*WiP*DoD_D-Day


04-26-2003, 01:33 PM
Okay guys, since the new forums up, i'd thought id make a newer fresher thread.
http://www.mappingfront.com/azncoolteen88/d-day1.jpg
http://www.mappingfront.com/azncoolteen88/d-day2.jpg
http://www.mappingfront.com/azncoolteen88/d-day3.jpg
as requested from the thread in old forums, images are WITHOUT fog..

-iNw-Andy
04-26-2003, 01:43 PM
Looking good :)

RPGreg2600
04-26-2003, 01:48 PM
ugh, looks so much better with fog on. YOu can't see the edges of the map when fog is on.

04-26-2003, 01:50 PM
i could just be wrong but maybe hes gonna fix the edges? anyways good work man, looking forward to it :D

04-26-2003, 02:01 PM
Not bad.

04-26-2003, 02:01 PM
Looking great.

xerent
04-26-2003, 02:10 PM
It's not another charlie, but it's looking good ;)

Oh, and a REPRIMAND ON YOU! Don't use *WIP*, use Preview:

Forum rules. :)

Dredd
04-26-2003, 02:14 PM
looks pritty good so far

Quakah
04-26-2003, 02:20 PM
it looks not bad, but i suggest you use mr.me's higgingsboat models because they look better then what you use now, gj anyway

Robert
04-26-2003, 02:40 PM
it looks good so far

04-26-2003, 04:07 PM
Lookin pretty good, its on the right track.

04-26-2003, 06:02 PM
looking good reninds of overlord ...

kleinluka
04-26-2003, 06:07 PM
it looks nice. but i'm getting bored of beachmaps really.

skdr
04-26-2003, 06:08 PM
Yeah. Do we really new more beach maps when we have charlie :p

04-26-2003, 06:11 PM
Looks good.

Perhaps vary the objectives a bit?

04-26-2003, 06:13 PM
Looking good. But it looks like there are only 2 Higgins boats. And they are pretty close together. However I'm guessing you are going to spread the spawns out along the shoreline?

Rommel
04-26-2003, 06:18 PM
Looks Good

Keep up the work.

04-26-2003, 08:35 PM
umm, i dont know if any of you guys remember when i first started this, but it was all before overlord/charlie and during the time of dog1_a23 and omaha in 1.3b :)

04-26-2003, 08:45 PM
Now that u mention it, I do remember that. Nice work, but like everyone says, just need a little work. Not a lot, just a little. But then again, doesn't every map? No map is perfect.

[:C:]Zer0
04-26-2003, 08:53 PM
kev,
do you need me 2 remake them models (again) or any other model?

also send me the map :D

very nice

Mr. Me
04-27-2003, 02:43 AM
Originally posted by Quakah
it looks not bad, but i suggest you use mr.me's higgingsboat models because they look better then what you use now, gj anyway

thanks, but its not mine, i just edit it a bit and added some animation like sunk and an opening door. the model itself was made by polyhead.

[:C:]Zer0
04-27-2003, 09:18 AM
well,
The higgenes boat that azn is using now moves up to the beach i think.

04-27-2003, 09:39 AM
you can do that with a clipped model... also if you want people to not mistake it for another overlord you should make your own textures that are unique to it.

04-27-2003, 10:24 AM
b00tiful!

04-27-2003, 11:50 AM
Originally posted by Spiers
you can do that with a clipped model... also if you want people to not mistake it for another overlord you should make your own textures that are unique to it.
umm.. i believe the only textures similar to overlord are the bushes, water, and maybe sand, but most of these textures are from custom-makers/kami/xerent/etc.

xerent
04-27-2003, 11:51 AM
Originally posted by azncoolteen
umm.. i believe the only textures similar to overlord are the bushes, water, and maybe sand, but most of these textures are from custom-makers/kami/xerent/etc.

Water and sand is 50% of overlord :D

04-27-2003, 11:54 AM
water and sand is 50% of overlord?? *Cofnused*

ender
04-27-2003, 12:22 PM
Meaning by you saying your only using the bushes, water, and sand textures from overlord your using more than 50% from it.

04-27-2003, 02:03 PM
oh lol, now i get it... wouldnt that be insulting overlord in a way :P ah well.. d-day will be out after i get 1.0 and fix my map to 1.0 standards

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.