What did you like/hate in hetau


floMatic
11-26-2003, 12:11 PM
What did you like/hate in hetau?


i think it was an amazing map at all, and we're going to hear something 'bout it;)

Quakah
11-26-2003, 01:37 PM
I loved this map, anyway, few things I hated is that you had to run to much to get into action. Another downpoint is that the middel flag wich is actually vital to this map for the team to win is to easy to capture. Maybe 2/3 man capping would be better.

divisionazul
11-26-2003, 01:52 PM
One of the best maps iīve ever played... maybe a new access from 1st flag to 2nd... i still can remember those **** snipers...


PD: Maybe it hadnīt too much detail on mapmodels uh? ;)

Mr. Me
11-26-2003, 02:08 PM
i loved that map, anyways, thing that might need a look at.

- 1 - like Quakah said, the midle flag is to easy to capture for a flag that important

- 2 - if a team (espesialy the allies) was pinned down at their street it was compleetly inposible for them to break out. i dont think a second rout would be the best option since that might ruin the original gameplay. maby more cover or something liek that would help.

- 3 - i personaly always loved the textures and lightning, so if u ruin it, ruin it wisely...

well that all i can think of so far. gl.

Flax
11-26-2003, 02:19 PM
IF it ain't broke, don't fix it.

But the only thing i hated was that the tank after the axis 2nd flag had invisible walls near it. AND the axis could get to the middle flag a little quicker (only to be naded :D)

I loved how you could get stuck at one part of the map for a half an hour and not have a flag change sides until a miracle happened. Hard fought, hard to advance, warfare.

Shane
11-26-2003, 02:53 PM
Shorten the 3 mile run from the respawn....

Provide some way to flank to the #1 flags on each side....

Do that and it may actually be something other than an exercise in futility.

11-26-2003, 03:21 PM
Well:
1. When the axis come up to where the haupstrausse or however its said, through the bombed building, rather than having the crawlspace farther along that road, it should be directly across from the bombed building to make it more symetrical with allied side. If you don't understand, let me know I'll try to make a diagram.
2. At that same spot, there should be a window or 2nd floor in that bombed building above where I suggest the new crawlspace being. Again, symetrical, since the axis can shoot at the allies from that 3 story building at their 2nd flag.
3. Make it better looking.

Thats my 2 cents, otherwise I love that map.

Kiff
11-26-2003, 08:51 PM
I agree the middle flag was easy to cap once you got there, but getting there and holding was extremely hard. If it was a two man cap, it would make that task infinitely harder.

If you're intent on making the middle flag harder to cap, put more cover around the place, because when MGs are positioned well you'll never get anywhere. That middle section is a wide open area.

The matter of pinning teams down at their second flag is something i really love about the map. Finally breaking through and capping that last flag is great, or inversely breaking through, capping the middle then pushing the opposition back to their second :)

The incremental spawn reward for capping the middle is awesome as well. That's gotta stay in!!

Heutau is my favourite DoD map ever, please give news please!

slurm
11-26-2003, 10:00 PM
I didn't like it because if you were winning, you'd have to walk forever to the battle. and if you were losing, you'd walk to relatively the same spot and die. Occassionally it would be really fun, in between walking a mile to get to the action. The dynamic spawns helped, but only made it even harder for the team that was losing. The bad things about maps where it's easy for a team to dominate is that people switch to that team, so the losing team always has less people.

floMatic
11-27-2003, 08:05 AM
Originally posted by divisionazul
PD: Maybe it hadnīt too much detail on mapmodels uh? ;) [/B]


:rolleyes:





pics comming not too soon

:(
but soon ;)

Mythic_Kruger
11-27-2003, 08:46 AM
Heutau was good like it was. Perfect for 32 players.
I'd like to see it again. A simple conversion towards DoD 1.0 would be enough, but I'm sure the mapper has 2 or 3 things in mind.

floMatic
11-27-2003, 09:03 AM
i`m plan to release 2 versions of heutau
heutau_classic with the old textures and just a little model placement .

and if i get greenlight from sector a retextured and remoddeled and reobjectiveblablabla map

Kiff
11-27-2003, 10:30 AM
Could you pretty please post a WIP pic of the re-textured Heutau :D

floMatic
11-27-2003, 10:41 AM
well when i have one sure ;) but in the moment i`m preddy busy with some moddeling jobs

[R5]Rainbow_Phive
11-27-2003, 12:11 PM
1. Looked like ****.
2. I don't want to walk/run 80% of the time.

otcconan
11-27-2003, 12:35 PM
there was nothing about that map that i disliked.

slurm
11-27-2003, 02:37 PM
Originally posted by [R5]Rainbow_Phive
1. Looked like ****.
2. I don't want to walk/run 80% of the time.

r5 is a smart guy

Howitzer
11-27-2003, 06:27 PM
Originally posted by [R5]Rainbow_Phive
1. Looked like ****.
2. I don't want to walk/run 80% of the time.

I agree, so for heutau:
1. Make purty textures/ change lighting
2. Get rid of advanced spawns and just move the spawns slightly closer to the first flags.
3. Put bazookas/panzerschrecks in

rotzbua
11-28-2003, 12:51 PM
mhm bazookas? panzerschrecks?

then he should maybe out some boom-objectives in...

11-28-2003, 01:09 PM
I thought the old one was kinda ugly, but had some interesting design features. As has been said before, I also didn't like the long distance to travel before getting to the action. Advancing spawns is a good idea but I can remember having the middle flag capped for my team while the other team has several people near the other flags on our side of the map, making for very frustrating respawning, and making me hope that the other team would take back the middle flag so that we could get a safer position to move up from.

Looking forward to an update though.

Howitzer
11-28-2003, 01:29 PM
Originally posted by rotzbua
mhm bazookas? panzerschrecks?

then he should maybe out some boom-objectives in...

You misunderstood me. Bazookas and panzerschrecks for purpose of knocking out snipers and mgers in buildings or for a smoke screen. Think dod_caen and how the sniper buildings can be exposed by rocket fire. I don't want dod_heutau to become an objective map.

floMatic
11-29-2003, 12:00 AM
Originally posted by HollowDog
I thought the old one was kinda ugly, but had some interesting design features. As has been said before, I also didn't like the long distance to travel before getting to the action. Advancing spawns is a good idea but I can remember having the middle flag capped for my team while the other team has several people near the other flags on our side of the map, making for very frustrating respawning, and making me hope that the other team would take back the middle flag so that we could get a safer position to move up from.

Looking forward to an update though.



hmm i don`t sink the old one was ugly :o

but i thin k rebuilt it a little bit like that

happyernst
11-29-2003, 01:23 AM
wow A flomasta Heutau ... iam :eek: !!!

What for a name has this new (flo-reworked) heutau ?
the name heutau in German is so :confused: ... :p .

And Flo : Los Los Los !!! :cool:

PMonkey
11-29-2003, 03:58 AM
I LOVED Heutau, i nearly cried when i tried to play it in DoD v1.

it was a chalenging map, but winable for both teams. i would love it if you could make two versions (Classic and Revamped version).

everybody hated the long distance running, including me, but it was part of the classic map.

a change i would like is at the central flag, were on the Allies side you could Snipe or MG out of the window, on the Axis side if there was a similar kind of building.
i havnt played this map in a long time and i dont know if that would work, so mabe just test to see how well it works.

i'd love to play this map again!

11-29-2003, 06:52 AM
Now, heutau was decent looking for its time. However, to make it compare to 1.1 maps, I would say you'd have to do a whole lot more than retexturing... you'd prolly want to redo a lot of brushwork before you even start retexturing. Not that it wasn't a great map.

Flax
11-29-2003, 07:51 AM
The long running was more incentive for me to not die. You had to play like you wanted to stay alive, forcing it to feel more like a war and less like a quake deathmatch.

And ALL half-life maps look like hell. There isnt one that lacks sub-par textures and chunky landscapes. It's the fact that HL is approaching it's 6th BirthDay.
FUNCTION OVER FORM
I'd rather have a map that plays better over a map that looks pretty. But thats just me.

And another thing about maps: you don't have to play them if you don't like them. I don't complain about Avalanche because I don't play it.

:D

PMonkey
11-29-2003, 10:46 AM
Originally posted by Flax
And ALL half-life maps look like hell.

It's the fact that HL is approaching it's 6th BirthDay.

I'd rather have a map that plays better over a map that looks pretty.

And another thing about maps: you don't have to play them if you don't like them.



^^^ Listen To The Man!!! ^^^
He Is Right!

Flax
11-29-2003, 03:42 PM
Originally posted by PMonkey
^^^ Listen To The Man!!! ^^^
He Is Right!



LOL, nobody has ever agreed with me before.

otcconan
11-29-2003, 04:06 PM
Originally posted by [R5]Rainbow_Phive
1. Looked like ****.
2. I don't want to walk/run 80% of the time.

Then, don't die.

slurm
11-29-2003, 07:55 PM
i don't think he dies on purpose

Flax
12-03-2003, 09:36 AM
YEAH, I'm posting again.

I think the best part of heutau was that you had to inch your way up the map, instead of a roundabout CS style map. Linear maps like heutau forced you to gain ground and hold it, which made it feel like a war, and not a deathmatch or sweep&clean mission.

I've always considered DoD to be a WW2 sim, instead of a team deathmatch. But methinks I've been too much of a idealist.. :(


----
edit: Oh, and bring back dod_overlord. Stat.

3mmbullet
12-06-2003, 01:42 AM
^wutever he says^

i loved this map......feels so much like a real warfare

hope it can come into the offical map list...

Sector-Effector
12-07-2003, 07:32 AM
Hey Folks, hereīs a sign of life from me.

It really gives me a warm feeling to still see so much interest and appreciation for Heutau and iīm certain the V1.1 rework is in good hands, thanks for taking the time flomatic.

I for myself am still busy with DoD_E-ville which i can say is at 90% brushwise. After the brushwork is done, i need to add the lighting, proper texture alignment ( Absolut Wodka is Evilleīs texturer and hes doing a fine job ), entities for spawns, doors and sandbags and voila, we have a first beta.

Unfortunately i wont have time until Dec 19th since im on a Unteroffiziers Course right now but around Christmas ill be on vacation and hopefully able to spend the ammount of time needed
to get the job done.

So far, seasonīs greetings and bets wishes,

Michael

Flax
12-09-2003, 01:27 PM
Wow, the man responded.

Looking forward to playing both the maps, and if you need a play tester, I'm your man. :D

DarkPenfold
12-13-2003, 09:00 AM
More cover on the main roads would be a godsend, but if you're thinking of moving the spawns closer to the first flags you should be very careful about it - one of the reasons a skilled and/or co-ordinated team could cap Heutau out very easily was because when the defenders were picked off, you had a lot longer to move on the last flag without having to worry about dozens of enemy re-inforcements arriving just as you were capturing it.

DirtyHarryLarry
12-14-2003, 07:25 PM
Originally posted by DarkPenfold
but if you're thinking of moving the spawns closer to the first flags you should be very careful about it

indeed, i liked the way it used to be in the last official version

alex499
12-15-2003, 04:36 PM
Is there anyway at the moment to play heutau on steam 1.1?:confused:

kleinluka
12-15-2003, 05:10 PM
wtf is hetau anyway...

KcDohl
12-15-2003, 06:16 PM
I think I liked the original old Heutau, the one with the flags at the extreme ends of the map, like right by the two spawns. It made for some interesting gameplay because of all the spawn exits on each side and actually made half of the map not completely useless.

>>K

Wonder Duck
12-15-2003, 08:44 PM
Originally posted by kleinluka
wtf is hetau anyway... I hope you're making fun of how it is spelled wrong in the thread title.

kleinluka
12-16-2003, 04:46 AM
very right. why is it so hard for everyone to spell HEUTAU. i see tons of variations ranging from heutua to huteau to hetau etc.... it's stupid.

Engineer
12-16-2003, 05:29 AM
let's just call it dod_bestmapevar

Flax
12-16-2003, 05:30 AM
Originally posted by engineer
let's just call it dod_bestmapevar

WORD.

but how is it pronounced?
I've heard "hetou" "hotel" and a bunch of other variations.

kleinluka
12-16-2003, 11:37 AM
click me (http://kleinluka.dodfi.net/misc/heutau.wav)

CptMuppet
02-23-2004, 07:16 AM
*BUMP*

Anything happening?

Flax
02-23-2004, 11:56 AM
Originally posted by CptMuppet
*BUMP*

Anything happening?

Please?

Sly Assassin
02-23-2004, 01:57 PM
Yer I wonder whats happening with this :) I use to love this map, it was one of those maps that actually made you slow down and think about when to advance or not to advance etc. Other wise it was one dam long walk back to the front lines :(
So Flo whats happening with it?

Craftos
02-23-2004, 02:08 PM
Playtests are happening.

floMatic
02-23-2004, 02:17 PM
currently working on it ^^

Lonewolf_45100
02-23-2004, 02:19 PM
Liked: open streets.

Hated: camping teams, low cap score

Hawkeye517th
02-23-2004, 02:47 PM
I loved this map and have been waiting for it since 1.0 first came out.

While I hated the 3 mile hike from your spawn to the first flag, I wouldn't change a thing. As someone else said, this is a classic map that was balanced pretty well.

Also I don't think I'd change the middle flag. Sure its easy to cap, but its also easy to take back. And if you are pinned down for 20 minutes, and you manage to sneak out by yourself behind enemy lines, you deserve that middle cap to get the other team thinking "what the heck?!?"

I'd love to see this map again, I just hope it doesn't undergo any major modifications. I played another classic over the weekend, Cherbourg. They sealed up the courtyard for some reason and ruined a wonderful map by removing a most exciting area.

Hawk

Silverghost
02-23-2004, 11:49 PM
Originally posted by Craftos
Playtests are happening. i love you!

Flax
02-24-2004, 07:46 AM
*volunteers

(we gots 2 servers we can test it on more if yee like)

Sly Assassin
02-24-2004, 01:47 PM
Originally posted by floMatic
currently working on it ^^

*Cough* Screenies *Cough*

Plz plz plz ;)

Flax
02-27-2004, 11:11 AM
*bump

Ding!

Rotkopf
02-27-2004, 11:49 AM
playtests.... yum ^^

last version was ok, but a lot of bugs to fix.... looking forward to the next alpha.

Jix
02-27-2004, 12:47 PM
honestly i look forward to any version

Kiff
03-11-2004, 05:56 AM
Now for the monthly bump to find out the progress on the greatest DoD map ever TM

Flax
03-11-2004, 09:51 AM
Originally posted by Kiff
... monthly bump ...TM

DING!

-iNw-Dim Reaper
03-12-2004, 01:57 PM
Greetings, Sector! :D Hope you're well!

The only thing I hated when playing Heutau was how no-one could spell the name! :P

The long distance running made people think a little more about staying alive than usual, which I liked. If all maps were the old formulaic HL1 'room - short-corridor - room' format, DoD would be a dull mod indeed.

I think I have one of the Beta 2.0 Heutau rmfs and the wad on one of my hard drives from back when I compiled it for a few of the playtests....

FuzzDad
03-12-2004, 03:45 PM
Dimmers! Lord...it's been a while.

Mussolini HeadK
03-12-2004, 05:25 PM
Hetau was always an "epic" map and had some great fierce battles on there. I liked it when the first axis flag was even further back using that extra space. I think when it was removed it did seem to be a lot of running past scenary to get to the action. :)

I liked the lightning - but maybe you could do what the old flash did with the seasonal wads - thought that was a fantastic idea that, but maybe mucho work to do.

Look forward to the release Fm.

Regards
Musso

Silverghost
03-12-2004, 05:53 PM
I wonder what sector is up to right now.

Kiff
03-12-2004, 06:31 PM
Dim Reaper, it says you're the creator Dog1??

HOLY SCHIZNIT!!

I'd like to inform you that a great many people are of the opinion Dog1 was/is the greatest beach map ever created. Any chance you could make a 1.1 version?

(i had to ask..!)

otcconan
03-12-2004, 09:19 PM
Dog1 is pretty, but it plays hell on framerates, just like Charlie.

-iNw-Dim Reaper
03-13-2004, 06:25 AM
Heya FD, and Klein! Long time no see :)

I'm back into mapping, but not for DoD at the moment. I'm giving dog1 a 2km x 2km upgrade for Greenlight, just got back from a visit to the actual D1 exit, Vierville-Sur-Mer,+ St Mere Eglise, got myself hundreds of reference pics.

I'm toying with the idea of updating Dog1 for DoD 1.1, but its a lot of effort, and I've fallen behind with the latest dod entity limits, requirements and possibilities... I've got a feeling I'd have to lose a lot of stuff to get it to even load the map.

And Steam.. does that affect things?

kleinluka
03-13-2004, 07:19 AM
Hey Dim ! Back from the dead, huh ? Hit me up on icq sometime if you wanna talk (58397534).

WelshBrit
03-13-2004, 06:57 PM
heutau has to be one of my all time fave maps which made me realise just how good a battle of DOD could be!
I loved the map except for the nades flying down on me at allied flag 2 :( but never the less... great! the only think I would like is to see more use of the run up from spawn to the 1st flags on either ends. It seemed to me that you had so much space, detail and buildings that were totally useless from a functional perspective. Maybe add another 2 flags at either end or move the existing ones back? Just to use that space up a bit. Hurry up tho cos BFE may play it! LOL I have just been playing cherbourg tonight on a full 20 man server and whilst we were losing it was great to play that map again against real people!

Unk
03-14-2004, 03:33 AM
<3

cheese-sarnie
03-20-2004, 07:34 AM
Heutau is a classic, no changes necessary.
just oil those doors :D

SimonS
03-20-2004, 09:51 AM
Played 3.1 yesterday and this map popped up, Just.....lovely..

[4thR]HyPeR
03-21-2004, 03:18 AM
Originally posted by floMatic
What did you like/hate in hetau?
mg sniper hell. *shivers*

i still remember having to do the "3 mile jog" to the action, then get mowed down by 5 mg's and 5 snipers at that one building entrance. But it was original, I would like it back.

Powered By Cotton
03-21-2004, 11:07 AM
What's the status on heutau?

Ginger Lord
03-21-2004, 11:26 AM
I wish people would stop complaining about the long walk, if you didnt run around down the middle of the road and went carefully you wouldnt have to spend all your time walking.

floMatic
03-21-2004, 11:31 AM
a very old pic maybe from the third compile hell i dont know ^^

Silverghost
03-21-2004, 12:07 PM
/jizzes

Mr. Dig
03-21-2004, 01:23 PM
Make sure there are churches dude. My favorite hetee activity involved swandiving off of the allied church.

Ginger Lord
03-21-2004, 01:36 PM
The poor excuse for a wrecked church at the beginning?

Now Seg3 Church Diving......

Howitzer
03-21-2004, 03:34 PM
Originally posted by floMatic
a very old pic maybe from the third compile hell i dont know ^^

What part of the map is this taken from? To me it looks like the Axis 2nd flag.

Kiff
03-21-2004, 09:45 PM
This new Heutau is looking sexcellent.

Yeah that looks like Axis second flag with, well the old axis second flag position, with a new exit for the Axis. I like the bathtub too, we need more bathtubs in maps.

{GL}DoubleD
03-21-2004, 10:56 PM
/droolage


... it looks great. I love the lighting.

Texturing is well done.. but, IMHO, the front building (the one with the sandbags)... the texture doesn't look right on it... dunno what exactly... as you said, though, it's an old compile, hopefully you changed it? It's nothing big, just something I noticed.

Keep up the great work... I'm itchin' to play....

floMatic
03-22-2004, 07:09 AM
ai its the second axis flag ;)

lol more bathtubs and dod is more cleaner ^^

Sly Assassin
03-22-2004, 03:09 PM
Originally posted by floMatic
ai its the second axis flag ;)

lol more bathtubs and dod is more cleaner ^^

Heh its cause we have more grubby people playing dod now and we need to clean them up ;)

Anyway back on topic post some more screenies Flo even old compile ones we want MORE!!!!

Howitzer
03-22-2004, 05:34 PM
Who else is helping you floMatic or are you doing this heutau redux by yourself? Keep it up.:cool:

Mr. Dig
03-22-2004, 06:10 PM
Originally posted by Ginger Lord
The poor excuse for a wrecked church at the beginning?

Now Seg3 Church Diving......

SEG's church still lives on in our hearts my friend, but at this point all we can do is be like the christians and pray and dream of the day a new seg is added into the rotation so that we may climb upon it's holy building and leap off into a perpetual state of nirvana.

Though the hetee church was neat cause you could go around to the back with a series of careful jumps.

floMatic
03-23-2004, 11:33 AM
Originally posted by Howitzer
Who else is helping you floMatic or are you doing this heutau redux by yourself? Keep it up.:cool:

yep i redux it by myself , and my friend bleibringer help me to find some leaks

floMatic
03-23-2004, 11:38 AM
one more

Steel Blade
03-23-2004, 12:23 PM
:eek:

You are now a god, hail floMatic :p

Very nice work, looking forward to the final version very very much, seeing as this was one of my favourite maps.

Ginger Lord
03-23-2004, 12:37 PM
Looks good, if you need any help, drop me a line, im sure Blei has it under control anyway.

Silverghost
03-23-2004, 01:00 PM
I recognize that last shot ;)

Looking very nice. Didn't know you had mapping skills in you :p

Sly Assassin
03-23-2004, 02:29 PM
nice looking piccys :) though in the first pic theres a nice hole in the wall by the archway I can see the sky through :p and what happened to the windows on the axis side of their second flag? they're gone by the looks of that piccy.

Splinter
03-24-2004, 04:51 PM
Nice, Srry for the bump but i really love this map. Only problem is theres too much maps out there with "Jagd" textures. No offense to klein but those textures bore me. I just think the jagd textures are being over-used now-adays. you got merderet using Jagd textures, bunch of custom maps, now This. "Escape" textures would look much better since they really have that WW2 theme applied to them. I just think the Jagd textures are lifeless.

Sorry Klein. :(

I would be glad to make textures for this if ya want. :p

Oldies come alive.

-Edit : By the way, what happend to that gloomy orange tone of lighting? Thats what i really liked about hetau and Caen :D
Nice and Sunny.

Jello_Biafra
03-24-2004, 04:53 PM
I would think Flo has some texture making skills, I mean doesn't he skin his models himself?

floMatic
03-24-2004, 08:34 PM
yeah i skin by my self ;) not preddy good but it works :D

Jello_Biafra
03-24-2004, 08:45 PM
speaking of making textures, I just made my first one

Kiff
03-25-2004, 04:07 AM
I cannot for the life of me figure out where dod_heutaubuild30000.jpeg is?!!

[DF]Panzershrek
03-25-2004, 05:07 AM
Wow. This looks good! :) Keep up the good work m8

Powered By Cotton
03-25-2004, 10:57 PM
yeah, looking good. Any timeline?

floMatic
03-26-2004, 04:22 PM
nop not yet sry :(

kleinluka
03-26-2004, 04:33 PM
Originally posted by -Sp|inter
Nice, Srry for the bump but i really love this map. Only problem is theres too much maps out there with "Jagd" textures. No offense to klein but those textures bore me. I just think the jagd textures are being over-used now-adays. you got merderet using Jagd textures, bunch of custom maps, now This. "Escape" textures would look much better since they really have that WW2 theme applied to them. I just think the Jagd textures are lifeless.

Sorry Klein. :(

I would be glad to make textures for this if ya want. :p

Oldies come alive.

-Edit : By the way, what happend to that gloomy orange tone of lighting? Thats what i really liked about hetau and Caen :D
Nice and Sunny.

blame the mappers for overusing them not me for making them.

Jello_Biafra
03-26-2004, 05:13 PM
But they are so damn good...

Kiff
03-26-2004, 05:53 PM
I like the textures used in Schwetz the most.

There's too much...contrast in dod maps these days. Even CS mappers decided to contrastify some maps.

/collectively punches them all in the guts

izuno
03-26-2004, 09:42 PM
the reality is that making textures is a much more difficult process than people realize, and there are many more mappers of high skill than texture artists of parallel skill.

anyway, when I look at a new map, I always look at design first, 2D art second. i can imagine a poorly textured, but well designed structure with different/better textures.

so as for hateau (sp?) i personally loved that map because it was a great push map and you really had to use teamwork to win. i'd love to see it updated with new textures, update architecture etc etc.

:)

floMatic
03-28-2004, 02:21 PM
word




;)

Overlag
03-28-2004, 07:05 PM
i WANT YOUR BABIES :D



(might start playing dod 24/7 again if this comes out!)

CptMuppet
03-30-2004, 01:53 PM
Originally posted by -Sp|inter
-Edit : By the way, what happend to that gloomy orange tone of lighting? Thats what i really liked about hetau and Caen :D
Nice and Sunny. [/B]

Eh? It WAS nice and sunny, but now it has gloomy lighting.

Dude, could you give it a sunnier appearance like it used to have? All the same, it looks great!

FD FD FD! Campaign to bring it back!

Kiff
03-30-2004, 09:45 PM
Heutau was pretty sunny but did have an orange tinge to it.

Could we a get a huge res picture of the middle like this?
yo! (http://ryan7.customer.netspace.net.au/Dod/h1.jpg)

Flax
03-31-2004, 07:53 AM
Originally posted by Kiff
Heutau was pretty sunny but did have an orange tinge to it.

Could we a get a huge res picture of the middle like this?
yo! (http://ryan7.customer.netspace.net.au/Dod/h1.jpg)

god that's beautiful

DEvIL-K
04-03-2004, 04:19 AM
from this postion you wouldn't see anything because flo added a huge grassmodel at this point^^
@flo:...hope you tune the model a bit cause in my eyes it looks one bit out of place..but it could be the lighting that does this effect :)

floMatic
04-03-2004, 03:03 PM
ai i don`t like the model so i delete it ;)

FrontLine
04-04-2004, 12:10 AM
Originally posted by Kiff
Heutau was pretty sunny but did have an orange tinge to it.

Could we a get a huge res picture of the middle like this?
yo! (http://ryan7.customer.netspace.net.au/Dod/h1.jpg)


GG, New Wallpaper

floMatic
04-04-2004, 07:43 PM
ai so i start a little vote

wich ambience do you like more?

this one

http://www.dayofdefeat.net/forums/attachment.php?s=&postid=389251

or this one ?

http://flomatic.bei.t-online.de/heutaubuild5a.JPG

http://flomatic.bei.t-online.de/heutaubuild5b.JPG

Sly Assassin
04-04-2004, 08:11 PM
I prefer the second one there flo it looks nicer :) I like darker maps

Splinter
04-04-2004, 08:19 PM
Meh, i prefer the first.

I can tell already it lost its Hetau feeling to it.. not another chemmile/donner map. pls. I hate the rain :D

Spoonman
04-04-2004, 09:49 PM
oh god, don't make it a rain map. please :/

enigma
04-04-2004, 11:08 PM
yea, rain might look good, but i would rather fight a looong battle in nice sunny weather than in bad weather (even if its just on a screen). Heutau was one of those maps that really drew you in and made you forget about your "real world" surroundings.

Craftos
04-05-2004, 12:54 AM
Please don't change thing you don't have to (like lighting and visual ambience). Make it like it was before - sunny, deep yellow/orange lighting. Please Please please :).

Silverghost
04-05-2004, 01:40 AM
What he said, no rain, need original lighting.. Maybe a bit less orange tinge, but it needs to be sunny.

Ginger Lord
04-05-2004, 12:00 PM
Original lighting please.

[A5th]Kermit
04-05-2004, 03:00 PM
i would like to see kind of a saturated look. colorful but with that dull feel. dont make the textures dark or grey just the lighting kind of but not overduing it......thats just me. i really dont care its coming back after so long:D

divisionazul
04-05-2004, 04:06 PM
Originally posted by Silverghost
What he said, no rain, need original lighting.. Maybe a bit less orange tinge, but it needs to be sunny.

Agree

This second version remembers me too much to donner :\ itīs nice, anyways, but not too much original

floMatic
04-05-2004, 04:38 PM
no wonder it`s the same lightning as donner ;)

||held||bOnd
04-05-2004, 06:09 PM
Originally posted by floMatic
ai so i start a little vote

wich ambience do you like more?

this one

http://www.dayofdefeat.net/forums/attachment.php?s=&postid=389251

or this one ?

http://flomatic.bei.t-online.de/heutaubuild5a.JPG

http://flomatic.bei.t-online.de/heutaubuild5b.JPG




Das erste sieht verdammt geil aus.

Take the first one i looking fine to me (real fine).

Craftos
04-06-2004, 05:07 AM
But change sky. This kraftstoff sky does not fit sunny lighting and it's unrealistic. Get some afternoon one with nice clouds :).

Steel Blade
04-06-2004, 09:02 AM
IMHO it needs to be kept the way it was, it was perfect :D

Mythic_Kruger
04-06-2004, 01:07 PM
Indeed. A simple conversion would satisfy (and have satisfied) more than one. But Flo has probably some new things in mind.
First pic has more the Heutau feel than second one.

Maj.Malfunction
04-06-2004, 02:58 PM
Here's a working version playable under 1.x. One of my regulars basically rebuilt/redrew it from scratch. Right now the only significant issues is that is needs some more spawn points and it gets jumpy at a particular region. He's working on those fixes as quick as possible. For about 99% of it, it is just like the old days, complete with advancing spawn points.

If you want to download Heutau, get it here: HC (Heutau) (ftp://www.mikesmarauders.com/dod/dod_hc.exe) or at www.mikesmarauders.com

Enjoy.

Flax
04-08-2004, 06:26 AM
Maj.Mal,

tell your MM kid that he did a really good job. sooo much fun playing it last night, and we're gonna have it up 24/7 soon :)

may not look like the greatest map in the world, but it plays like the old heutau, which is all i can ask for

danke MM
and HoB rocks too

[noclan]Operator
04-08-2004, 10:01 AM
Originally posted by Quakah
Another downpoint is that the middel flag wich is actually vital to this map for the team to win is to easy to capture. Maybe 2/3 man capping would be better.

Maj.Malfunction
04-12-2004, 01:56 PM
It's been updated and a few things have been fixed to stop some stuttering and other issues.

The way it was explained to me, he basically installed 3.x and measured everything. Then he duplicated it and redrew it all from scratch. Ton of work.

self extracting and installing updated version: DoD_HC1 (ftp://www.mikesmarauders.com/dod/dod_hc1.exe)

floMatic
04-14-2004, 02:15 PM
some screens from the latest play test


http://dod.daddeln.de/images/screens/screen_513.jpg

http://dod.daddeln.de/images/screens/screen_514.jpg

http://dod.daddeln.de/images/screens/screen_515.jpg

http://dod.daddeln.de/images/screens/screen_516.jpg

Shane
04-14-2004, 02:21 PM
flo, those look great! And, if you've really put in some new flanking routes I may actually like this version of the map.

One aesthetic suggestion... and I realize some won't like it... but consider using models in place of the flags. Like a wrecked tank at the mid cap, a halftrack at the allied 2. Yeah yeah, models lag... just a thought. It would add a bit to the ambience and given that I don't see many other models in your screenies, I doubt it would harm performance much.

Swedish
04-14-2004, 02:39 PM
Yay, Heatua!

But what happened to the wonderful lush trees? The place looks like a desert now. :(

Lappy
04-14-2004, 11:25 PM
Thats pretty flo....a very nice looking Heutau.

I like Shane's idea of making landmarks instead of flags, always adds a nice bit of atmosphere to the map.

Then again, putting broken down tanks in the map means you'd be entering yourself into the great hitbox debate. So, you know, keep your head up if that's where you wanna go with it. And if ya need help playtesting be sure to drop a line out, there are plenty of people here who'd love to help. :D

(or is it an unwritten rule that you don't playtest the map unless you're a mapper? I don't post in this thread much...:confused: )

S-Bolt--
04-15-2004, 05:41 AM
i love you flo :O


maybe a bit more texture variation on the buildings :o

but looks nice neway

haircut
04-15-2004, 08:09 AM
Originally posted by floMatic
http://dod.daddeln.de/images/screens/screen_514.jpg

Why is that pile of rubble brown?

It just don't look right with the rest of the buildings being grey.

I Am right in thinking that dod_hc1 is not the same as flomatic's version?

floMatic
04-15-2004, 08:19 AM
Originally posted by haircut
Why is that pile of rubble brown?
It just don't look right with the rest of the buildings being grey.


wrong lightnig :rolleyes:

Originally posted by haircut
I Am right in thinking that dod_hc1 is not the same as flomatic's version?


nop not really ;)

haircut
04-15-2004, 01:29 PM
Originally posted by floMatic
nop not really ;)

That clears it up then :confused:

Splinter
04-16-2004, 12:47 AM
Looking good Flo
Looks more WW2ish than the orginal one.
Keep it up :)

{GL}DoubleD
04-17-2004, 04:32 PM
hc1 isn't a remake, it's just a version of the old heatau that was fixed to run properly in 1.X DoD.

Flo's is a total remake, as you can see from the screens.

[A5th]Kermit
04-17-2004, 09:39 PM
i dont like the texture choices. they seem very boring and for the most part all the same. i agree with a earlier post about putting say a car or something to cap instead of a flag. keep up the good work!:D

Silverghost
04-18-2004, 02:09 AM
I doubt textures are final. ...kleinluka...? :D

Oh and who did hc1? More was done than to fix it so it runs properly in 1.X DoD. There are some brush changes aswell in hc1. So they mustve had the rmf.

Ginger Lord
04-18-2004, 03:00 AM
I believe he remade it from scratch similar to what Waldo did with Caen.

kleinluka
04-18-2004, 05:32 AM
Originally posted by Silverghost
I doubt textures are final. ...kleinluka...? :D

Oh and who did hc1? More was done than to fix it so it runs properly in 1.X DoD. There are some brush changes aswell in hc1. So they mustve had the rmf.

Actually I think they are. I don't like the grey look the map has to it either. I think it is probably caused by the blue diffuse lighting (had the same problem w/ jagd before I finalized the lighting) - the blue kinda sucks the color out of the textures. Anyways, yeah the texture choice probably isn't the best as it is using countrysideish textures in a rather urban surrounding and its all grey, grey, grey, grey. Also these are all from wads that I already released or that came with dod. I don't have the time to make a new set for this map.

Maj.Malfunction
04-19-2004, 08:43 AM
It was entirely redrawn from scratch. Measurements of the original were done by the pixel and then redrawn "new". About 99% of it is as identical as it is going to get. There were a few changes to fix some choppiness and some other techincal crap.

It was done out of love for the game and nothing more. That is why there are no new credits in the repackaging other than that I did the packaging. That's if you download it from my site. The guy that redid it just doesn't want the headache of the chosen few that will open up their mouths about "copying" other people's work when in reality, he really didn't. So to prove he wasn't looking for glory, he left his name off.

Now THAT is some dedication and a man true to his word and work.;)

NuTSymPToM
04-27-2004, 01:12 PM
i dont think the building textures really go too well with the rest of the map

klienluka pointed out how its countryside textures on the map, but harsh urban on the buildings

pick one motif and stick with it

id prefer a brighter country-side-ish version similar to the original...to me it seems pointless to make a "tribute" to a classic, and then totally changing the feeling that the map envokes

add to it, but be faithful to the original please

Buzzbee
04-27-2004, 03:35 PM
hc1 needs invisible walls which you failed to put in so i can sky walk most of the map now.

as far as this heatau, it looks alright. glad you kept the bright look. hopefully allies and axis get to the middle at the same time as apposed to the axis having middle easily and allies having to work to retake it.

Eklund
04-28-2004, 07:32 PM
Originally posted by FrontLine
GG, New Wallpaper

I definitely like the sunnier one more. One reason I loved the origional Heutau so much was it's atmosphere. The bright buildings and bright sun and sky made it seem like a summer's afternoon, and the rolling green hils and trees made it all the better. It somehow dragged you into the battle and made you feel like a real soldier on a real front.

Another thing I liked about it was the linear, but wide streets. There weren't that many ways of flanking so it pushed everyone into chokepoints that were, unlike rammelle and zafod, fun. The side routes served mostly to provide a place to fire from onto the main streets.

Don't give it the dead, darker look if you can help it. This doesn't go just for lighting, but also for textures. I didn't like the grey stone walls in your picture as much as the yellowish ones and redbrick ones in the origional, but you would need someone to texture those.

Please try not to ruin the atmosphere of the origional(or the progressing spanws!!!).

xavierk
05-06-2004, 12:24 AM
Any chances of this becoming an OFFICIAL Map in 1.2? or 1.3?

Xavierk

gerard
05-11-2004, 02:01 PM
Originally posted by Ginger Lord
The poor excuse for a wrecked church at the beginning?

Now Seg3 Church Diving......

Was more fun to land on the church roof at seg 3 and snipe the ever living crap out of the germans, that map seemed huge back in the day and probably would still seem huge if it was ever remade, one of my favourite "old school" maps. :(

[CS] Jedi
05-22-2004, 07:52 AM
It's been a while since the last update on the status of this classic map. Any news to report? Any idea when the map will be released?

Anxiously awaiting.

floMatic
05-22-2004, 08:44 PM
currently i make some textures for heutau

btw. cool name ;)

cLouTieR
05-23-2004, 08:07 AM
i hated having to walk 15 miles in the cold and rain bare foot and butt naked to my 1st flag.

that and its too open....

booyakasha
05-23-2004, 06:57 PM
bottleneck/stalemate

jordanl7
05-29-2004, 11:08 PM
Other than the gameplay of that map the best part of it was making fun of having to walk 10 miles lol.

Anyways, I would consider making it more city like, it just didn't seem very real.

[noclan]Operator
05-30-2004, 12:08 PM
Why bother remaking it, we have a new hetau now. It's calles dod_switch...:)

Just joking.

Astro
05-31-2004, 11:54 AM
yea you have to find some way to make it non-linear add two more routes on far left and maybe like a big sewer system, else people will just get bored over time because it always the same push every time

GP40X
05-31-2004, 10:29 PM
Originally posted by Astro
yea you have to find some way to make it non-linear add two more routes on far left and maybe like a big sewer system, else people will just get bored over time because it always the same push every time
Astro,

For us OLD DoDers (not physically old but playing since the betas), that "same push every time" is one of the things that made Heutau fun back in the beta 2.x-3.1 days. I played both the original version with the first flags close to the spawn points & the updated version where the first & second flage were moved up some. You had to use teamwork and a realistic squad structure to win that map. It also felt good when you "broke out" of one of the choke points & it was a hard fought see-saw battle for control & a win. If you get on a server with a lot of good team play you'll see what I mean.

Astro
06-01-2004, 10:43 AM
reallly old timer? thats funny because i've been playing since 1.2...and mapping since 1.3b i know exactly what it was like and that was fine for a short while but now its gotten old and the map breaks down to just one big hike just to get killed you have to open up the routes to give people more incentive to play it over time else it will fall out of rotations fast

Craftos
06-02-2004, 02:42 AM
Astro, we are talking about heutau, don't ask changing Heutau into something else, cause it won't be Heutau anymore.

floMatic
06-11-2004, 12:59 PM
so a little "old" update the pictures are 1 week old in the newest version i add another lightning redon the sky and other thinks like brush work ..............


click (http://flomatic.bei.t-online.de/map/)

Maxey
06-11-2004, 01:39 PM
WOW! Great job flo! When are you going to release it? :D

Silverghost
06-11-2004, 02:09 PM
thats shapping up to be quite the rebuild

though that skybox doesnt tile. looks like poop in the corners.

Steel Blade
06-11-2004, 03:06 PM
The map totally loosk different, I really cant wait to run around this and see the differences.

Silver is right the sky texture doesn't really tile properly D:

Forral
06-12-2004, 10:32 AM
Woo! My second favourite map ever coming back?

[eF]Rommel
06-14-2004, 04:18 AM
Well, we have to keep in mind if we "change" Heutau too much, it just plain WONT be Heutau. If the spawns are closer, it wont have the same feeling of getting to the action, more as it would be "Spawn. Run 10 feet. Die. Spawn again" which is pretty a part in most of the maps you see now (gg flash, charlie, kalt, etc.)

If the appearance is changed too much, it won't be Heutau. I mean, sure it will have the same walls and stuff with just differnt textures, but still, I'd rather have some old textures that "feel" good, than some new textures that make the map feel out of place.

Then there's just the whole obviously obvious fact that DoD has changed so much (weapons, arcade, etc.) the map might just be a killzone.




Heh, sorry for the what most people would call "b**ching," I was just.. heh screw it, I'll just get flamed like always because of my old 3.1 mindset. Shame how much things have changed here...

cheese-sarnie
06-16-2004, 01:42 PM
hi
we've been running dod_hc1 on our server for a while now,
people love the map but the run to the action is too long for most newer players used to tighter maps.
...then i ran a dod 2.1 server one night.
the last two flags being further back makes more use of the map as a whole.

IR
06-16-2004, 03:20 PM
shaping up nicely flo

those windows are huge though :O and they cross floors ;X

kleinluka
06-16-2004, 06:33 PM
looks great flo :)

floMatic
06-16-2004, 10:29 PM
Originally posted by IR
shaping up nicely flo

those windows are huge though :O and they cross floors ;X

no those windows are magic windows with incredible power ;) nah thx for the tip i`ve fix it now .

also here is a early version from the overview it look a litlle bit empty i think

http://flomatic.bei.t-online.de/map/overview.jpg

kleinluka
06-17-2004, 07:12 AM
lux liek stone :o

haircut
06-17-2004, 08:01 AM
Originally posted by floMatic
http://flomatic.bei.t-online.de/map/overview.jpg

What strange thumbs you have :cool:

IR
06-17-2004, 02:08 PM
didnt you read the story klein ?

the nazis were shoveling in the desert for more then 4 days with almost no result and their thumbs were square from all the labour
afrika core found a stone tablet with an overview of something that apears to be a german city .. apperently this city had magic windows and contained the portal to the second generation of internet .. which will from now on be known as iNternet 4.1 TM!



or ..
try and make it looks abit less liek stone floage ;)

YoYoPo
08-22-2004, 02:16 PM
When will this mpa be ready man? Heutau was a clasic map...will you still be able to use two dudes to chill on the roof :p That was too fun back in the day

Howitzer
08-22-2004, 03:20 PM
its out already

YoYoPo
08-22-2004, 04:07 PM
damn, I didn't notice... I best go get it

what's the map name then? dod_hc3 or something :rolleyes:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.