Craftos
01-01-2004, 07:34 AM
I want to create such scenario:
Blowable barricade which open new route in map, working just for one side. Everything works except one thing. "Capture" time is set to 15 seconds. While this time opposite side has a chance to counter it. So when one starts to cap text is shown on the screen that he started to "cap" thing. It works as it should (using game_text, it shows for 15secs) but if capping is broken I can't "turn off" shown text. I've tried to use env_state as a master to turn off things. This works for removing dod_capture_area after succesful cap. But for text it turns off game_text entity but text always stays on screen for 15 seconds.
How can I stop text from showing before time is up?
Blowable barricade which open new route in map, working just for one side. Everything works except one thing. "Capture" time is set to 15 seconds. While this time opposite side has a chance to counter it. So when one starts to cap text is shown on the screen that he started to "cap" thing. It works as it should (using game_text, it shows for 15secs) but if capping is broken I can't "turn off" shown text. I've tried to use env_state as a master to turn off things. This works for removing dod_capture_area after succesful cap. But for text it turns off game_text entity but text always stays on screen for 15 seconds.
How can I stop text from showing before time is up?