Preview : Dod_churchtown
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown01.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown02.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown03.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown04.jpg
The first two screens are older than the last two. This is the first part of my map, it will be the Allied spawn.
The map is about an Allied squad attacking a german town, with a rainy, deserted, foggy atmosphere. The reason it's called churchtown is because it will, eventually, feature a church as either a focal point in the centre of the map or the area where the Axis team spawn.
Anyway. Feedback please. Remember WIP.
The architecture and texturing is good but that water texture has to go
Looking good keep it up
Thursday
05-05-2003, 04:28 PM
o_O it reminds me of good ole Ramelle, i like it a lot, let me know about a miror
-Thurs
Looks nice, but a bit too much grey in the textures.
Captain Higgins
05-05-2003, 10:44 PM
Second screenshot looks very similar to that bridge map in MoH:AA.
Looking good.
ender
05-05-2003, 10:55 PM
Very nice atomsphere...
yeah looks nice
Releasedate ? ;)
Inflatablewoman
05-06-2003, 05:44 AM
It looks like its got great potential.
Thx all.
@Captain Higgins - yeah I know, but this is only the first section and unlike that map, a bridge will not be the focal point :)
@NC17 Yeah I hate it too, I scaled it up and rotated it and it looks a bit better, I will post screens when I do some mork work around the river.
Oh and to those of you who saw me pimping my last map, this one is to scale and will get finished ;)
Mexikilla
05-06-2003, 01:31 PM
pics don't work...
Yeah my host decided to go down breifly, all back up now.
well...in my book...anyone who devotes their time to creating addons to DoD, maps or otherwise,...that we all get to use for free....KICKS ASS!...thanks in advance for your work monkeyboy...I look forward to trying out your map sometime...I miss my 100+ customs I had in 3.1...any ideas if anyone is workin on a new map compatibility pack to use older maps, or if there is already one out there?
Beer is proof that God loves us and wants us to be happy - Benjamin Franklin
Thanks alot Elvis, when the map gets to playtesting stage, rest assured I'll contact you :)
And, after doing another compile and tweaking somethings and changing to a much better sky box, here are some mores screens, that also show the inside of the corner shop building.
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown05.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown06.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown07.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown08.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown09.jpg
http://www.hemp-blog.com/monkeyboy/mapshots/dod_churchtown10.jpg
Wittman80
05-06-2003, 05:06 PM
r_speeds?
The highest I've had so far was about 870, and that was looking from one side of the bridge to the very last part of the other side, the average right now is about 400-600.
DiGiTalySuICiDl
05-06-2003, 05:31 PM
Nice work there monkeyboy, very nice work! Keep up the work that is good, and keep bringing those lovley screens!
Yeah more to come tonight when I add some more detail the next area of the map.
dreek
05-07-2003, 05:58 AM
Good to see some custom maps coming for 1.0 :)
Mexikilla
05-07-2003, 02:53 PM
Not bad man, I'm still trying to get my map to load in 1.0. It SUX.
But anyway looking pretty cool I like that you made the road curve. GJ.
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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.