[WIP] 87th in a new direction
Vandal
01-27-2004, 06:21 PM
Alrighty then, I decided this needed its own thread, as I radically changed it, they are like new skins. They need a tad more work but I was sick of seeing the khaki models taking over DoD. Try some green ones on for size. I decided to do this after reading about alot of the behind german lines divisions wearing the hunter greens because of the forests, and remember my grandfather saying the snow at some points made them stick out like "big green thumbs"
Here's the image gimmie feedback!:
http://vandal.weruniq.com/models/janno.jpg
Swedish
01-27-2004, 06:34 PM
Nice work. Reminds me of the CoD paratroopers (without their Airborne gear of course).
Vandal
01-27-2004, 10:07 PM
Thanks swede, the new host is up for the screen shot so it should load super fast now!
Trigger
01-28-2004, 12:37 AM
they look pretty good, except the divisional patch seems to be on both arms, and it blends in with the jacket a little too much.
Mortar
01-28-2004, 02:54 AM
Looks hot, i want it.
gabagoo
01-28-2004, 03:13 AM
looking good;)
Draft Dodger
01-28-2004, 09:12 AM
I like it. It's a nice change of color, and I like seeing non-"famous" infantry units supported.
Quakah
01-28-2004, 09:15 AM
nice job, but I was wondering if you could put the green color on the regular us airborne models?
gabagoo
01-28-2004, 10:41 AM
yeah i was gonna say the green coloring looks almost perfect :cool: how did you do it ive been trying to color some stuff with the exact color but with no luck :(
Swedish
01-28-2004, 10:53 AM
I got a good suggestion, put leaves and shrubs on their helmets since they're a forest unit.
Mortar
01-28-2004, 11:02 AM
I don't think they should have blood on their cloths... atleast not so much and not for every1.
Vandal
01-28-2004, 11:47 AM
Thanks for the feedback!!
The coloring was alot of individual cutting out of original textures, using hue/saturation and or brushes with transparency to acheive the color I wanted.
The dirt on the uniforms is a sort of have to, considering DoD only uses 2 textures for uniforms, I sort of like the result though.
I'll release a default pack with the green and no dirt too, as soon as I can release this one :)
Vandal
01-28-2004, 12:05 PM
Ok, I took the div. patch off one arm on the light jacket, but the coat uses mirroring so its on both. Now I know they usually did not sew patches on the coats, however as trig pointed out it looks as if it 'blends in' look closer, its actually painted or branded on. Use your imagination :D
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.