Tutorial: Converting Para models for Standard play


Trigger
01-20-2004, 03:51 PM
How to Convert Paratrooper models for standard play

For this example I'll be using the US paratroopers models, but the process should be the same for the Germans as well.

Decompile the US-Para.mdl, and open up US-Para.qc, look for this:

//reference mesh(es)
$bodygroup "body"
{
studio "allie-para_body"
blank
blank
blank
blank
blank
}

$bodygroup "helmet"
{
studio "allie-para_helmet"
studio "allie-para_helmet2"
blank
blank
blank
blank
blank
blank
}

$bodygroup "head"
{
studio "allie-para_head0"
studio "allie-para_head1"
studio "allie-para_head2"
studio "allie-para_head3"
studio "allie-para_head4"
studio "allie-para_head5"
studio "allie-para_head6"
}

$bodygroup "gear"
{
studio "tommygear"
studio "springgear"
studio "garandgear"
studio "mggear"
studio "bargear"
studio "carbgear"
studio "greasegear"
}

This is what we are going to be changing now to corespond to the US-Inf subgroups. Replace all that, with this:

$bodygroup "body"
{
studio "allie-para_body"
studio "allie-para_body"
studio "allie-para_body"
studio "allie-para_body"
studio "allie-para_body"
blank
}

$bodygroup "helmet"
{
studio "allie-para_helmet"
studio "allie-para_helmet2"
studio "allie-para_helmet"
blank
blank
blank
blank
blank
}

$bodygroup "head"
{
studio "allie-para_head0"
studio "allie-para_head1"
studio "allie-para_head2"
studio "allie-para_head3"
studio "allie-para_head4"
blank
blank
}

$bodygroup "gear"
{
studio "garandgear"
studio "tommygear"
studio "bargear"
studio "mggear"
studio "springgear"
blank
blank
}

Then compile and rename them US-Inf.mdl, and put it in the proper directory, everything should work as normal.

ez
01-20-2004, 03:57 PM
thanks for taking the time to explain.

Billie|Joe
01-20-2004, 04:42 PM
:eek: STICKY THIS

Swedish
01-27-2004, 03:56 PM
Very nice, thanks.

[DF]Panzershrek
01-27-2004, 04:53 PM
Trigger, how do you convert normal models into para_play?

Swedish
01-30-2004, 09:31 PM
Hey Trigger, it ain't working. :confused:

Trigger
01-30-2004, 11:42 PM
You'll have to be more specific if you're looking for help.

Swedish
01-31-2004, 01:22 AM
Originally posted by Trigger
You'll have to be more specific if you're looking for help.
I did what you said, and the thing ain't compiling. Either that, or it's compiling uber fast.

Will this work for a Your Employee custom Para model? Let me try it again one more time.

Swedish
01-31-2004, 01:34 AM
Let's see here.

Yours.
//reference mesh(es)
$bodygroup "body"
{
studio "allie-para_body"
blank
blank
blank
blank
blank
}

$bodygroup "helmet"
{
studio "allie-para_helmet"
studio "allie-para_helmet2"
blank
blank
blank
blank
blank
blank
}

$bodygroup "head"
{
studio "allie-para_head0"
studio "allie-para_head1"
studio "allie-para_head2"
studio "allie-para_head3"
studio "allie-para_head4"
studio "allie-para_head5"
studio "allie-para_head6"
}

$bodygroup "gear"
{
studio "tommygear"
studio "springgear"
studio "garandgear"
studio "mggear"
studio "bargear"
studio "carbgear"
studio "greasegear"
}

Mines (YE 17th Airborne)
// reference meshes
$bodygroup body
{
blank
blank
blank
blank
blank
blank
}
$bodygroup helmet
{
blank
blank
blank
blank
blank
blank
blank
blank
}
$bodygroup head
{
blank
blank
blank
blank
blank
blank
blank
}
$bodygroup gear
{
studio "tommypara"
studio "springpara"
studio "garandpara"
studio "mgpara"
studio "barpara"
studio "carbinepara"
studio "greasepara"
}
They both start off different.

Trp. Jed
01-31-2004, 05:49 AM
LOL Swedish.

So you want models with no body's, heads, helmets, just kit?

- Jed

Swedish
01-31-2004, 06:03 AM
LOL no. In fact, Trigger said the Para .qc file should look like that, but when I took a look inside the custom QC file, that's what I found.

I've tried overwriting it with the set Trigger gave out, but it wouldn't compile. :(

Trigger
01-31-2004, 12:05 PM
Ok, first of all, you should use a batch file to compile so you can pause it at the end and actually see what the compiler is saying if there's an error, that or compile in a dos window.

As for your problem, it seems that in the case of this particular custom model, the subgroups have all been consolidated into the gear group, so you would only change that group, leaving everything else blank:

// reference meshes
$bodygroup body
{
blank
blank
blank
blank
blank
blank
}
$bodygroup helmet
{
blank
blank
blank
blank
blank
blank
blank
blank
}
$bodygroup head
{
blank
blank
blank
blank
blank
blank
blank
}

$bodygroup "gear"
{
studio "garandpara"
studio "tommypara"
studio "barpara"
studio "mgpara"
studio "springpara"
blank
blank
}

Andy Whyberd
05-05-2004, 12:38 PM
My Model Wont Compile it starts compileing then it just freezes and then comes up with an error message saying that it has incounted a problem and myst be shut down
Help!

Swedish
05-12-2004, 02:54 AM
Somebody should really sticky this tutorial. :)

fess
05-12-2004, 07:37 AM
thanks trigger mate, very useful

[DF]Panzershrek
05-12-2004, 10:28 AM
Is there a pack or tutorial on how to convert the default 1.1 Models to Para play?

Buster
06-07-2006, 02:42 AM
Ok i have a custom 502nd PIR us-para player model and I have followed all of your instructions but when i play, it comes out with the rifleman player model without his helmet and the rest with just gear. If you want a link to see for yourself, PM me or just reply. My friend Andy Whyberd won't really care if I ask this. He knows how but doesnt have the time and I am noob at this. So please help me in any way you can.

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