Kid-A
12-11-2003, 03:29 PM
I made some custom crosshairs.
-There is a improved 1.0 style one (original is a bit skewed imho)
-3.1 X-Hair
-1.3 X-Hair
In red, blue, yellow and green. And a few others in red but there wasn't space for them in other colours.
Here's what they look like:
http://admin.dodnetwork.com/images/Kid-A/crosses.gif
DL link is here. (you may need to right-click -> save target as)
http://admin.dodnetwork.com/images/Kid-A/customxhair.spr
You need to put this file in C:\Program Files\Steam\SteamApps\youre-mail\day of defeat\dod\sprites (you may need to create this folder.)
Also a nifty bind to cycle through them all.//crosshair
alias mirino "style0"
alias style0 "cl_xhair_style 0; alias mirino style1"
alias style1 "cl_xhair_style 1; alias mirino style2"
alias style2 "cl_xhair_style 2; alias mirino style3"
alias style3 "cl_xhair_style 3; alias mirino style4"
alias style4 "cl_xhair_style 4; alias mirino style5"
alias style5 "cl_xhair_style 5; alias mirino style6"
alias style6 "cl_xhair_style 6; alias mirino style7"
alias style7 "cl_xhair_style 7; alias mirino style8"
alias style8 "cl_xhair_style 8; alias mirino style9"
alias style9 "cl_xhair_style 9; alias mirino style10"
alias style10 "cl_xhair_style 10; alias mirino style11"
alias style11 "cl_xhair_style 11; alias mirino style12"
alias style12 "cl_xhair_style 12; alias mirino style13"
alias style13 "cl_xhair_style 13; alias mirino style14"
alias style14 "cl_xhair_style 14; alias mirino style15"
alias style15 "cl_xhair_style 15; alias mirino style16"
alias style16 "cl_xhair_style 16; alias mirino style0"
bind p mirinoAlso the smaller cross hairs (eg 7th one) really need gl_spriteblend 0 (default is 1) to be much use as you can barely see them.
Unfortunately none of these are dynamic as I think that functionality is blocked on the custom X-Hairs.
Atm I am mostly liking the 3.1 xhair. It really is very good.
Wasn't sure if this belongs in general or MSA as it's none of those. And more peeps see stuff in general AND everyone should eb allowed a X-hair that actually points to the middle of the screen...
-There is a improved 1.0 style one (original is a bit skewed imho)
-3.1 X-Hair
-1.3 X-Hair
In red, blue, yellow and green. And a few others in red but there wasn't space for them in other colours.
Here's what they look like:
http://admin.dodnetwork.com/images/Kid-A/crosses.gif
DL link is here. (you may need to right-click -> save target as)
http://admin.dodnetwork.com/images/Kid-A/customxhair.spr
You need to put this file in C:\Program Files\Steam\SteamApps\youre-mail\day of defeat\dod\sprites (you may need to create this folder.)
Also a nifty bind to cycle through them all.//crosshair
alias mirino "style0"
alias style0 "cl_xhair_style 0; alias mirino style1"
alias style1 "cl_xhair_style 1; alias mirino style2"
alias style2 "cl_xhair_style 2; alias mirino style3"
alias style3 "cl_xhair_style 3; alias mirino style4"
alias style4 "cl_xhair_style 4; alias mirino style5"
alias style5 "cl_xhair_style 5; alias mirino style6"
alias style6 "cl_xhair_style 6; alias mirino style7"
alias style7 "cl_xhair_style 7; alias mirino style8"
alias style8 "cl_xhair_style 8; alias mirino style9"
alias style9 "cl_xhair_style 9; alias mirino style10"
alias style10 "cl_xhair_style 10; alias mirino style11"
alias style11 "cl_xhair_style 11; alias mirino style12"
alias style12 "cl_xhair_style 12; alias mirino style13"
alias style13 "cl_xhair_style 13; alias mirino style14"
alias style14 "cl_xhair_style 14; alias mirino style15"
alias style15 "cl_xhair_style 15; alias mirino style16"
alias style16 "cl_xhair_style 16; alias mirino style0"
bind p mirinoAlso the smaller cross hairs (eg 7th one) really need gl_spriteblend 0 (default is 1) to be much use as you can barely see them.
Unfortunately none of these are dynamic as I think that functionality is blocked on the custom X-Hairs.
Atm I am mostly liking the 3.1 xhair. It really is very good.
Wasn't sure if this belongs in general or MSA as it's none of those. And more peeps see stuff in general AND everyone should eb allowed a X-hair that actually points to the middle of the screen...