us-para reskin


05-05-2003, 07:05 PM
ok i am not yet done but i was a little bored and have never made a skin b4 i've tryed but never went through with it and i was getting jelous of all the nice skins u guys put out so i ghave it a trie using photo shop here r sum pics i also used the spade on the helmet from a reenactment but i will work on it more later i jus wanna kno wat u guys think

05-05-2003, 07:06 PM
another

05-05-2003, 07:06 PM
and a third

Private-88
05-05-2003, 07:08 PM
Nice man, also what do you mean by spade on the helmet?

2ltben
05-05-2003, 07:21 PM
506th PIR, and from the mark on the bottom of the Spade I'd say Easy Company, as at the time of 3.0 Band of Brothers reference shots were "all the rage" and were included with 3.0 on(isn't that the 3.1 para model? Looks much lower poly than the new models)

Corporal Rossi
05-05-2003, 07:51 PM
hmm your paragraph there doesnt flow man, and the pistol belt looks kind of turqouis, But I do like not bad. I really want to start my spr pack but these damn submodels screw me over.

Ponte
05-05-2003, 09:45 PM
Correction 2LtBen, but the 6 o clock tic means 2nd Battalion.

There was A B C for 1st Bn, D E F for 2nd, and G H I for 3rd...

05-06-2003, 12:55 PM
wat i mean by the spade on the helmet is thewhite thing u porbably cant c to well it is the spade like a the card spade
if u have any questions or requests for this model please let me kno and i will try my best and it was pretty easy to make
in photo shop i started from the orginal skin that came wit dodv1.0 and i used some pictures of reenactments like the spade i will work on it more today from the internet
and thank u guys for replying thank u guys for everything o and no it wasnt the 3.1 para model the 3.1 para model is the same as the para model in v1.0 so i turned it more greenish and am adding more thing u probably already kno that tho

Ska Wars
05-06-2003, 01:01 PM
Looks good mate, nice one.

If you've got time could you try a make a more meshed up version. Stuff like tears in his jacket, bit of blood on his face etc So far i don't think anyone has tried to make one for V1.0.

keep up the good work,

Ska

05-06-2003, 01:04 PM
ok i'll try my best

05-06-2003, 02:23 PM
ok i worked on blood a lil i still gotta do more but here is a pic wit blood on face i put more blood on other places i working on it as i type

05-06-2003, 02:24 PM
and a second
i working on blood fro other faces too then i move to torso jus tell me wat ya think

Ska Wars
05-06-2003, 02:30 PM
I love the blood runnign down the left side of his face, its looks very very cool. I'd keep the blood on his face and hands only and jus make the uniform look a bit scuffed up and dirty. Looks very good, nice one,

Ska

05-06-2003, 02:33 PM
thank u i am finishing the faces now and will paste pictures then i will work on uniform

Ska Wars
05-06-2003, 02:40 PM
Keep it up. It's very good work for your first time at skinning. Can't wait to see what you do with the uniforms.

Ska

2ltben
05-06-2003, 02:56 PM
Originally posted by Chaotic Reign
wat i mean by the spade on the helmet is thewhite thing u porbably cant c to well it is the spade like a the card spade
if u have any questions or requests for this model please let me kno and i will try my best and it was pretty easy to make
in photo shop i started from the orginal skin that came wit dodv1.0 and i used some pictures of reenactments like the spade i will work on it more today from the internet
and thank u guys for replying thank u guys for everything o and no it wasnt the 3.1 para model the 3.1 para model is the same as the para model in v1.0 so i turned it more greenish and am adding more thing u probably already kno that tho
Oh, before the jump into Normandy, the bigshots were afraid the 101st paratroopers wouldn't know what unit eachother belonged to, so they organized helmet side markings. For each Parachute Infantry Regiment(there were 4 in the 101st) was marked with a symbol from a playing card, a Spade, a Heart, a Diamond, and a Club. Along with these, the marks on the 12, 3, 6, and 9 o'clock represented each battalion. I'm not sure but I think it goes like this, 9 o'clock for 1st Battalion, 6 o'clock for 2nd Battalion, 3 o'clock for 3rd battalion, and 12 o'clock for HQ Battalion.

05-06-2003, 03:02 PM
ok i am gonna paste all of the faces 4 u guys 2 c then i go work on da uniform

05-06-2003, 03:03 PM
2

05-06-2003, 03:08 PM
3

05-06-2003, 03:09 PM
4

05-06-2003, 03:09 PM
5

05-06-2003, 03:11 PM
6

05-06-2003, 03:14 PM
7 and i apoligize moderaters for having to do it this way now to work on uniforms

05-06-2003, 04:11 PM
ok everybody i still working on uniform but i gonna post pics soon because i almost done o and i did this for u ska i put in dirt slpaches around the feet and bottom of pants i added sum scuffs and stuff i just wanna c wat else i can do

Strafe
05-06-2003, 04:24 PM
These look great! Good work!

If they're renamed, can they be used as infantry models?

05-06-2003, 04:54 PM
i'm not sure i kno in 3.1 u could do that but they would have mohawks i think i would have to have sum1 decompile or use a prograam to do that but i'll look into it for u i am puting the finishing touches on them now

05-06-2003, 05:05 PM
i like it, very unique. Just dont go overboard on the blood, they were'nt using swords to kill each other ya know.

Keep us updated.

05-06-2003, 05:47 PM
ok ok i just added finishing touches and it is done ok and if u guys want me to change anything or w/e just let me kno and i gotta get it hosted any good PLaces well jus tell me wat u think
o and sorry for the purple background haven't had time for ingame shot yet so sry bout that too but jus let me kno wat u think

05-06-2003, 05:49 PM
o and here are sum individuial pics and agian modearaters sry for doing this

05-06-2003, 05:50 PM
another

Private-88
05-06-2003, 05:51 PM
Looks like the whole sqaud is injured.


Good job Bro

05-06-2003, 05:52 PM
another and the numbers on pivs r messed up cause they got out of order

05-06-2003, 05:54 PM
and another this is gonna take a bit

05-06-2003, 05:56 PM
ok this is the last 1 and just let me kno if i should change anything and let me kno of a good host so i can release it cause it is done and i just want to thank every1

05-06-2003, 06:01 PM
oops forgot 2

05-06-2003, 06:02 PM
ooook now it iz the last 1 ok i b bak in a bit so whatever questions u have will b answered soon enough

2nd Rangers
05-06-2003, 06:05 PM
Originally posted by 2ltben
I'm not sure but I think it goes like this, 9 o'clock for 1st Battalion, 6 o'clock for 2nd Battalion, 3 o'clock for 3rd battalion, and 12 o'clock for HQ Battalion.

You're close, 1st Battalion "tick" was 3 o'clock, 2nd 6 o'clock, 3rd 9 o'clock, HQ 12 o'clock.

There were 3 Parachute Infantry Regiments, the 501st, 502nd, and 506th. The fourth regiment was the 327th Glider Infantry Regiment. All units of the 101st used helmet markings (the 82nd did also but they are seldom seen in photos). If the parent unit was battalion sized rather than regiment (for example the 326th Airborne Engineer Battalion) the tick mark represented the company assignment rather than battalion.

05-06-2003, 06:42 PM
alright guys i'm gonna get this hosted 2morrow so u can get it then if u guys want me 2 change anything i will ok and wen i get it hosted i will paaste a link and again thanx for all your help and tips

HeadHunter
05-06-2003, 10:38 PM
Originally posted by Chaotic Reign
o and here are sum individuial pics and agian modearaters sry for doing this
Don't worry about it. The way the system currently is, it's really the only way to show a number of pictures of your work. We understand that. As always, it's more about the "why's" than the "what's" if you get my drift.

Looking forward to the release.

05-07-2003, 01:19 PM
thank you very much that is good to know and i also emailed dod editing center for a host and they will have them up soon

05-07-2003, 04:31 PM
dude you gotta stop SPAMING this topic Chaotic Reign seriously, quit giving us every little detail.

05-07-2003, 06:20 PM
ok guys I am sorry for the spamming but here is the download link hope you like it.Let me kno wat you think. http://dodec.dodstudios.net/filedb/pafiledb.php?action=file&id=220

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