greenhorn
11-29-2003, 07:04 PM
The idea for this map was to have a progressive battle that moves thru distinctive areas in one big Push
Allies start in a partly destroyed industrial area, and have only ten minutes to capture the first three flags. The axis win if this is not accomplished. These 3 flags cannot be recapped by the Axis.
Once this is accomplished a much quicker route from spawn opens for the allies, and the axis spawns are pushed back to their last flag. The allies again only have ten minutes to cap the last three flags, but these CAN be recapped by the axis. There is also a slight delay for the axis respawning to even things out.
Map is in final beta testing stage, tweaking...tweaking...
Thx Craftos for the link to those free sites
New Site, NO WAITING! (http://www.cybamall.com/greenhorn/frontpage.html)
Allies start in a partly destroyed industrial area, and have only ten minutes to capture the first three flags. The axis win if this is not accomplished. These 3 flags cannot be recapped by the Axis.
Once this is accomplished a much quicker route from spawn opens for the allies, and the axis spawns are pushed back to their last flag. The allies again only have ten minutes to cap the last three flags, but these CAN be recapped by the axis. There is also a slight delay for the axis respawning to even things out.
Map is in final beta testing stage, tweaking...tweaking...
Thx Craftos for the link to those free sites
New Site, NO WAITING! (http://www.cybamall.com/greenhorn/frontpage.html)