*MAP RELEASE* DoD_Heckeniveau_B2 (now V1.0 compatible)
RPGreg2600
05-05-2003, 02:32 AM
Pics:
http://gamefaqstuff.homestead.com/files/dod_heckeniveau_b10013.JPG
http://gamefaqstuff.homestead.com/files/dod_heckeniveau_b10012.JPG
http://gamefaqstuff.homestead.com/files/dod_heckeniveau_b10014.JPG
http://gamefaqstuff.homestead.com/files/dod_heckeniveau_b10015.JPG
Download:
www.customdod.com/maps/DoD_heckeniveau_b2.zip thanks, Thursday
http://kustom.nitroxgaming.com/RPGreg2600/DoD_heckeniveau_b2.zip thanks, phokus
:D
Click Me!!!!!!!! (http://kustom.nitroxgaming.com/RPGreg2600/DoD_heckeniveau_b2.zip) :o
Very good looking map, also you posted the same pic twice ( #13 ) Anyway enjoy the mirror!:p
RPGreg2600
05-05-2003, 02:56 AM
NICE! That was fast! Thanks man! And I fixed the double link thing.
No problem man, i aim to please. :) If you or anyone else ever needs a map hosted come find me, my info is in a post around here somewhere. :p anyway enjoy
Quakah
05-05-2003, 02:02 PM
nice map, gj
Thursday
05-05-2003, 02:18 PM
looks great, cant wait to play it on a server somewhere.
miror: www.customdod.com/maps/DoD_heckeniveau_b2.zip
Rotkopf
05-05-2003, 02:47 PM
never liked your old maps, I donīt like the new one too much, but youīre on the right way. the main problem I have with your maps is the fact that (I am judging now the older ones from what I have played and the newer ones from what I have seen) you tend to make a lot of streets with simple buildings. Itīs rather primitive level design, and I would like to see some more creativity, espicially because your newer and older projects seem very similar to me.
Nevertheless, itīs just one of many opinions. Canīt expect everyone to love your maps, eh.
Liebgott
05-05-2003, 02:56 PM
good job man,
the fog gives the map an erie look to it and make sme wanna play it
RPGreg2600
05-05-2003, 09:07 PM
Wel, thanks for the mostly favorable words...
Originally posted by Rotkopf
never liked your old maps, I donīt like the new one too much, but youīre on the right way. the main problem I have with your maps is the fact that (I am judging now the older ones from what I have played and the newer ones from what I have seen) you tend to make a lot of streets with simple buildings. Itīs rather primitive level design, and I would like to see some more creativity, espicially because your newer and older projects seem very similar to me.
Nevertheless, itīs just one of many opinions. Canīt expect everyone to love your maps, eh.
Exactly .
Bo0stBo0st
05-06-2003, 07:45 PM
:D
VERY VERY Nice! I played it! I love it great work man!
:D
RPGreg2600
05-07-2003, 08:16 AM
Originally posted by NC17
Exactly .
At least I don't rely on other people's designs for my maps.....
I had a brief run around in this map and decided not to take it into work to play on our LAN. This is not a very good level.
From what I can see (and I can't see much, because the map is extremely dark) the level basically consists of an endless stretch of grass leading to an endless stretch of city streets. There is little or no route choices and there's not even much in the way of cover at all.
It doesn't take a genius to work out that given the gameplay of DoD, this level would basically consist of spawning, running for 700 years until you are killed by someone you didn't even see because they were camping in the dark, respawn, repeat. It would be completely frustrating or monumentally boring, depending on whether you were winning or losing.
And you couldn't really blame someone for just camping out and mowing down lemmings who have nowhere to hide and can't avoid you because there's no alternative routes. Its not like there's any motivation for moving around much, as there doesn't seem to really be anything interesting to do or see on the map.
Just having a look at your comments here RPGreg2600, it doesn't seem like you take criticism very well. Don't get offended. It is not my intention to offend you here. But I am telling you this for your own good: don't release below average maps and expect nothing but praise. You'll learn quickly that it doesn't work like that. Even if you produce high quality levels in the future, there are always going to be people who dislike certain maps - there is obviously some amount of personal preference involved which influence's peoples like or dislike of particular maps.
It is up to you how you accept criticism of your work. But I would suggest that you do the following carefully consider any constructive criticism you get, and try to learn from it. And any kind of criticism you should just take it in stride and don't take personal offence to it.
RPGreg2600, I'm not trying to flame you or discourage you from mapping! From what I see in your level here, the build quality is quite good - you obviously have no problems building stuff and doing the basic things like aligning textures, you have paid attention to small details like the mini-map... overall the package is pretty well put together. The lighting is too dark and too flat, but that's all that I can really fault you on technically.
So why is this a poor map? Well, as Rotkopf pointed out, the problem is that the level design is very basic. Here are a few quick tips, for you to absorb or disregard as you please:
- try sketching your maps out on paper first, this will catch any obvious flaws and will give you something to work from when you start building. You don't need to go into too much detail, a basic layout with major features will give you a good starting point though, and you can modify or add stuff as needed while you build it.
- avoid long, repetetive areas like the grass area in this hecken map. Its boring to run through it (especially with the slow movement speed in DoD), and its frustrating to have these long open areas in a game where snipers and heavy machine gunners exist.
- lighting... there needs to be enough light to actually see where you're going, for a start. Also you don't want too much darkness, it should be fairly easy to spot players out in the open in my opinion, so I'd say have the lighting fairly bright in most areas, with few shadows and darker bits for cover, and to provide contrast. There's definitely a place for moody lighting in many maps, but never have it so dark that it hinders gameplay.
- one of the most important points that can't be left out is this: resarch! Look at other maps as a reference. There are plenty of quality maps available for DoD (some great examples in the mod itself, and some great custom levels too). Look at your favourite maps and decide what things you like about them, and what things you dislike. Try to incorporate the good things into your maps and avoid the bad stuff. Don't copy whole sections of anyone else's levels of course, just look at general concepts.
- try to have at least one or 2 alternative routes through a level; you don't want a situation where the layout is too linear because the gameplay will probably be very boring and predictable as a result. However...
- maps don't have to be complex to be great fun... for example the old flash level (from beta 3.1) was a good example of a fun map with a fairly simplistic layout.
- again, I must stress this: analyse the maps that are available for DoD and learn from them. There are some fantastic maps to look to for inspiration and reference.
Well, naturally there's plenty more stuff to mention but I have to get to bed! Good luck with the mapping.
Mr Fribbles
RPGreg2600
05-08-2003, 03:53 PM
"- try to have at least one or 2 alternative routes through a level; you don't want a situation where the layout is too linear because the gameplay will probably be very boring and predictable as a result. However..."
Well obviously you didn't play he map much because there are alternate routes... Did you even see the sewer?
Whatever, I'm not mapping for DoD anymore, it's a waste of time.
Originally posted by RPGreg2600
Whatever, I'm not mapping for DoD anymore, it's a waste of time.
It's a shame to waste some promising skills because you want to throw a temper tantrum when everybody doesn't fall at your feet and worship your map.
Why have you released a map as a beta when you don't want people to suggest improvements?
I have seen a lot of polite, friendly and conscructive critisism already on this thread. Instead of taking it as a personal attack on your abilities you should use it to your advantage. It's a lot easier to improve if you are told where you are going wrong, rather than having to discover it for yourself.
If you do decide to stamp your feet and quit mapping because others were honest with you, you really do need to grow up and come into the real world.
Anyway, my sentiments have already been covered by other posts.
Good luck with B3 :D
RPGreg2600
05-08-2003, 06:35 PM
Well, I've probably spent hundreds of hours mapping and the only map I've ever made that got ANY time on servers was my first map. It's just not worth spending all that time if no one's going to play it. I'm just not gonna do it anymore, I could be doing better things than making a map that I'll be lucky to play with one freind for 10 minutes.
chuwawa
05-08-2003, 07:11 PM
Originally posted by RPGreg2600
Well, I've probably spent hundreds of hours mapping and the only map I've ever made that got ANY time on servers was my first map. It's just not worth spending all that time if no one's going to play it. I'm just not gonna do it anymore, I could be doing better things than making a map that I'll be lucky to play with one freind for 10 minutes.
Well, that's just it. People are trying to help you and tell you what could be done to improve your maps. Instead of getting all defensive, you should consider their advice and try to implement it into your maps.
HeadHunter
05-08-2003, 08:21 PM
Greg, no offense intended, but you need an attitude adjustment.
The ability to handle constructive criticism is necessary for someone working on mods, skins, models, etc.
The editing forums are not a place to stomp and pout and take jabs at others. I hope you're able to get that under control soon.
And for what it's worth, I really enjoyed Honfleur, which this map sort of reminds me of.
RPGreg2600
05-08-2003, 10:07 PM
I'm not mapping for it anymore because no servers ever run my maps anyway so it's a waste of time. Not because of the criticism.It's not fun playing your map alone.
very very nice map, gotta love the overview "nazi hq" kinda reminds me of 'Allo 'Allo
HeadHunter
05-08-2003, 11:42 PM
Originally posted by RPGreg2600
I'm not mapping for it anymore because no servers ever run my maps anyway so it's a waste of time. Not because of the criticism.It's not fun playing your map alone.
Make a map that interests people and ask custom servers like the Kettle or Mayberry to put it in rotation. Seemed to work fine for Honfleur.
ender
05-09-2003, 06:12 AM
That's the perks of being a mapper Greg. That's something every mapper goes or will go through.
Everybody seemed to love the gameplay of honfluer why not make an improved version?
RPGreg2600
05-09-2003, 01:51 PM
If everyone loved honfleur then how come everytime I played it there would be people *****ing about it? Like "change the map this map ****ing sucks"
I guess everyone just likes different kinds of maps then me. I like dark maps, but I guess no one else does.
HeadHunter
05-09-2003, 03:31 PM
Originally posted by RPGreg2600
If everyone loved honfleur then how come everytime I played it there would be people *****ing about it? Like "change the map this map ****ing sucks"
Look around on the forums - there are people who will whine about everything. Any given weapon, official map, or feature has vocal opponents.
The DoD Team doesn't worry about it - they make the game how they like it. That's how every creative endeavor should be.
Make maps the way you like them - see if any of the advice might spark ideas for you, but don't worry about people who complain without offering constructive advice. They only exist to enjoy the work of others, anyhow. :)
Kamikazi!
05-09-2003, 04:05 PM
Originally posted by RPGreg2600
I'm not mapping for it anymore because no servers ever run my maps anyway so it's a waste of time. Not because of the criticism.It's not fun playing your map alone.
Lets see....none of my maps in existance today are running on servers.....so what do I do? Keep trying to improve, learn from my mistakes on why no one played my map. I also try to help with the knowledge I gained in those countless hours of trying.
RPGreg2600
05-09-2003, 04:12 PM
Hey, your aren't not running because they're bad. They're not running because they're for older versions and you haven't updated 'em! If you still had the seg3 rmf and updated it to 1.0 everyone would play it!
HeadHunter
05-09-2003, 04:14 PM
Maybe if Kami is unable to work on it, he could let you?
That'd be cool! :)
RPGreg2600
05-09-2003, 06:49 PM
lmao.
or me!!!!! so greg does this mean our joined map is off?? :(
RPGreg2600
05-10-2003, 02:24 AM
Dude, I keep asking you about that thing and you still haven't even showed me a pic.
Day of Defeat Forum Archive created by
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This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.