[REL] dod_regensturm_b2


DSettahr
12-12-2003, 03:26 PM
For the original thread and pics, go here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=22580).

Download (http://www.rit.edu/~bjj4494/downloads/dod_regensturm_b2.zip)

This version only has a few small changes, listed below:

- fixed flag capping bug, servers will no longer advance to the next map when a team wins a round
- made tnt and rpg targets more obvious by adding cracks to them
- used bounce during rad to light up darker areas a bit more

Please post suggestions for future versions, and dont forget to visit my website (http://www.rit.edu/~bjj4494/).

Howitzer
12-13-2003, 07:40 PM
My suggestions:
1. There is no need for 6 2-man caps. Reduce the number of 2-men caps. I'm all for teamwork but having to cap 5-6 seems pretty daunting.

2. Invest in an overview. Have somebody do it up; might attract more people to your map and they won't get a bad impression from being lost.

3. More landmarks in rooms. Something for stupid people like to communicate with others clearly via voice com or text chat(or overview markings). And basically so people won't get lost.


That being said I love the atmosphere of this map. Reminds of good ole Thunder.

DSettahr
12-14-2003, 07:57 AM
3 I'm working on, and for 2 I'm still trying to figure out how to do it myself or get someone to do it. As for 1, have you played the map yet? I was afraid that having all 2 man caps would be a bit too hard myself, but it works. The flags change hands pretty readily as it is, without too much difficulty.

Btw, for those of you looking for servers that run this map, Kustom Kettles (http://www.kustomkettles.com) has this map in their rotation.

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