05-06-2003, 09:48 AM
In this screen of my map you can see the windows in a house and the line of vegitation on top of the wall behind it, they are both func_walls with {textures on them, annoyingly, any {texture I use in my map is displayed very brightly. Does anyone know a way to make them darker, or a setting to use in the entity.
Also I was thinking it could be becuase of the settings I used for RAD when I compiled, bounce 0, also I did fast VIS.
Anyone?
Screenie:
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown02.jpg
Also I was thinking it could be becuase of the settings I used for RAD when I compiled, bounce 0, also I did fast VIS.
Anyone?
Screenie:
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown02.jpg