[MREL]-Devins ssv4 w/trench coats and gasmasks+transparent lenses

01-27-2004, 11:52 PM
all credit goes to the original contributors to devins ssv4 with gasmasks and trenchcoats

i have done alot of ingame testing hanvent found anything wrong so far.

dl these at www.stonedideas.cjb.net/dod/axis-inf.zip

pic dosent show all classes but there all updated with transparent gas mask lenses
special thanks to editor for his 1.0 to 1.1 conversion tutorial =)

01-28-2004, 12:00 AM
Nicley done *applause*

01-28-2004, 01:38 AM
I can finaly sleep at night...............:)

01-28-2004, 12:58 PM
cool thats great to know cor:)
and btw is the dl giving decent speeds?

01-28-2004, 02:23 PM
Man, I got a problem w/ the download. I shows that it downloads on the bottom of the screen but I cant find the download in my computer. Is there anyway you can send it to me directly? You can email it to me or send it through the IRC room.

01-28-2004, 09:22 PM
Originally posted by {CoR} ez
I can finaly sleep at night...............:)

01-29-2004, 12:20 AM
sure whats ur email cor

01-29-2004, 08:45 AM
very very nice, good job

01-29-2004, 09:32 AM
Originally posted by blyind420
sure whats ur email cor just check his profile and click e-mail :D

Sgt. Rogacz
01-30-2004, 03:18 PM
Great, could You please make a no-gas-mask version?

01-30-2004, 03:40 PM
that would be rather pointless cause im prety sure devin released different versions of his ssv4 pack, look around im sure u'll find a no gasmask one.i only edited these so the gasmask lenses would be transparent.

01-31-2004, 07:49 AM
When I open the zip, all it has is the axis-inf.mdl. Isn't the axis-infT.mdl supposed to be there?

Sgt. Rogacz
01-31-2004, 10:29 AM
It`s the matter of how the textures are compiled. Normaly model is compiled with textures, but You can also compile it with external ones so they create xxxT.mdl. I don`t know what purpose it has, but it can be done so.

01-31-2004, 12:12 PM
The purpose for texture files is two fold, first, it's so that the textures don't have to be loaded into memory until you actually see the model, and second, the reason most DoD models sue texture files, is that there is a memory limit too mdls, and if they go over a certain size they have to be seperated to properly compile.

02-01-2004, 06:43 PM
Mirror (http://dodec.hlgaming.com)...

02-02-2004, 01:24 AM
if your telling me to get it mirrored there im waiting to finish sonme remeshed hands for em but if ur saying its mirrored on there all i can find with ym name on it in there is a wood reskin i did of devins black 3.1 bar for 1.1 *confused*

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