Rawr, Cheeto Mad, Russians Don't Work!


Cheeto
01-18-2004, 10:01 PM
Alright, so here's what's going on. I've got p_models for the Mosin installed, and I've got the models for the Russians set up with references that match the default Brits (which work) and my Russian paratroopers (which also work). Now, I've tried the paratroopers to see if any custom references work (they do), I've tried the default Brit models to see if the p_models work, and they do. BUT, when I compile the custom Russian infantry player models, with the SAME anims and QC info as my paratroopers and my Ostfront Germans (both of which work), the Russians can't hold their guns at all properly. Their hands aren't even touching their guns and they don't play the right anims at the right times. So does anyone have any ideas?

Goran_Kriger
01-18-2004, 10:37 PM
I know my replay is off topic but can u send me your russian all models plz or give me a link at where I can find them. Anyways my email is Goran_Kriger@hotmail.com Thank You.

Billie|Joe
01-19-2004, 12:56 AM
Originally posted by Goran_Kriger
I dont knowm and I know my replay is oh stop but can u send me your russian models plz or give me a link. Anyways my email is Goran_Kriger@hotmail.com

uhhhhh what?

Goran_Kriger
01-19-2004, 04:03 AM
Sorry I'll never post drunk again....

Cheeto
01-19-2004, 12:25 PM
Fixed em. Problem was that I had too many polys in each submodel file, so I broke em up a bit.

Divium
01-19-2004, 12:27 PM
gj :)

PickItUp
01-21-2004, 10:05 AM
Sorry I'm a bit late. It never tells me I have new pm's and I never think to check em.

so you were using bodygroups, and they wouldn't work? And then the solution was to reduce the poly's? Or to just break them up into more bodygroups?

Cheeto
01-21-2004, 10:31 AM
Break em up into more bodygroups. But I could use your help for something else, I wanted to do a few player anims, but I'm not entirely sure how the blending works. If you could IM me on AIM, ICQ, MSN, or Yahoo, and explain this a bit to me that'd be great.

PickItUp
01-21-2004, 11:59 AM
The blending is all done by a bit of code that I don't know much about unfortunately. Bottom line is that you just have to do the 9 different animations and then edit your qc so that thompson animation sequence remains name "thompson" but the animations it points to are for a ppsh41 or something.

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