Preview shots of DoD_Push


greenhorn
11-29-2003, 07:04 PM
The idea for this map was to have a progressive battle that moves thru distinctive areas in one big Push

Allies start in a partly destroyed industrial area, and have only ten minutes to capture the first three flags. The axis win if this is not accomplished. These 3 flags cannot be recapped by the Axis.

Once this is accomplished a much quicker route from spawn opens for the allies, and the axis spawns are pushed back to their last flag. The allies again only have ten minutes to cap the last three flags, but these CAN be recapped by the axis. There is also a slight delay for the axis respawning to even things out.

Map is in final beta testing stage, tweaking...tweaking...


Thx Craftos for the link to those free sites

New Site, NO WAITING! (http://www.cybamall.com/greenhorn/frontpage.html)

swordzkof
11-29-2003, 08:40 PM
Looks great!

Boone
11-29-2003, 09:03 PM
Originally posted by swordzkof
Looks great!

:) :) :)

Godcha
11-29-2003, 10:54 PM
preview pictures...

Temporarily Unavailable :(

i hate angelfire... and i know why :eek:

Apoc
11-30-2003, 05:10 AM
dude, this looks really great!!
Good job :D

Craftos
11-30-2003, 06:24 AM
http://www.free-webspace.org/free_unlimited_bandwidth.php

BTW If you use BMPs as pictures it's no suprise that bandwidth is eaten very quickly.

greenhorn
11-30-2003, 04:02 PM
new link (http://www.cybamall.com/greenhorn/frontpage.html)

in case you missed the edit above

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.