[SREL] 16 Custom Red Crosshair Pack
Extract CustomXHair.spr to your Steam/dod/sprites folder (create the sprites folder if it doesn't exist..)
11-16-2003, 10:23 AM
nice i like #5
question: how do we use them ingame?:confused:
11-16-2003, 03:03 PM
Very nice crosshairs; I especially enjoyed playing with the 3.1 crosshair again.
Only one problem with the 3.1 crosshair in particular - it seems to be a bit off-center. In 3.1, the location of the shot was judged by the top of the center line (that is, the space between the two longer side lines and the shorter middle line). Now it seems as though the shot goes right in the center of the middle line, which is kind of difficult to play with, as the center line blocks the target. I know little about sprites, but I'd say just a small adjustment could fix that.
Otherwise, great crosshairs.
11-16-2003, 04:04 PM
How do you get these crosshairs to work?
11-16-2003, 07:51 PM
nice work man i like how you included the 2nd one that came in 1.1...i think i'll probably use this pack :)
11-16-2003, 08:08 PM
type "cl_xhair 1" (or 2 or 3 or 4 or 5 or 6 or 7 or...you get the point)
Hey, could you please edit one of the crosshair slots so its blank? (so I can switch between no x-hair and x-hair) :D
11-16-2003, 10:45 PM
think u can get these dunamic...
especcially #5 ... dynamic back to its old 3.1 glory?
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.