[MREL] Trigger's Garand (NO FOV, No Bayonet)

11-27-2003, 06:02 PM


Trigger sent me his garand model again, with no FOV and some new meshes. Finished it up and made a new wood texture for it. Hope you like it. :)

By the way, this has the standard buttsmack animations instead of the bayonet stab and such.

- No More FOV
- Hi Res Photorealistic Wood Texture
- Hi Res Metal by Polygon
- Hi Res Allied Sleeves By Dillinger
- Hi Res Gloves v2 By Dillinger

Model: Trigger
Wood Skin: Dillinger
Metal: Polygon
Sleeves: Dillinger
Gloves: Dillinger

DOWNLOAD HERE (http://webpages.marshall.edu/~blessing5/tgarand1.zip)

11-27-2003, 06:05 PM
omfg, this model looks so much better without FOV. GJ!:) I would be rock'n away with it right now, but steam, grrrr steam, decided to crap out on me....again. Ahhh, works when you don't want it, doesn't when you do. GG STEAM!

11-27-2003, 06:31 PM
gj man

11-27-2003, 06:47 PM
Good work Dill... my new garand!

11-27-2003, 07:10 PM
Gah, the FOV was just overdone on the first one.

11-27-2003, 08:12 PM
it reminds me of the cod garand :) sexeh

11-27-2003, 08:27 PM
The rear peep sight looks really dark, like a black hole is just modeled there.

The metal looks a bit odd to, may try it out in game

11-27-2003, 08:58 PM
woohoo! looks so much better without fov...must make him feel rejected.:)

11-27-2003, 09:04 PM
lol i think u forgot to make the peep hole transparent.
Yeah that garand does kinda remind of the CoD garand :D
Nice wood by the way :p

11-27-2003, 09:57 PM
..there is a mess up line i notice it in kalt u should check that out in kalt

11-27-2003, 10:03 PM

11-27-2003, 10:28 PM
That's not a "mess up" line. That's a problem with the model. It has a place right there where you can see through it. :(

As for the transparency on the aiming sight, I tried to make it that way and it just refused to work. I think I've had more transparency problems than anyone.

11-27-2003, 10:28 PM
yay i just found that out right now when playing kalt, (stupid steam), but still sexeh never the less. A little white line through the rifle isn't too bad

11-27-2003, 10:40 PM
If anyone can get the transparency working, I'll be glad to update the zip.

11-27-2003, 11:23 PM
lol tried and failed:(

11-27-2003, 11:27 PM
Originally posted by Dillinger
That's not a "mess up" line. That's a problem with the model. It has a place right there where you can see through it. :(

As for the transparency on the aiming sight, I tried to make it that way and it just refused to work. I think I've had more transparency problems than anyone.

Dont worry Dill ive had a million and one Transparnecy probs...

11-27-2003, 11:42 PM
I mean, I tried making the hole red. Made red the last color in the palette, saved it. Imported it in HLMV, wasn't transparent, clicked the transparent box, still wasn't transparent.

Drove me nuts, so I just released as is.

11-28-2003, 02:48 AM
Great job m8, as usual.
Love your works, this time i might use it ;-]

11-28-2003, 03:01 AM
how u tried doing this?http://collective.valve-erc.com/index.php?doc=1043360861-70912800

11-28-2003, 03:14 AM
nj dill :D

11-28-2003, 11:04 AM
Originally posted by strider_d_3000
how u tried doing this?http://collective.valve-erc.com/index.php?doc=1043360861-70912800 Yes, didn't work.

11-28-2003, 12:54 PM
u can always just make a hole in model

11-28-2003, 06:04 PM
Its so skinny... sorry still using one of your older efforts :p

11-28-2003, 08:11 PM
Originally posted by [SLHR]Gen
Its so skinny... sorry still using one of your older efforts :p I can never win. :D

11-29-2003, 12:23 AM
Don't listen, Trigger! I think this model looks fantastic. :D

11-29-2003, 01:31 AM
me too:D

11-29-2003, 06:05 AM
A cross between the FOVed and un-FOVed one would be perfect for me, but I'm awkward! :D

11-29-2003, 02:23 PM
And here goes my garand reload sound... ;)

11-29-2003, 03:07 PM
This one does have fov adjustments, however they are much less than you are probably used to if you use the default Garand. I plan on never touching the fov on this thing again, as I'm happy with it, and in the end that's all that really matters. I may fix the little "hole" in the model if it starts to bug me though, probably when I get around to making p and w models for it.

11-29-2003, 03:24 PM
wut about the line?

11-29-2003, 04:34 PM
Originally posted by -=JaCoBsOn=-
And here goes my garand reload sound... ;)

N1 jacobson, i love your works ;-] and i will use it.

11-29-2003, 06:40 PM
Nice garand. I think the garand looks better w/o FOV. This would look sweet w/ a sling :D

11-29-2003, 08:52 PM
If there is a custom Garand with a sling around post a link and I'll gladly attach it to this Garand.

11-29-2003, 09:07 PM
i have never seen one on 1.0+ , i was assuming u knew how to do it :( didn't marzy do one for his tommy gun?

11-29-2003, 10:39 PM
I know how to do it, that's not the problem, if there isn't a Garand out there with the proper animations, it makes it more complicated. I don't do animations for DoD, so if they don't already exist, I'm out of luck.

Did any of the beta Garand's have slings? If so, maybe I can use one of those, I've got every DoD from b1.0 to... v1.0.

11-29-2003, 11:06 PM
Ok, I reinstalled 3.1 and sure enough, there was a sling. I now have two options: Assign my Garand and the 1.0 hands to the 3.1 skeleton, or attach the sling to the 1.0 animations.

The first method is the easiest, although doing the hands would be a bit tedious. The only problem with that is the 3.1 animations are a bit unpolished compared to the new anims.

If I was to attempt the latter, combining the old sling with the new animations, it would require extensive qc hacking, which though I have never attempted before on such a scale, I believe I can accomplish.

To be honest, the challenge of the second one is enticing enough to make me want to try it regardless.

11-29-2003, 11:19 PM
hurray for trigger!:D

11-30-2003, 09:16 AM
lol w/e u just said i don't understand but GL to whatever u choose to do

11-30-2003, 11:44 AM
Go for the second, Trigger! :)

12-02-2003, 11:18 AM
*Updated*Mirror (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=935) courtesy of the Day of Defeat Editing Center (http://dodec.hlgaming.com)...

12-02-2003, 11:50 AM
Someone emailed me a fixed metal texture that has the transparency working.

So I updated the zip file with the new version which now has a hole in the sights. :)

Canuck - thanks for the mirror! Could you redownload the zip file and update it, since transparency now works? I'd appreciate it!

12-02-2003, 02:23 PM

12-03-2003, 12:35 PM
Thanks! :D

12-10-2003, 03:57 PM
:( trigger's forgotten about this but i was wondering if you could transfer the sling from this (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=24494) garand to yours? cause u said u only needed a model to get it from D: old bumpeh, srry

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