req dod_forest(winter ver..)
emperer989
12-11-2003, 10:53 AM
The Possibility of getting the forest winter or X-mas ver isn`t it?
Soon Christmas...
Really there will be fun...
[R5]Rainbow_Phive
12-11-2003, 12:17 PM
Excellent idea, maybe I can get Arc to quickly make a snowy version
Could be done entirely 3rd party but yes it would be better if arc made dod_forestchristmas or something, with bright lights in the branches, that'd be teh r0x0rs
Eagle
12-11-2003, 03:26 PM
Nah
....
just take the the wad and change the textures to snowy ones...
and replace the models with snowy ones etc etc :D
Youd have an instant snow map
-Eagle
Unreal*
12-11-2003, 04:52 PM
this man has the correct answer
Gorbachev
12-11-2003, 05:42 PM
This was being done a long time ago, then I recall a lot of arguing came up for some reason and it sort of disappeared.
Taffer
12-11-2003, 05:57 PM
This seems like a good idea - maybe a night time snow map!
DoD is SERIOUSLY lacking in non-custom night maps at the moment.
On an unrelated note, apart from that it has to do with mappers,............
HAPPY BIRTHDAY FUZZDAD!
DSettahr
12-11-2003, 07:34 PM
Making it night time would be a lot more difficult that just making it a winter map... you'd have to recompile the map to change the light settings.
Glidias
12-11-2003, 07:55 PM
For WON only:
1. Decompile.
2. Open up the .map in Hammer. Edit>Select all. Apply any texture to the whole map. Save and close.
3. Open up .map in a text editor.
4. Prepare to change some entity key values.
5. Light Duty Christmas (client doesn't need to download anything on the server side but they may wish optionally to download a custom dod_forrest.wad snowy version. For all clients regardless of whether they installed custom mateiral or not, they get to see snow falling in the server, a snowy sky, snowy trees, and perhaps other stuff you can think of changing!):
Find the info_doddetect in the .map, change the weather to Snowy! Change the cl_skyname in worldspawn entity to a snowy sky that is already available in DoD! Change the pine trees env_models submodel value to the snowy submodel versions in DoD.
OR
Heavy Duty CHristmas (client must download custom stuff on the server. Provide a .res file on the server-side or provide a url to allow clients to go and download the necessary extra wad file to play the new map version)
THis is same as Light DUty Christmas except that you also must:
For the decompiled .map file, cHange the wad references to my_snowy_version_of_forest.wad.
3. Recompile CSG only with -onlyents. Enjoy!
------------------------
Too bad you can't do that on the STeam version 'cause the map is locked inside the gcf file. You'll have to stick to the old v1.0 version.
--------------------------
Note: You can't change the lighting. You can't change entity positions. YOu can't change entity origins. YOu can only change entity key values and class names.
Idea: So, how to simulate weather and time? If only DoD had enforced env_fog (like in ToD), servers could change their env_fog values, weather values, and cl_skynames values accordingly. With env_Fog, you could specify a dark fog and negative fog start values to provide the darkenss you need. You could have different fog values for night, dawn, dusk, evening, afternoon, morning, etc including the different weathers that occur. And they all use the same .bsp file so the client doesnt need to download anything. It would be cool to have a campaign system where the mapper provides a .map framework that can be editted through a GUI to allow you to set values like respawn frequencies and availability for both teams, then automatically recompile with -onlyents. Other stuff that can be modifed are: CHange the weather, time, fog, etc. accordingly. Change spawn positions, etc. All these are dependant on previous results of battles and what borders on the maps ahve been captured (think BFE Battlefield Europe or RISK or CLose combat). WIth a GUI, you could control the MAsters which are used to control which spawn points are active, which areas belong to who, etc at the beginning of the maps. Which landmarks have been decimated or still intact. Which bridges are stlll intact and which has already been taken out. Thus, with a dedicated server admin that know the results from the previous battles, they can easily use the GUI to adjust a .bsp's settnigs due to the outcome of the pervious battles....they can change time and weather accordingly...with weather being something that is determined through a dice roll or something done by the GUI program perhaps.Then, when some "BFE" players play on the server in the next day, they realise "Hey! It looks different now! I remembered last time we won that map to take out that bridge, now taht bridge is gone!". Just some manual editing of the .bsp by the gamemaster.
FuzzDad
12-11-2003, 08:33 PM
The easiest way is the aformentioned one...create a dod_forest wad with all winter textures and place it under your steam dod directory...do the same with the models...the problem is that you'd be in a winter map and the rest of the folks playing you would not. Cool idea (pun intended) though...the old Flash-version thing.
Eagle
12-11-2003, 09:08 PM
Heh...
Or you could force .wad type, and have a custom .wad with one added extra texture in there... making you have to have the custom one, so everyone on the server would have to play with it :D
Make it downloadable from your servers site etc or something.
-Eagle
Fullmetaljacket
12-11-2003, 10:38 PM
take the tank out and put a sleigh in it..lol
Eagle
12-11-2003, 10:38 PM
hahahah, that would rule
-Eagle
negativecreep
12-11-2003, 10:48 PM
If they do make a snowy forest, they should have the white camo uniforms to go with it.
Also put some squirrels in there too.
Eagle
12-11-2003, 11:02 PM
Lol if youw ant white camo... find some snowy skins..
:D
-Eagle
Gorbachev
12-11-2003, 11:49 PM
I used to have these beautiful snow models for axis, but I can't find them anymore...
Billie|Joe
12-12-2003, 11:48 PM
Originally posted by Eagle
Nah
....
just take the the wad and change the textures to snowy ones...
and replace the models with snowy ones etc etc :D
Youd have an instant snow map
-Eagle
yes this would be simple if everyone knew how to skin ;) :p :o :rolleyes: :eek:
Sgt. Stryker
12-13-2003, 08:09 AM
i used those too when all I played was zalec, they where really nice.
Faceman
12-13-2003, 05:57 PM
Originally posted by Gorbachev
I used to have these beautiful snow models for axis, but I can't find them anymore...
desaturated textures. not too hard to remake. just need to decompile the GCF for the models.
Silverghost
12-13-2003, 06:05 PM
i bet you could get those models from the 1.0 download for WON.....
Eagle
12-13-2003, 07:53 PM
im sure somewheres out there, someone has some snowy rtextures for forest, and i am positive peeps have snowy skins out there..
-Eagle
Search for it, someone was doing it a long time ago.
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