greenhorn
12-06-2003, 12:56 AM
Teamwork will be required to accomplish Operation Push
from the txt file:
note: to my knowledge this never happened
Allied forces have learned of a supply route through a strategic town in the italian countryside. After a thorough bombing of the industrial area, the allies have secured a route into town. Now they plan to sever the flow of weapons to the italian front.
Allied objectives:
Move quickly to sieze the first three critical areas, you will only have ten minutes to accomplish this before the element of surprise is lost,forfeiting the mission. These 3 areas cannot be recaptured by the axis. There is an axis spawn point at their forward radio (flag2), cap this one quickly to prevent axis troops from spawning there. Once these areas are under allied control, use the bazookas in the new cut-through to destroy the axis weapons shipment. Failing this, cap and hold the remaining areas to win, once again you will only have ten minutes to do so.
Axis objectives:
Rush to setup defenses from the invading allies. Prevent them from taking the first 3 flags, as they cannot be recaptured. Hold them off for ten minutes to win. If the allies push the axis back to their command post, defend the weapons shipment from bazooka attack, and hold all areas for ten minutes to win.
if someone else wants to host this for me i would appreciate as my free site has limited bandwidth, but here is the link;
Download link (http://angelfire.lycos.com/weird2/greenhorn/dod_push.zip)
Screens (http://www.cybamall.com/greenhorn/frontpage.html)
from the txt file:
note: to my knowledge this never happened
Allied forces have learned of a supply route through a strategic town in the italian countryside. After a thorough bombing of the industrial area, the allies have secured a route into town. Now they plan to sever the flow of weapons to the italian front.
Allied objectives:
Move quickly to sieze the first three critical areas, you will only have ten minutes to accomplish this before the element of surprise is lost,forfeiting the mission. These 3 areas cannot be recaptured by the axis. There is an axis spawn point at their forward radio (flag2), cap this one quickly to prevent axis troops from spawning there. Once these areas are under allied control, use the bazookas in the new cut-through to destroy the axis weapons shipment. Failing this, cap and hold the remaining areas to win, once again you will only have ten minutes to do so.
Axis objectives:
Rush to setup defenses from the invading allies. Prevent them from taking the first 3 flags, as they cannot be recaptured. Hold them off for ten minutes to win. If the allies push the axis back to their command post, defend the weapons shipment from bazooka attack, and hold all areas for ten minutes to win.
if someone else wants to host this for me i would appreciate as my free site has limited bandwidth, but here is the link;
Download link (http://angelfire.lycos.com/weird2/greenhorn/dod_push.zip)
Screens (http://www.cybamall.com/greenhorn/frontpage.html)