, 02:33 AM
I have an idea which may jump start the msa...Remember when Marzy released his sten mk 5, It brought out the best in this great community we have, there was just that friendly sense of rivalry which made it great. So many contributors worked on it from skinners to animators, myself included. We helped to keep the community alive for weeks.
I was thinking if there were modelers/hackjobbers in here that could release something new, unskinned and un animated that all the people idling around will have a job and it will give this community something to look forward to and contribute to keeping the community alive.
Fall in - Dod MSA community push for victory
blyind420
02-02-2004, 07:20 AM
i wis thinking about modeing a liberator pistol, animations would be a biatch tho, glim?and i know the liberator was used by french resistance but i dont know what other guns where used in ww2 by the axis, allies, or brits that isnt in the game already?
Vandal
02-02-2004, 09:17 AM
Bah I'm tired of all the *****ing. The DoD MSA community dosn't suck. Its not "past its peak" its not dying. Its harder to do certain things than it used to be due to some engine changes, thus alot of folks moved on, seeing as how the novelty of easy HL stuff was somewhat gone. Yeesh.
"i wis thinking about modeing a liberator pistol, animations would be a biatch tho, glim?and i know the liberator was used by french resistance but i dont know what other guns where used in ww2 by the axis, allies, or brits that isnt in the game already?"
Try to find P_Witty and someone's Liberator. It's got animations and stuff.
Strider
02-03-2004, 07:34 AM
Im not sure why alot of poeple are blaming the limitation of the player models...
I believe since 1.0 we have seen more player models, with new equipement, skins etc...than any other version of dod...
So i highly doubt that the player models caused any downfall...
MaRzY
02-03-2004, 09:42 AM
No i think it's more down to the game, rather then the models, although adding subgroups, has put some limitations on a few things. The game has changed from what it used to be, and rather then peeps losing interest in modeling, skinning etc, they just lost interest in the game. I bet if the dev team would not of changed the game from 3.1 to something else, that does not play aswell, and has more bugs then the old beta versions, this community would not be in this mess today.
The biggest problem for us, is dod does not like high poly models anymore, and really can hit the performance of your PC. Where as upto Dod 1.0 being released, we could use many high poly models, and it would have little effect on our PC's if any. This has put alot of peeps off, i know i've stopped working on my British weapons pack because of this reason. If i look in the release forum there are many high poly player models being released now we have a compiler, but how many of us can use these models, without it bogging dod down, i know i can't. It's really funny how i used to get 72 fps at all times, with as many custom models i could add to the game using a geforce2, and now using a much bigger card, i can just about get 72 fps, using default models, but if i add high poly player models i can kiss my FPS goodbye. As it is for me now using default player models, my FPS can drop down to 25 FPS in fire fights, so high poly player models is out of the question for me.
Rancid Coleslaw
02-03-2004, 10:54 AM
You had a good point about people dropping out because of the game. I can't quite put my finger on it, but dod is just missing something now. It used to have this atmosphere to it; a dirtier, darker feel. It's hard to explain. Maybe it's the maps? I don't know. But it seems like they sacrificed gameplay for transparent rendering and higher res textures that the aging hl engine can barely handle. And it's pissing people off.
Cheeto
02-03-2004, 11:16 AM
I think what's missing from the new version of DoD is it's LACK of polish. I mean that the new version is too polished, refined, and balanced. There's no challenge to overcome if it's so balanced, just the human factor. The old versions were so unbalanced and crappy that it was great, you had MSA, sounds, and maps to make it look visually better, and you had good players to counteract the weapon un-balanaces to make it play better.
Vandal
02-03-2004, 11:55 AM
so lets all go play ****ty games instead of this well done free one?
I don't know what you all are gonna say next *laff*
Cheeto
02-03-2004, 12:03 PM
Originally posted by Skullz_Vandal
so lets all go play ****ty games instead of this well done free one?
I don't know what you all are gonna say next *laff* You know, if you're not going to bother reading posts properly, how about you shut the hell up and stay outta the thread with your useless comments.
Trp. Jed
02-03-2004, 01:08 PM
Originally posted by Cheeto
I think what's missing from the new version of DoD is it's LACK of polish.
What? Im not Polish enough for you? :(
- Jed
MaRzY
02-03-2004, 01:47 PM
Originally posted by Trp. Jed
What? Im not Polish enough for you? :(
- Jed
It's true your half Polish, which would be enough for most of us, if it was not for the fact your half TW@T like the rest of us.....lol:D
DreadLord
02-03-2004, 02:27 PM
Originally posted by Cheeto
I think what's missing from the new version of DoD is it's LACK of polish. I mean that the new version is too polished
lmao, u had me confused for a second there.. POLLISH lol... i was like.. out of all the armies to add to DoD, i wouldnt think the Polish would be high on the list!
anyways, i was around back in the "day" and i think that although the releases were better and there were more of them, the "depression" is over, just recenlty there are more people, most of them arent so great (me included) but someday we just might be the next greats. I dont understand how people think everyones gone. Some people left sure, and we all miss em, but new people are here and learning.
DoD is still the best WW2 game out there. CoD is a SP game.. the MP sucks and i dont think it will ever pass the "ok" mark.. MOHAA hahahahah right.. BF1942 pffft.. come on people, u all know DOD is the best, and it still looks pretty good! CoD's fat ass penguin waddling player models dont compare to some of the DOD models!! If you think the DoD community is dead, then dont contribute. but people will always be here.
Vandal
02-03-2004, 05:39 PM
Cheeto, no need to be so damn negative. My opinion happens to be that other highly played WW2 games (BF1942, MOH, COD to name a few) are crappy, plus you have to pay for them. I guess that makes me a jerk. Meh.
Moosedori
02-03-2004, 08:52 PM
I'm still here, but my last release was in 1.0 (though it was a pretty good one I thought). Plus I don't really think I'm all the well known.
Dying Robot
02-03-2004, 09:35 PM
I'm pretty sure DoD died with the release of steam, and I guess the forums went with it.
And I'm in liberty to say that 'cause I followed things back on the old forums and have followed the mod since the beginning.
This place IS dying...admit it or not, it really is. It's sad, no doubt about it, but what can we as a community do bsides what some of us has tried to do for ages now? Which is pushing for more releases and try to contribute the best we can.
I myself am not talented with 3d programs and such and therefore I can not submit any new models no matter how much I'd like to...and skinning, oh on't even get me started on that. I've read those tutorials but whenever I try it out myself it just looks like scheisse in the end anyway. Animations then, well I've thought about this one, not sure I've got what it takes for this one either, but I'm planning to give it a real try sometime in the near future. Only real problem here, besides my limited software skills, is that I don't own any weapons of my own so I'd have very limited references when it'd come to making animations for weapons and such as accurate as possible.
I do however wish for some magic skills to come to me over night, but the odds aren't looking too promising at the moment :)
Trigger
02-03-2004, 11:26 PM
Dying? I disagree, the mod is still alive and has a promising future, at the worst the msa community is in hibernation. I've been following this mod since the very begining, and it's had it's low points before, no matter what games I move off to, I have always eventually gotten bored with them and fallen back to DoD. People may leave at slow times, which this definately is, but they always come back, and better than ever.
Cheeto
02-03-2004, 11:35 PM
Ehh, true to a degree. MSA was kind of in a lull from 1.1 to 1.3b, then it shot off. But that was sort of a natural occurance for new mods. You have the intial burst with the first release, then it falls off a bit until it naturally gears itself up. But I haven't seen any 'hibernations' this extreme in all the time I've been with the community. :( As far as I remember, it was up the whole way, except for a few weeks where not much would happen.
MaRzY
02-04-2004, 07:50 AM
I really think it's mainly down to the game, when we look back what we have seen is a game (DOD) go from strength to strength, it got better with every release. Then 1.0 retail came along, and although better graphically, it lost much of the gameplay the game once had, aswell as running like a bag of crap. And although alot of fans where not happy with what the team had changed, they hung around, given the team a chance to put it right. Then steam came along, and really rocked the boat, 56ker's where lost, and felt let down, and felt ripped off for those that had bought the game, and also split the community in two. Then we waited and waited for the new patch, that was going to fix the main bugs and get FPS back to normal. But when the patch was released it was for steam only, and had gone back to being a beta. And now we have a game that runs worse then ever, does not have the playability and depth of early beta versions, and is still full of bugs. It's a different game to the dod we used to play, and IMO i think this is why alot of peeps have dropped dod.
Ska Wars
02-04-2004, 10:19 AM
Well as a former 56ker i think steam killed alot of us. The reason i stopped playing dod was because there was jus too much **** to download, set up, re-download, set up again, cry when not works, re-download and so on.
I've finally managed to get broad band now though so i'm redownloading dod as I type and hopefully with the new compiler I'll be able to finally release some of the packs I never finished lol
- Ska
Steel Blade
02-04-2004, 10:52 AM
Yay!
Trp. Jed
02-04-2004, 11:02 AM
I miss Ska...
I remember hacking his sig when he was a n00b...
- Jed
blyind420
02-04-2004, 12:03 PM
hey vandori i remember you u make alot of good stuff :)
and to skulls, maybe you dont see how uwere being an ass, and maybe u werent a 100% ass ,but read ur posts on this thread, there not the slightest bit constructive.
as for ll the bugs u guys say r tere, the only one i notice is like 5% of the time u kill someone there model just starts violently humping the air and stays there for a rando ammount of time, yesterday one stayed there the hwole round, it relly sucks.
and btw can anyone help me find pwittys and someoneelses liberator, i really wanna convert that to 1.1
Ska Wars
02-04-2004, 12:30 PM
Originally posted by Trp. Jed
I miss Ska...
I remember hacking his sig when he was a n00b...
- Jed
I remember that you lil ******* lol i got really freaked out cos one of the mods sent me a message saying sort my sig out or else, put the bloody wind up me bad lol
- Ska
MaRzY
02-04-2004, 12:37 PM
Originally posted by Ska_Wars
I remember that you lil ******* lol i got really freaked out cos one of the mods sent me a message saying sort my sig out or else, put the bloody wind up me bad lol
- Ska
Oh shut up you panzy.......:).
Welcome home mate.........lol
Brutal
02-04-2004, 12:41 PM
We should all get official recognition from the dev team as the impatients dropped out but the loyalists to dod have stayed, keeping it alive:p
As me being only a weapons skinner, i have no use for compilers but with dods technilogical changes, the need for them has arisen which has seen many people disappear thus limiting te amount of models which can be converted.
I think also one thing which holds back releases is the fact that there are new models being made which the creator cant find anims or skins for...what is a model without anims and a skin, what is an anim or skin without a model?
I think what the community needs most is more modelers, one at least.
When MaRzY released the sten mk5 straight away there were at least 5 people working on new skins, enough to keep people happy for 5 weeks minimum:)
The community isnt realy that dead. I wont call it a depression anymore, ill call it a phoney period.
My 2 cents.
Ska Wars
02-04-2004, 01:26 PM
Originally posted by MaRzY
Oh shut up you panzy.......:).
Welcome home mate.........lol
lol Panzy is it?
Nice sten btw marzy, finally got to try it out tonight lol
- Ska
Vandal
02-04-2004, 02:29 PM
Ska! welcome back to the front lines! how was your leave? :D
Ska Wars
02-04-2004, 03:54 PM
Not bad mate lol broken some fingers which made scratching the old arse harder lol
Still working for Over The Top (http://www.overthetopmod.com) as a player modeller (No more hack jobbing *shock horror* lol).
- Ska
MaRzY
02-04-2004, 04:54 PM
Originally posted by Ska_Wars
Not bad mate lol broken some fingers which made scratching the old arse harder lol
Still working for Over The Top (http://www.overthetopmod.com) as a player modeller (No more hack jobbing *shock horror* lol).
- Ska
So we have done us Brits proud then, with the sten..:).
Have the Over The Top team changed there game engine, i'm sure they where using the unreal engine when they offered me some work, and that was one of the reasons i turned them down. But i see now there going to be using the HL2 engine, is that right.
Ska Wars
02-04-2004, 05:13 PM
yeah they changed to the HL2 engine as its looks at lot more promising and has more features we use to implement some of the ideas we have. Down side of it of couse is me have to wait a bloody long time for the SDK, which was supposed to be out a while ago. They reckon it could be as late as August now :(
- Ska
Vandal
02-04-2004, 05:18 PM
Modelling eh? *coughitalianspackthreadcough*
Brutal
02-04-2004, 11:17 PM
Its nice to now be working with u ska, thanx for the vote in.
I'm now a skinner for Over the Top.
Sushi
02-05-2004, 12:53 AM
Originally posted by Mortar
Well i tried boosting things up with #MSA @ gamesnet, i just don't see people there... marzy, dillinger, bruta... editor123 you just enter and quit, idle for a little, guys like splinter, sushi, Flammenwerfer and more and more are never there, if we could all gether there even if you are not really active in customizing right now we can all help each other, also i know many people around got lots of stuff unfinished, unskined and so and so and you leave it to dry out in the sun sadly :-/
We had a channel on gamesnet?
Trp. Jed
02-05-2004, 06:02 AM
I thought it was #dod-msa not #msa?!
- Jed
Mortar
02-05-2004, 06:23 AM
sorry lol, #dod-msa and we have it right now :-)
Vandal
02-05-2004, 09:55 AM
:/ I spend at least an hour a day in dod-msa
Forral
02-05-2004, 10:08 AM
I have just discovered it, so now I will be on whenever I remember...
Ska Wars
02-05-2004, 10:40 AM
No problem brutal mate, nice to have some more DoD lads on the team.
- Ska
Brutal
02-05-2004, 12:24 PM
Mortar i spnd a few good hours in there all the time
DreadLord
02-05-2004, 02:26 PM
I just got IRC and im in the server.. but it keeps changing my name to guest or something.. lol... anyways, someone stop by
Arsenal
02-05-2004, 04:18 PM
Well this is the first time I have looked in since before the 1.1 release. Don't even know why I am lol. I haven't worked on anything sice the 327 set Ska helped me out with.
For the most part my absence has less to do with hating the new version then just moving on. I moderate the Red Orchestra forums along with Glimmy.
Nice to drop in and say hi though, this was a great community in our day.......
Lt. Firmalo
02-06-2004, 07:07 AM
I have no problem with DoD going retail whatsoever. I just wish it was on a better engine..I'm yet to be reunited with my one true love once they get it on a better engine. Ciao :)
Lorda Mercy
02-06-2004, 03:14 PM
You shoulda been here when dod 2.0 came out (jan 2001 I think).
There was custom **** all over the place.
These days, I play Condition Zero. Custom **** out the ass.
all this talk about the engine and stuff...is there any chance of eventually makin it for HL2? Whenever it comes out.....
All this talk about old days of DoD, makes me cry when I remember dod_hill and dod_omaha...those were the maps :)...on omaha, I remember bein the axis and spawn campin the allies like a mofo with the gewehr
Arsenal
02-08-2004, 08:20 AM
Originally posted by Lorda Mercy
You shoulda been here when dod 2.0 came out (jan 2001 I think).
There was custom **** all over the place.
These days, I play Condition Zero. Custom **** out the ass.
or 1.2 -> 1.3b.... lotsa activity then. That is when I started.
Devin Kryss
02-08-2004, 10:49 AM
I remember you Arsenal. And Vandori, how could anyone forget you?
Dillinger
02-08-2004, 11:28 PM
I remember both of you folks, Arsenal and Vandori! :)
Trigger
02-09-2004, 11:58 AM
And I remember you guys! Dillinger and Devin Kryss!! Seems everybody's here, but nobody's actually doing anything. Get to work people.
Vandal
02-09-2004, 12:09 PM
Here here, trig. :D
blyind420
02-09-2004, 04:15 PM
speak for urself trigger, im trying to get someone to animate the reload anim for my lib, i jsut need it to throw the gun down and pick up another, thats it polz sumbody help, you can find the .mdl file here
www.stonedideas.cjb.net/dod/v_colt.mdl
and b4 someone asks me, no i cant use the animations from the liberator that was released a while back, because the skeletons are WAY different.
i got a photoskin on it right now, it looks pretty awful but better then just the mesh on it, heh.anybody want to help ?
Billie|Joe
02-09-2004, 04:40 PM
i love all you sexy man mans
Dillinger
02-09-2004, 10:10 PM
Ahaha. Actually I am skinning for Heat of Battle. A CoD mod developed by the guys over at Mike's Marauders. Which is where all my effort is at the time being. :)
Brutal
02-10-2004, 03:22 AM
have u got a linkage dill?, i been missing u and i wanna see what good work u been producing for them:)
as you probably already know im skinning for over the topo and Eastern front.:)
DreadLord
02-10-2004, 11:43 AM
is the IRC channel moving to gamesurge after gamesnet is shut down?
Trigger
02-10-2004, 06:39 PM
Yeah, the channel is now on irc.gamesurge.net, perhaps the sticky should be updated.
And I am in fact working on something that's progressing along quite nicely, I occasionaly post updates in the #dod-msa channel, but no wip here until I get it in-game.
Trp. Jed
02-11-2004, 04:03 AM
I was toying with the idea last night of quitting doing anything for DoD/Valve based stuff last night after my U-boat is done.
I was reading a thread in the steampowered forums and it just made me weep. I couldnt believe that they would allow a thread on a particular subject to continue in the public forum, especially one so intrinsically part of the official product website.
I honestly feel like I'm putting my efforts in for the "wrong guys" as Valve seems to have no concious regard for the state of some of their "official" forums, irc channels and public persona's.
Not that it reflects on anyone here per-se but "Valve" in general is leaving a really bad taste in my mouth right now.
I just wish I could find something else I could turn my 3D creativity to instead right now. :(
- Jed
Brutal
02-11-2004, 05:33 AM
a mod maybe?;)
Trp. Jed
02-11-2004, 12:47 PM
Originally posted by BruTaLiz@tioN
a mod maybe?;)
I wish.
HL1 as a a mod engine is dead. To many better ones and HL2 is on its way.
But I'm yet to see a mod or a genre/idea I can get into that.
a) shows gameplay as enjoyable as DoD.
b) doesnt suffer from feature creep.
c) has direction
d) isnt "staffed" by 13 year olds with the teamskills of a 3 legged asthmatic stoat.
- Jed
Brutal
02-11-2004, 01:11 PM
Originally posted by Trp. Jed
d) isnt "staffed" by 13 year olds with the teamskills of a 3 legged asthmatic stoat.
Lmao enough said
BillyNair
02-13-2004, 01:14 AM
WOW ! !
I just came back to see what the comunity is up to. After the last server reset, I lost access to these forums when I didn't have a "VALID" eMail address. I just looked and this was about April 2003. I first got in the modifications with my ability to speak Japanese when modeler/skinner "Shadow Brigadier" asked the comunity to translate the German commands to match his Japanese conversion pack back in beta 1.1. My sounds came out just as beta 1.2 was being relesed and when the comunity started to take off. I would have to say that 1.2 through Beta1.3b was the best time to be in DOD. It was about as new as the players, so there was no " damn n00b" sentement as the veterans were only months into the mod themselves.
People loved playing the game because the comunity was so small, everyone knew everyone. I helped Shadow do some skins, and tweaked them to be more contrasted with the American skins. Around then someone asked for a scope sprite alteration, and after I was able to create one, i spent a long time making more (infact, if you do a search, you might find one of mine still floating around here, someone upgraded it just as I stopped posting here)
Then 2.0 came out. A lot of people were disapointed with the change of weapons (most noted was the "Lack of skill" needed for the Kar98, a weapon I spent months in 1.3b perfecting), modelers realized all their work needed a lot more work to be compatable. Some of the guys I worked with in here left, not because of the comunity but because of game play. I stayed though and tried to keep the JapPack going.
So I think the combination of gameplay changes and updates causing models to become obsolete, and the increase in nameless members (getting lost in a crowd instead of being part of a tight comunity) led to the ultimate decrease in productivity.
There are those that moved on to "real jobs" but I am sure there are more than enough people here now that have just as much tallent if not more that we did a few years ago. If there are enough motivated enough it could happen again.
You think you need a damn good video card for HL2 and its mods? Cause mine barely handels DoD.
The Scatman
02-13-2004, 01:02 PM
yeah I think you'll need good gfx some how :p
Brutal
02-13-2004, 02:31 PM
indeed, i probably wont ever see my own work ingame:rolleyes:
I share you pain Brutal:(
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.