New DoD_Coldline pictures :D
Stoffer
05-04-2003, 03:40 PM
Heya.
I have worked on coldline lately and i have been working alot on the inner forest.
Here's some pictures:
http://www.dodstudios.net/uploads/uploads/snowforest1.jpg
http://www.dodstudios.net/uploads/uploads/snowforest2.jpg
http://www.dodstudios.net/uploads/uploads/snowforest3.jpg
What do you think about it? PLease tell me if there something that aint good
R_speeds: Wpoly don't go over 800 and epoly is about 3000 (the mapmodels only)
UPDATE!
NEW PICS! from the battlefield:
http://www.dodstudios.net/uploads/uploads/coldline_w-dodv10_pic1.jpg
http://www.dodstudios.net/uploads/uploads/coldline_w-dodv10_pic2.jpg
http://www.dodstudios.net/uploads/uploads/coldline_w-dodv10_pic3.jpg
http://www.dodstudios.net/uploads/uploads/coldline_w-dodv10_pic4.jpg
Thanks to dodstudios for the upload.
-Stoffer
Miasmatic
05-04-2003, 03:45 PM
For the first screen, put a little shed or something beside the house. Just to make it a little more interesting.
Otherwise looks good!
that map is coming along very nicely, i cant wait to play it =)
Dredd
05-04-2003, 03:46 PM
nice as always :)
looks great :D. but the tree trunks seem to standout to much. they seem to harsh a black.
Craftos
05-04-2003, 04:48 PM
These 2D trunks does look very bad on pic 1. Also "something" on texture on the back on pic1 and3 - look really ugly and unrealistic in the forest. Please don't make the same graphics mistakes as in dod_bulge.
Nice work, it's coming along awesomely. :) . As earlier, I suggest you remove the lake and instead add some dig-ins and foxholes.
Very nice, looks to be coming along very well.
GJ
Thursday
05-04-2003, 07:04 PM
/me wets himself
if you need a host, let me know
Airborne506
05-04-2003, 07:04 PM
Looks awsome as always, Stoffer. What are the final objectives??
Amazing work brother, I would reccomend using the snow covered sandbags that were released awhile back, perhaps someone has a link. If not contact me via AIM at seni0rd00m (the 0's are zeros) and I'll transfer it to you.
Bo0stBo0st
05-04-2003, 09:50 PM
:D No dout this will be mah favorite map, i cant wait till release! and plez put mortars in heheh!:D
id be happy to see if this map was basically forest with snow textures :p
jk. even tho that would be cool
the map looks very very nice right now. cant wait to try it out
Very nice Stoffer.
Take some pics without that fog too :D
Very nice indeed.../will update the pics...
*drool* Looks like it'll be fun!
HeadHunter
05-05-2003, 08:51 PM
I love snowy maps.
I only wish there were a way to put soldiers with winter uniforms only in wintry maps (like this one, Kalt, and Zalec). That would rock.
Strafe
05-06-2003, 03:32 AM
Looks great dude. Keep it up!
Stoffer
05-10-2003, 02:53 PM
NEW PICS! look in firste post.
-Stoffer
Thursday
05-10-2003, 03:52 PM
Originally posted by HeadHunter
I love snowy maps.
I only wish there were a way to put soldiers with winter uniforms only in wintry maps (like this one, Kalt, and Zalec). That would rock.
i would LOVE to see trench coats and white uni's
kleinluka
05-10-2003, 04:00 PM
very nice!
Grimmster
05-10-2003, 04:07 PM
wow very nice:D
Mexikilla
05-10-2003, 04:41 PM
Very nice keep it up! and hows crossroads doing?:D
HeadHunter
05-10-2003, 10:28 PM
I expect that this and Dog White will be my two favorite custom maps :)
Pinhead
05-14-2003, 02:46 PM
The red smoke goes so well with the snow terrain.
Smallpox
05-14-2003, 02:53 PM
stoffer, sorry that i have to sound like a CS lamer, but t4ht M4ppeh si t3h BL!NG BL!NG
Looks great! I cant wait to try it out... ps where did you get the awsome tree texture for the outer walls? Ive always wanted a tree texure like that :)
CptMuppet
05-15-2003, 05:41 AM
The updated pix look great,
lose the 2d tree canopy seen in the early pix if u haven't already. *Brings back bad memories of some of "they hunger" 's pants graphics*
But loox v good :)
Draft Dodger
05-15-2003, 09:58 AM
I like it, exept for that yellow tree. The rest is good, and definately get the snowy sandbags!
Also, you might want to pay some attention to your "forest walls and ceilings" where the tree trunk wall texture meets the leafy ceiling texture. It seems quite an abrupt change between the two, you might want to change the angle they meet to more of an obtuse angle rather than a right angle, and/or get something to 'transition' between the two textures.
Captain Higgins
05-15-2003, 12:56 PM
Have you given the Allies mortar usage? Axis some heavy 88 artillery usage, just like they used to have on DoD_Hill? I think that would be a great feature, just as long as Allies inside of their Fox holes could be shielded from the blasts.
Maybe change the smoke from red to green, just to give it some change from DoD_Charlie's smoke... When the smoke goes off, a plane could fly by - like in Zalec - and drop a crate of supplies (Machine gun, TNT, grenades) in the middle of the battle field that either side oculd retrieve.
Looks sharp so far.
Draft Dodger
05-15-2003, 01:29 PM
Orange smoke!
Corporal Rossi
05-15-2003, 08:08 PM
Stoffer you might want to check your pms, Santa (corporal Rossi)might just have left a brand spanking new snowy sandbags pack there
More likely a lump of coal.
Corporal Rossi
05-16-2003, 04:46 AM
Originally posted by Bic-B@ll
More likely a lump of coal.
You doubt me?
No, Stoffer is just a nuaghty boy :p
Corporal Rossi
05-16-2003, 08:33 PM
Ahh makes sense now.
Glidias
05-16-2003, 10:09 PM
Where to get that treeline texture?
I've searched everywhere but can't find it!
Captain Higgins
05-25-2003, 05:38 PM
Any updates? Close to release?
Liebgott
05-25-2003, 05:55 PM
that map looks tight, keep it up
Sorry for a little off topic but...
Glidias, is that a playable map in your sig or is it just made for the picture?
Originally posted by Glidias
Where to get that treeline texture?
I've searched everywhere but can't find it!
It's in the ratte.wad! :D
http://www.dodfi.net/cilppiz/dod_raate/dod_raate_b1.zip
BTW: how is that map ur working on coming? is there going to be release or an update soon?
:D
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