High Poly Sleeve models with high Res. texture support.

11-27-2003, 05:11 AM
I would like some1 to make, if it's not too hard (not sarcastic at all i know it can be deadly :( ) a pack of high poly sleeve models that will have normal looking hands, and rounded fingers (that's where the focus should be imo), and also, make them fit a 512x512 sleeve textures.

I don't care if some1 will gather sleeves that are out there already and support the high resolution and he could work just on the fingers/hands... i dunno but i think it's needed.
we all know how ugly the fingers look like :E

If some1 will take this on himself i would be really greatful, if not then well... ok :P

thanks in advance.

Just high res. pack will be very nice too.

11-28-2003, 12:54 PM
Well...Marksman and myself did a hi-poly, hi-res skin pack. Although the sleeve cuffs were a bit too big. They used 512x512 textures.

11-28-2003, 03:16 PM
Hmmm right m8, i forgot all about it ! :-)

11-28-2003, 06:25 PM
No hi poly hands out though, that I know of.

11-29-2003, 09:13 AM
dillinger there is some kind of problem with the pack, the pack that i have got only 7 sleeves :-[

can you please link me to your pack ?

11-30-2003, 11:49 PM
Hehe silly Mortar didnt read the readme properly.

The sleeves in the special v_colt, v_bar etc dir's are for those weapons only, use the us_sleeve.smd thats not in a folder for all the other weapons.

12-01-2003, 07:23 AM
lol, i was assuming something must be wierd...
i will check into it ;-), i guess you speak of the truth :P

12-01-2003, 08:09 AM
Ok, Thanks for the help but i still have one key element missing.
Axis sleeve model :[ a high poly one i gave up already but the high resolution model for the axis is needed too ;-)

12-01-2003, 08:18 AM
MaRzY is making some and plans on releasing it w/ the sten right?:D

12-01-2003, 09:38 AM
Yes but it will be just for the sten, no ? :[

12-01-2003, 11:12 AM
Originally posted by Mortar
Yes but it will be just for the sten, no ? :[

Well the sten will only include one sleeve model for each class, because you never see the right sleeve, so it well help to keep the poly count down. So i'm thinking of releasing both arms for each class as SMD files, at the same time as releasing the sten, so peeps can use these to add to other models, if they want to.

Sleeve models preview pic (http://homepage.ntlworld.com/scitzo/stensleeves.jpg)

12-01-2003, 11:58 AM
Go for it man, it will own ;-)

12-27-2003, 01:06 PM
I like those sleeves, you gonna release an US sleeve like those for their weapons?

12-27-2003, 11:16 PM
Hands I believe are integral to the V model Its not simply a matter of dropping them in and compiling. You would need to merge with the V model in Milkshape and delete the old hands then assign all the hand vertices to their individual bones. Extremely tedious since the hands have tons of bones in them.

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