Updated high poly bullets MG42
11-28-2003, 11:02 PM
No more bullets clipping through the receiver.
Otherwise same deal as before.
File Front For those of you having trouble with Edge (http://www.filefront.com/r.b/page__file_info/_filepath__/edge_files/hlgaming.com/dodec/v_mg42v2_grain.zip/_output.html)
11-28-2003, 11:07 PM
nice i only have one problem can u darken the part in red and ps how can i get the bullet model circled in blue ...guess u still uploading 2 host or something
11-28-2003, 11:45 PM
I have no idea where I got them. I'll mail you the models if you want.
11-28-2003, 11:49 PM
yes pleases and thank yours strider_D_3000@yahoo.com
11-29-2003, 02:01 PM
god i hate edge files they like download whenever they feel like they can. keeps saying i can't dl from them
11-29-2003, 02:04 PM
i know how u feel man try this if u got firewall lower it and it might dl it works for me
11-29-2003, 02:26 PM
I cannot dl it even with firewall off.. :confused:
11-29-2003, 03:03 PM
same here :(
says something about server not being found.
Wow that looks like my old brass. Is it chromed Grain? Changes depending on your orientation?
Its still online here. (http://members.shaw.ca/darkcyde0x00/HiPolyBrass.zip)
11-29-2003, 04:14 PM
Great work! :D
11-29-2003, 04:15 PM
For those that cant DL, Donít use edge files. Click the file front link .
11-30-2003, 12:31 PM
thx for the alternate link
11-30-2003, 02:41 PM
Yes, temp host the bullet model circled in blue, its very nice.
11-30-2003, 07:55 PM
well i dont know about those shells but I found some other ones
11-30-2003, 09:22 PM
Hipoly shells (http://pages.sbcglobal.net/knives/models/shells.zip) outlined in blue.
and a clip from readme from original cs pack
model category: any questions ?! :-]
original shell model: RavenTK (HK USP9 Perfection Series)
- e-mail: firstname.lastname@example.org
- site: http://raven.ortaga.com/index2.html
edited models: by OPEDAYAH
compiled: by OPEDAYAH
shell skin: SixShooter
compiled for DoD mg42 by: ????????
12-02-2003, 04:38 PM
Not to be a total detail freak but I do see one problem with these otherwise great looking bullets. The bullets in the belt going into the receiver have already had their primers punched, which would make these already fired bullets, when they obviously should be unfired.
12-02-2003, 05:39 PM
Someone brought that up in the original thread but it doesn't really matter.... Do you stair at the shell base and look at the primers?
12-02-2003, 05:42 PM
edit copy, edit paste. hope that helps:p
12-02-2003, 05:42 PM
I was just mentioning it to be nice. I know if I did something like that and I messed up a detail that could be easily fixed, I would want someone to point it out. I wasn't trying to be a jerk about it. :(
12-15-2003, 01:10 PM
Just to remind everyone,1.1c has fixed the animation problems and the head fed animations should be working again. So incase you preferred hand feds but had been using standard anims you can switch back now.
12-18-2003, 06:52 AM
wow that looks ubber good, great job.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.