[WiP] Mapmodel: Deuce and a half truck
Tolchok
12-18-2003, 06:21 AM
I've just finished the model, so I thought I'd give you a preview - the whole thing will take a little while to complete because I have yet to make the clip brushes etc that will be included in the package.
Preview (http://freespace.virgin.net/es.dawe/visual/cckw/tol_cckw1.jpg)
There are a total of six submodels, giving different combinations of canvas on/off and tailgate up/down configurations, and a wrecked version seen in the preview. Clip brushes will be supplied for all six.
Polygon counts range from 1263 for the least complex to 1688 for the most.
Comments are, as always, appreciated.
woow .. really nice job there!!
The 3rd is the coolest... very nice textures!:D
Cpl.1nsane
12-18-2003, 07:48 AM
Nice too see you have updated the original.. love all three of em , but the third one is the best me thinks :).. I will use these Thanks :)
FuzzDad
12-18-2003, 07:49 AM
Good stuff T...I'm working up another version of dod_falaise for the dev team to consider as an official map and I have a spot for that model in mind
Tolchok
12-18-2003, 08:05 AM
Thanks guys.
Fuzzdad - I had your most excellent Falaise in mind when I was making the non-canvas version.;) I'll be including the bazooka-able version with the pall of smoke similar to my hanomag in the completed package.
Stoffer
12-18-2003, 08:28 AM
Amazing Work tolchok !
Keep up the great work :D
-Stoffer
TheNomad
12-18-2003, 09:05 AM
cool, wow i love that smached up version. i wanna use that in my latest dod_fear :D
floMatic
12-18-2003, 09:19 AM
:eek: WoooOOOoooW:eek:
Forral
12-18-2003, 10:55 AM
GJ man.
Yay falaise!
DSettahr
12-18-2003, 01:04 PM
I would maybe make the hood not quite so open, and have it dented a little more in the destroyed version. Other than that, good work. :)
Godcha
12-18-2003, 01:28 PM
WoW
exellent work...
all 3 models looking very great! but i agree.. the destroyed ones is the best. cant wait to see it in one (or more) of the future maps :D
@ FD ... nice to read :cool:
kleinluka
12-18-2003, 01:48 PM
excellent job on both model and textures. Very nice!
Mortar
12-18-2003, 03:01 PM
Outstanding !
Really fantstic ! your models are the top of the top, Great skin, Great shape.
Very Good Job.
BTW, yeah FD it's !REALLY! Nice to hear !
very nice, do u have any of this pics closer up?
Tolchok
12-18-2003, 04:04 PM
Syl - the picture is quite high resolution - your browser may be resizing it to fit your screen, which will half its size. My version of IE provides a small box in the bottom right corner of the pic when I pass the cursor over it, and when clicked, it will return the image to full size. Failing this, try saving the pic, and opening it in photoshop or similar.
Kamikazi!
12-18-2003, 04:13 PM
Does the blown up one come without the pipes on the side and the metal shards transparencies? I was just thinking if someone wanted to have it in a crater blown up tilted down, the shrapnel might float.
It looks great so far.
Tolchok
12-18-2003, 04:31 PM
That's a good point Kami. I'll include a submodel of the burned out truck without the detritus.
travis
12-18-2003, 09:58 PM
omfg awesome!!! only been waiting for 6months for someone to make me one to complete my map, nother 6 months for a good set of steel bunk beds anyone?
Quakah
12-19-2003, 01:59 AM
looks great tolchok!
Glidias
12-20-2003, 01:21 AM
Originally posted by Kamikazi!
Does the blown up one come without the pipes on the side and the metal shards transparencies? I was just thinking if someone wanted to have it in a crater blown up tilted down, the shrapnel might float.
Hmmm...if only we had rag doll physics that could morph the metal shard transparencies according to the ground's shape!
kleinluka
12-20-2003, 05:58 AM
sigh......HLČ where are you :D
floMatic
12-20-2003, 07:35 AM
nowhere;)
Kamikazi!
12-20-2003, 07:52 AM
Originally posted by Glidias
Hmmm...if only we had rag doll physics that could morph the metal shard transparencies according to the ground's shape!
Then we wouldn't need transparencies for the shards.
Tolchok
12-20-2003, 09:35 AM
The ground detritus is composed of two polygons (not counting the bits of the canvas support hoops which are being deleted anyway) and this is its advantage - a lot of detail with a lo polygon cost. To make it settle on a ground contour, it would have to be split up into multiple polygons.
Nice idea though.
Insta
12-20-2003, 10:42 AM
Incredibly sexy. That makes me want to make a map with a whole lot of trucks :)
Mythic_Kruger
12-20-2003, 11:49 AM
Very good job Tolchok, as usual :)
[R5]Rainbow_Phive
12-20-2003, 02:36 PM
Awesome work.
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