DSettahr
11-18-2003, 12:17 AM
Pictures
New ones: http://www.massassi.net/ec/view.php3?user_id=1536&type=i&DateToView=11/18/2003
I suggest you take a look at the pics and at least note the Allied and Axis rpg targerts, as they are necessary to winning the map.
Old ones: http://www.massassi.net/ec/view.php3?user_id=1536&type=i&DateToView=10/18/2003
Not much has changed since the old pics, mostly added more detail to certain areas.
Download
http://www.rit.edu/~bjj4494/download/dod_regentsurm_b1.zip
dodhq mirror (http://downloads.dodhq.net/?action=file&id=265)
Schlex Mirror (http://www.schlex.net/dir/_page/downloads.php?downloadid=1309)
Fullmetaljacket's House of Files Mirror (http://www.rbdclan.com/pafiledb/pafiledb.php?action=file&id=88)
dodmaps Mirror (http://stats.dodmaps.com/pafiledb/pafiledb.php?action=file&id=239)
As more mirrors become available, I shall add them to the list.
Updates Since Last Version, General Map Info
Map Info:
Map is set in an industrial park during a thunderstorm. 6 flags, all 2 man caps (they are instantenous though, takes only a second to cap). Plenty of tnt targets, and not enough tnt to trigger them all. I'm hoping this will cause the map to play a little bit different each time. Also, if you die while carrying tnt, it is possible to an enemy team member to take your tnt and use it on one of their targets, so guard your tnt well.
Because this map is so non-linear and has plenty of turns and possible dead ends (due to un-triggered tnt walls) I suggest you take some time to familiarize yourself with the map by yourself before playing online.
For those of you that downloaded the other version I had posted, here are a few updates I added:
- TNT targets are now team specific
- Added trigger_hurts to all spawn exits to protect spawns
- Clipped the sky to prevent access to any rooftops
Please Visit My Website :)
http://www.rit.edu/~bjj4494/
New ones: http://www.massassi.net/ec/view.php3?user_id=1536&type=i&DateToView=11/18/2003
I suggest you take a look at the pics and at least note the Allied and Axis rpg targerts, as they are necessary to winning the map.
Old ones: http://www.massassi.net/ec/view.php3?user_id=1536&type=i&DateToView=10/18/2003
Not much has changed since the old pics, mostly added more detail to certain areas.
Download
http://www.rit.edu/~bjj4494/download/dod_regentsurm_b1.zip
dodhq mirror (http://downloads.dodhq.net/?action=file&id=265)
Schlex Mirror (http://www.schlex.net/dir/_page/downloads.php?downloadid=1309)
Fullmetaljacket's House of Files Mirror (http://www.rbdclan.com/pafiledb/pafiledb.php?action=file&id=88)
dodmaps Mirror (http://stats.dodmaps.com/pafiledb/pafiledb.php?action=file&id=239)
As more mirrors become available, I shall add them to the list.
Updates Since Last Version, General Map Info
Map Info:
Map is set in an industrial park during a thunderstorm. 6 flags, all 2 man caps (they are instantenous though, takes only a second to cap). Plenty of tnt targets, and not enough tnt to trigger them all. I'm hoping this will cause the map to play a little bit different each time. Also, if you die while carrying tnt, it is possible to an enemy team member to take your tnt and use it on one of their targets, so guard your tnt well.
Because this map is so non-linear and has plenty of turns and possible dead ends (due to un-triggered tnt walls) I suggest you take some time to familiarize yourself with the map by yourself before playing online.
For those of you that downloaded the other version I had posted, here are a few updates I added:
- TNT targets are now team specific
- Added trigger_hurts to all spawn exits to protect spawns
- Clipped the sky to prevent access to any rooftops
Please Visit My Website :)
http://www.rit.edu/~bjj4494/